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NSFW Best Thread Ever [No SJW-related posts allowed]

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Great answer by Paradox, with $100 million comes the need to water everything down and you certainly don't want to burn money, Johan can't even envisage a game for $10 million. While the guy from "The Outsiders" thinks even that is not enough for his greed, shows where the real talent is.
To me it sounds more like Johan recognizes he doesn't have the management skills to handle a game so big it needs a 100 mill budget, rather than not being able to imagine a big enough game.
The two are interconnected, it's not like a manager of a huge budget manages 100 people at once, he just manages 10 people at once who all supervise the other 90.
 

Eirikur

Arcane
Patron
Joined
Oct 25, 2014
Messages
1,126
PC RPG Website of the Year, 2015
"What would the best indie developers do with Star Citizen's $100 million?"

http://www.pcgamesn.com/star-citize...n-the-world-do-with-star-citizens-100-million

Goldfarb looks like a 15-20 years older version of Sawyer.

david%20goldfarb.jpg
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Sending an invite to join the kodix as we speak sprechen.

EDIT: nvm is a consoletard, absolutely haram
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Are those actually different? As in, the content or even just the textures?
 

Farage

Arcane
Patron
Joined
Feb 17, 2014
Messages
596
id software Super Mario Bros 3 demo:



http://www.gamasutra.com/view/news/261822/John_Romero_shares_PC_Super_Mario_Bros_3_demo_vid.php

To celebrate the 25th anniversary of Commander Keen's release, John Romero has posted a video showing gameplay of a PC demo of Super Mario Bros. 3 developed by Romero, Tom Hall and John Carmack, with the aim of enticing Nintendo into partnering with the studio for a PC release of its smash hit, which arrived in the U.S. in 1990.

Nintendo declined the partnership, and the project was reborn as an original title -- Commander Keen -- which debuted 25 years ago today. The innovation Carmack and Hall hit onto was getting smooth console-like scrolling working on early PCs, which did not have dedicated hardware for games.

While the demo was widely known about, footage of it has not been publicly available before now. An earlier version -- Dangerous Dave in Copyright Infringement, developed by Hall and Carmack using a mixture ofSuper Mario Bros. 3 graphics and the lead character from Romero's prior game, Dangerous Dave -- had already surfaced on YouTube.

Actually better than a lot of modern successful indie games
 
Joined
Mar 30, 2012
Messages
7,059
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
This covers were made by some real genius. You are going for a one of a ride you'll never forget. Chinese bootlegs are nothing compared to these ones. And sometimes you'll never know what is on the disc until you try loading it.

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:lol:

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Lighting Returns !

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Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,859

It is such a waste that this isn't used to make porn.


I think illusion games have already deformation and they even have beach volleyball porn game i think.
I wouldn't be surprised if some of illusion devs were poached to work on this as this has different team than fighting game.

Either way this will have VR support from get go when PSVR will release so you will be bale to see your waifu ass deformation like never before.


BTW interview with one of dev is hilarious. True ass man.
 

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