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NSFW Best Thread Ever [No SJW-related posts allowed]

hoopy

Savant
Joined
Oct 12, 2011
Messages
1,547
Location
Suspended in a ghost jail
The Arkh Project is facing some stiff competition from Hold On! Deku no Daiketsu Privilege Blaster.

In most video games we see only the most privileged among us (cisethnic persyns, teens, wizards, dogs, and so on), and those of us who lack privilege and are oppressed by society have been crying out for a game made for them.

Using state of the art game development technology like Windows and RPG Maker 2003, we will create a game where the protagonists go on an epic quest to fight and destroy the Kyriarchy, learning dozens of new adjectives they can describe themselves with along the way.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,107
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Using state of the art game development technology like Windows and RPG Maker 2003

:lol: this has to be a parody right?



What we need

Making a 100% non-privileged, anti-binary, pro-justice game requires money so that we can afford high quality production values. For example:
Character concepts

Many video games have "characters" and Privilege Blaster is no exception. We have many wonderful concepts for engaging protagonysts, such as:
  • a gay Palestinian multiple system with five Israeli headmates
  • a crystalline paradox from the thirteenth etherplane
  • a transethnic genderqueer Whovian
  • a sentient car who identifies as a different model of car
Level design

Our protagonysts will battle the forces of the Kyriarchy in many varied locations and environments:
  • the Sbarro at the mall
  • Africa
  • atop the Kyriarchiplex Megatower during a raging patriarchy storm
  • your stepdad's den
Monster concepts

The Kyriarchy will send its most fearsome beasts to try to defeat the protagonysts in epic combat. Some of our monster ideas so far: (tw: scary monsters)
  • Sexxhavar, the Asexual Erasure Rhinoceros
  • Binaritron, the Spectrum-Denying Steampunk Robot
  • Your stepdad
  • Richard Dawkin's Evil Twin Who Loves Jesus
  • A guy who really hates Doctor Who
Other ways you can help

If you can't donate, then you can help by checking your privilege.

Yeah, probably. :lol:
 

hoopy

Savant
Joined
Oct 12, 2011
Messages
1,547
Location
Suspended in a ghost jail
I don't know why you're laughing. If you were a gay Palestinian multiple system with five Israeli headmates, you would realize how oppressive our society truly is. You should pledge $2 to get a quick privilege consultation, because you may have a bad case of the privileges.
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
I honestly don't think that sort of butthurt in the comments was warranted


I mean, if you're going to rage on their shit just try to make a point that they're subhumans



The Arkh Project is facing some stiff competition from Hold On! Deku no Daiketsu Privilege Blaster.

In most video games we see only the most privileged among us (cisethnic persyns, teens, wizards, dogs, and so on), and those of us who lack privilege and are oppressed by society have been crying out for a game made for them.

Using state of the art game development technology like Windows and RPG Maker 2003, we will create a game where the protagonists go on an epic quest to fight and destroy the Kyriarchy, learning dozens of new adjectives they can describe themselves with along the way.
OH FUCK YES
 

DwarvenFood

Arcane
Patron
Joined
Jan 5, 2009
Messages
6,407
Location
Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I thought this one was pretty funny:
mkQJy.jpg
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
and now some skyrim emotional artwork to soothe the mass-effected soul

usual warnings except for bros ed123(fiendish delight), phelot(amusement), draq(measured indifference), jarlfrank(mild interest) or rk47(rk47)

please view in order for full engagement with your brian

http://i.imgur.com/Kdyz9.jpg
http://i.imgur.com/aIOR2.jpg
http://i.imgur.com/yzOoI.jpg
http://i.imgur.com/WmmBr.png
http://i.imgur.com/jsOXq.png
http://i.imgur.com/cMWja.jpg
http://i.imgur.com/cGeiv.jpg
http://i.imgur.com/Awxv2.jpg
http://i.imgur.com/9Wrcj.jpg
http://i.imgur.com/FPEPv.jpg
http://i.imgur.com/FGO8a.jpg
http://i.imgur.com/V3Uq3.jpg
http://i.imgur.com/j8vrv.jpg
http://i.imgur.com/7JrCu.jpg
http://i.imgur.com/kRcWF.jpg
http://i.imgur.com/YT7fn.jpg
http://i.imgur.com/Af5dc.jpg
http://i.imgur.com/kxKP7.jpg
http://i.imgur.com/hU33h.jpg
http://i.imgur.com/d1HYw.jpg
http://i.imgur.com/tErmp.jpg

