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NSFW Best Thread Ever [No SJW-related posts allowed]

Night Goat

The Immovable Autism
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Codex 2013 Codex 2014
Slaying a few mindless kobolds is one thing, but D&D violence can assume much more imaginative and sinister forms...
Kobolds are not mindless #KoboldLivesMatter
 

pippin

Guest
12313770_509424449239968_700574707404309181_n.jpg
 

Baron Dupek

Arcane
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Jul 23, 2013
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tl;dw (didn't watched. Too long. My endurance for intense shit like this = 0)
Rojo and RockAlone... not sure if they still work for the biggest gaming site in the potato (Gry-Online.pl) but they did before they found easy money by doing stupid videos for kids.

No idea why you show it there.
Any potato here know what to expect from them, and for other - they have other channels to mock.

Cptn' Obvious at thy serve/
 

pippin

Guest
Red Bull -of all people- just published this

http://www.redbull.com/en/games/stories/1331762469823/the-kickstarter-game-sequels-we-want-now

Oh, how the naysayers did say 'nay' at the prospect of crowdfunded gaming. 'What? Games paid for by fans and not fat cats? With community feedback and developer updates and transparency AND oodles of cool, free stuff as thanks for my support? Pfft. OK. I’ll back your game. You can drop it off in your chocolate helicopter on the helipad of my floating castle made of DREAMS.' Literally what those naysayers said.

Well, more fool them. Crowdfunded games have been so successful that, like greedy sugar-flecked children tearing into a second pack of cronuts, we’re no longer content with the existing platter of sterling Kickstarter games – we want more. So, tear yourself off a caramel-fudge rotor blade and gorge yourself on our list of already-brilliant Kickstarter games for which we petulantly demand sequels.

Wasteland 3


Wasteland 2© inXile
One of the original standard bearers for the Kickstarter revolution, Wasteland 2 was a bit like what Fallout 3 might have been if Bethesda hadn’t forced us to peer out at its grey-green, low-res apocalypse in first-person (but with squad members and more killer mutant bunny rabbits). A loving, nostalgic throwback to the days when the old-school CRPG [Computer Role-Playing Game] was king, inXile’s to 1988’s original Wasteland saw your squad of grizzled Desert Rangers battling evil robots, rescuing feckless botanists from mutated plant life and generally enjoying the silver lining on the mushroom cloud – a delightful opening salvo for crowdfunded gaming.

There are a few things we’d tweak in a sequel, mind. Combat in the game’s turn-based system sometimes got a bit in-your-face, with melee-focused baddies often charging into kissing distance of our snipers in a single turn, messing up our aim. We’d also like some more incidental areas to explore on the world map, a la the Fallouts of yore. Oh, and more options to be evil, please – some of us are actually quite taken with the idea of robot-ifying the human race.

Satellite Reign 2


Satellite Reign© 5 Lives Studios
If there’s an irony in a multimillion dollar publisher rolling out a game about evil corporations, it seems to have been lost on today’s mainstream games industry. “Fear the conglomerates! Rage against the pitiless engines of capitalistic control! Also: please buy the season pass.”

Thrust your fist defiantly in the air, then, for the plucky resistance of 5 Lives Studios – an underdog developer of the people headed by Mike Diskett, the man behind early-'90s tactical squad shooter, Syndicate. Like a cyberpunk Wasteland 2, Satellite Reign puts you in charge of a four-man neon-goth resistance unit, with which you battle the corporatocracy through smarts, hacking, subterfuge and an arsenal of near-future boomsticks.

The only problem? The Gibson-esque neon future city only looks deep. As you skulk about this massive, open metropolis, your squad of techno-guerillas is illuminated by signs for all sorts of markets, stores, bars and nightclubs – but their doors are mostly just painted-on bits of scenery. Surely there’s more to our future cyber-Dystopia than gun battles and corporate espionage? How about popping into one of those bars for a quick pitstop? We’ll have to wait for a sequel to find out.

Stasis 2


Stasis© The Brotherhood
Still a game we’re baffled exists: Stasis is most easily described as Dead Space meets the original, top-down Fallout games. Your lone survivor of some mysterious space abuse wakes up on a derelict ship called the Groomlake, and after poking around comes to realise that its crew of corporate scientists were indulging in the sorts of experiments that would, to put it mildly, struggle in front of an ethics committee. That something this good was basically made by just two people – sibling developers Nic and Chris Bischoff – is a level of achievement that makes the pyramids look half-baked.

Hopefully, the rave reviews will give a boost to whatever twisted imaginings the Bischoffs cook up next – our hope is that with more cash, the next game could offer multiple solutions and paths of progression, rather than the largely linear creep-a-thon to be found in Stasis.

Shadowrun 3


Shadowrun Hong Kong© Harebrained Schemes
Beating this list to the punch by the best part of half a year, developer Harebrained Schemes not only put out the first big-name-franchise Kickstarter game, Shadowrun, but followed up with more of its neo-Tolkein, cyberpunk-and-wizards future with Shadowrun: Hong Kongmere months later. This is not a studio that knocks off early.

Like the other games on this list, there’s nothing concrete about plans for a third instalment for the Shadowrun series, and the studio is currently in the pre-alpha stage of development on its other beloved franchise, BattleTech. But we’re hoping the globe-hopping trend continues – there are plenty of other world cities just begging to have their corporate overlords laid low by our crew of cybernetic fairytale monsters.