ha ha
those argonians sure do know how to play a role


speaking of rpgs here's some mass effect community work

http://i.imgur.com/Qcitv.jpg
http://i.imgur.com/doz3K.jpg
http://i.imgur.com/hQ5HC.jpg
http://i.imgur.com/0wxqu.jpg
http://i.imgur.com/l5Wd7.jpg
http://i.imgur.com/wVqVI.jpg
http://i.imgur.com/sWHLs.jpg
http://i.imgur.com/if7mK.jpg
http://i.imgur.com/EUg6u.png
http://i.imgur.com/5XPFR.jpg
http://i.imgur.com/Uhtt3.jpg
http://i.imgur.com/qNbhU.jpg
http://i.imgur.com/Ldd7L.jpg
http://i.imgur.com/yKv9K.jpg
http://i.imgur.com/dBFTX.jpg
http://i.imgur.com/ICbaJ.jpg
http://i.imgur.com/F07s7.jpg
http://i.imgur.com/y2dMz.jpg
http://i.imgur.com/DNqTO.jpg
http://i.imgur.com/4vusX.jpg
http://i.imgur.com/OFuRi.png
http://i.imgur.com/qiapg.jpg
http://i.imgur.com/r5xZI.jpg
http://i.imgur.com/y6ncl.png
http://i.imgur.com/sxEEm.jpg

the amount of lore and depth to the mass effect universe is staggering
as if you needed reminding


and now, undeniable proof that elder scrolls can into art performance expression and stuffies



more of the same for my bros rk47 and clockwork knight





Serious roleplaying mods are still being made of course why do you ask
http://www.youtube.com/watch?v=6a9vzcDPYvE
http://www.youtube.com/watch?v=uXuGQnS6a6U
http://www.youtube.com/watch?v=nfyWvKGg4lg


good news witcher fans
http://i.imgur.com/JHMUV.jpg
http://i.imgur.com/VA8dE.jpg
download: http://skyrim.nexusmods.com/downloads/file.php?id=6006



and since this is general gaming after all, a small tribute to the best tactical shooter in the world
http://www.youtube.com/watch?v=kZc0mwTbgwI
http://www.youtube.com/watch?v=KP1SZA4SXSU
operator as fuck


btw our beloved cynical brit totalbiscuit is going to be an npc in wasteland 2
http://www.reddit.com/r/Games/comme...kickstarter_project_started_by_inxile/c40l8bo

on the thoughtful philosophical approach of bioware's ME3 ending
http://www.reddit.com/r/gaming/comments/qwfp2/an_open_letter_to_bioware_and_casey_hudson/c410zqo
I feel like that was at least in part the point of the story/ending though, that choice ultimately was an illusion in the grand scheme of things. So to me it's a little like saying "I didn't like what the story told me", which is fair enough of course. I'm not suggesting that people who disliked the story are wrong, simply that for me it made a lot of sense in respect to the overall plotline. So I enjoyed it.

There are substantial plot holes, many of which have nothing whatsoever to do with the ending. You can fill them in to some extent with your imagination, whether you should have to or not is debatable. I'm not saying what Bioware did here was perfect, I could list a whole bunch of complaints about some of the dialogue in the game and other aspects of the plot etc. I thought the ending and the main missions that approached the ending were really the best part of the game though.
capitalism wins again


on the correct intepretation of mass effect 3
http://www.reddit.com/r/gaming/comm...fect_was_supposed_to_be_like_possible/c41e5bw
Basically, people miss this by a mile. So does the graphic, they miss that ME3 is in itself basically one long ending that's telling you the consequences of your previous choices throughout even wrapping up characters, having them settled down into different jobs (why they weren't back on your team anymore, they'd moved on and their plots had mostly resolved since their initial involvement with the story) and niches in life
that's right son bioware is so innovative that they made the ending for mass effect series into an entire game people haven't realised it yet

http://social.bioware.com/forum/1/topic/355/index/9999272/72

I've ... loved this game. I was emotionally attached. I'm not kidding. I have a PhD. I'm a 49 year old father of two, both of my kids loved this game too. I pre-ordered 3 copies of the collector's edition.