Sunless Sea 2


Sunless Sea© Failbetter Games
Like falling face first into a tub of raspberry sorbet, quasi-text-adventure-boat-’em-up Sunless Sea feels surprising, refreshing, and damp. The London of old has collapsed into the ground and come to rest in a pitch black underworld called the Neath, and as the captain of a rickety steam boat, your job is to capitalize on the situation by pootling about the surviving islands of the former capital on the Unterzee (a Germanification of ‘under sea’), discovering new lands, trading for supplies and getting killed by giant crab monsters – all a bit like a steampunk Jack Sparrow.

There’s so much to love in Sunless Sea: the dark, moody ambience; the tense thrill of launching off for points unknown; worrying about your food stores; watching as those food stores run out and your crew go mad and eat each other. But in a time when triple-A studios still seem to do most of their writing on the backs of discarded napkins, it’s Sunless Sea’s incredible humour and writing we want more of. No other changes, please – just more of this pseudo-Victorian Gothic wonderfulness.

Dex 2


Dex 2© Dreadlocks Ltd
Remember what we said about Satellite Reign’s world feeling a bit shallow? Well, Dex makes a solid effort to address that problem. Playing like a grimy, sprite-based, side-scrolling Deus Ex, not only are you encouraged to fraternise with the locals of the cyberpunk Dystopia, it’s how you receive most of your tasks. Not that the denizens of the game’s Blade Runner future are particularly nice to interact with, mind – most of them have fingers in more criminal pies than Sweeney Todd, and are so blasé about taking each other out, they’ll happily hand out assassination contracts to anyone who wanders in off the street (lucky for you).

The main gripe we’ve got is with the blend of stealth and combat – screw up the first and it’s the old problem of having to fight your way through every single enemy for a half mile, with combat that can feel unfairly stacked. If developer Dreadlocks and Satellite Reign’s 5 Live Studios could somehow be downloaded into the same developer consciousness, you’d have a game that’d make Adam Jensen shake until his screws fell out.

Pillars of Eternity 2


Pillars of Eternity© Obsidian Entertainment
What inXile’s Wasteland 2 did for the post-apocalypse, Obsidian’s Pillars of Eternity did for dwarves, tavern brawls and breaking into people’s tombs to steal their magic bits and bobs. If Wasteland 2 was the Fallout sequel that never was, then Pillars was 2014’s Baldur’s Gate.

It’s hard to think of anything we’d like changed for a sequel without sounding churlish. Sure, Pillars has its fair share of familiar high fantasy trope races – snooty elves, chunky dwarves, boring humans – but it also introduced Aumaua (giant fish-people), Orlans (murderous Furbies) and Godlikes (magical Marilyn Manson cosplayers). And yes, you could play as a Barbarian, a Ranger or a Paladin, but you could also roll the dice on whole new classes like the Chanter or the Cipher. As a result, Pillars feels like a fantasy game that’s come out with several years’ worth of expansion packs already installed – asking for more just feels piggy.

Fortunately, Obsidian has spared us that indignity by hinting that a sequel is coming, and has lightly sketched out where that sequel might take us, with the studio’s Josh Sawyer saying the plan was to move players from the first game’s verdant setting of Dyrwood to somewhere totally different (but equally fantastical). Sounds good to us.
 

Infinitron

I post news
Staff Member
Joined
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Red Bull site does a lot of good Kickstarter RPG articles, actually.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
http://www.pcgamesn.com/xcom-enemy-unknown/xcom-gets-re-made-by-a-fan-in-microsoft-excel
https://www.reddit.com/r/Xcom/comments/3umiec/i_made_an_xcom_game_in_excel/
Excel%20XCOM.jpg

1
When the word ‘bedroom coder’ comes to mind, you’re likely to be thinking of a budding game designer creating their first work in something like Unity or Game Maker. Of all the software you could use to make a game, the last on your list will be spreadsheet creator Microsoft Excel. But that’s exactly the ‘engine’ behind this XCOM fan remake.



Reddit user crruzi has created a fully functioning XCOM tribute inside Excel. It’s his own little project to help him learn Visual Basic. "I just learned VBA [Visual Basic] for my job and wanted to get familiar with it", he said on Reddit. "Because I love XCOM I decided to make it my project to code a complete XCOM game in Excel. The game is set between the events of XCOM: EW and XCOM 2, where a group of guerrilla fighters try to liberate their city from ADVENT control."

Just a couple of months ago, crruzi had no idea how to code. At all. And now he has created a complete tactical portion of XCOM. The left of the screen displays the map along with soldiers and enemy units, while details of equipment lies in the right panel. Battle isn’t quite as animated as it is in the big-budget Firaxis game, but it functions pretty much identically, even if it is just coloured cells you’re commanding. crruzi is working on the base management sections now to complete the game.

What have you created in Microsoft’s Office suite that you can be proud of? I made this news story, which is certainly less impressive.

Thanks, Gamesradar.
 

pippin

Guest
Does...Red Bull not know that there are 3 Shadowun games?

Perhaps they count the SNES game as the first (SRR was marketed as some sort of sequel to it, supported by the fact that Jake Armitage makes a cameo), and SRR as a whole is "2".
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Just putting down the note here, but #5 of the "Invader Zim" comic (yes, it has a comic series now) is one massive jab at gaming and gamers in general, while completely ignoring that hashtag movement thing and all the whiny feminists. Also, GIR gets to play video games. ("Why do I have a live fusion grenade in my pants?")

Expect scans/images to find its way online soonish.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,829
Unless it's a trick to show him as a cool guy liking old classic games without need to play them.
Most Kickstarters start that way, with photos of devs surrounded with old games boxes.
Someone actually tried to play these old craps, Avalon or whatever his name was. Defeated by the wolves in the game with garbage combat system.
 

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