And I just want to cry.

How .. how can the game be so sublimly good for the first 90% ( I was into Tali, played the game right and didn't lose anyone I wasn't forced to, got to sit on her homeworld talking about our future ), and then just ... fail. The incongruity here is what keeps making me think there *must* be more. Its like watching a world class tennis player lose to .. well me.

Can this really be it?

And let me tell you. I have no pride here. I'm not interested in 'teaching bioware a lesson', I don't care about paying for DLC. If they said 'we screwed up, give us 6 months and we'll have something for you' ... I'd preorder 3 more copies.

This *isn't* a game. This is interactive literature of great quality. That seems to have been defaced.
further educated proof that games are art and touch men's souls


and now on a general note
why high professional review scores are actually more objective compared to user scores
There isn't some conspiracy. Reviewers use a methodological approach and try to remain objective. They review "the total package" and don't tear the whole game to shreds of one of two things are poor or less than perfect.

Players on the other hand often react emotionally to one or two things about the game. Even if the game has all sorts of great qualities a fan of a series may give a game a terrible score because they didn't like this-or-that about the story or some new element in the game.

Example: I loved Dead Space. I hated Dead Space 2. I would give Dead Space 2 one or two out of 5 stars. Yet its metacritic score is in the high 80s and low 90s. Why? Because I went in to it as a fan of the first game, with a high attachment to the first game, and was disspointed because the game didn't preserve the elements about the first game. Objectively speaking was Dead Space 2 a bad game? Probably not. If you are in to third person shooting action games I'm sure it's great. I'm not into those types of games. I'm into slow horror games. DS1 was a slow horror game and I loved it.

I think my example illustrates it. An emotionally attached fan and a professional reviewer evaluate based on different criteria. That's not a good thing, or a bad thing, it just "is." Let the plurality of opinion and the opinions of others in similar situations to you guide you.
yes completely different criteria are factored into the scoring process if you're a pro games reviewer

finally bros I think I found what may very well be prosper's personal tumblr archive:
http://rabbitcamp.tumblr.com/archive

edit: this thing auto embeds the youtube stuff even when I re-edit it, man this is not forum software sequel befitting fair codexia
 

corvus

Arcane
Joined
Jul 23, 2011
Messages
5,513
I don't care what fags like Jaesun say, the Best Thread Ever just wasn't the same without sgc_meltdown's brain-melting contributions.



It's a ghetto baneblade!
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
baneblade!





transforming baneblade
http://z11.invisionfree.com/Work_In_Progress/index.php?showtopic=5287&st=325

BhThf.jpg

download: http://skyrim.nexusmods.com/downloads/file.php?id=2613

http://steamcommunity.com/sharedfiles/filedetails/?id=7861
Through an unforseeable chain of events your drop pod has missed the deployment area and landed you square in Skyrim. The Emperor's work must go on. This mod is a personal piece designed to add a playable "Space Marine" race. This is the first go and I will be updating it as I get the hang of the Creation Kit. Understandably Space Marine characters will, and should, be quite powerful.

At the current stage the starting skills are: Alchemy, Block, Archery, Enchanting, Heavy Armor, One-Handed, and Smithing. This is going to be changing as I implement Powers and Abilities to reflect the 19 implanted Astartes Organs. Once that is done I'll look into creating chapters, magic (librarians), non-magic (tactical), and stealth (scout) specialties, perhaps in the form of activated signs. When that's done I'll create a twisted version for chaos then contact someone with modeling/art skills to make power armor / bolters / chainswords / you name it. Finally, once all that is complete, I'll try and script in a story.
the magic of steamworks made manifest
slaaneshic dragon imminent
 

hiver

Guest
You bastard! Youre back! :lol:

Its your bloody fault i stopped lurking and started posting here again!
 

funkadelik

Arcane
Joined
Jul 30, 2010
Messages
1,496

"I hope they stick to the coop" That idiot doesn't realize that Baldur's Gate was originally a PC game AND you could play with more than one other person.----- AND IT WASNT HACK'N'SLASH FUCK!!!

Oh the memories of using a trainer to turn myself into a dragon and block everyone in the starting area....good times, good times.
 

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