What's up with wearing those things on your head everytime, even indoors?
I've seen that in pics from the Kwa and Europe, I've never seen it around here...
Is it that cold...?
lol@implication that modern consoles have exclusives that are worth caring about
Monarchy and nobility should be switched. Really peasants would be console and the beggars and homeless would be mobile gaming. Star Citizen would be below that as Hell and Chris Roberts would be the Devil.Oh wow, the console peasants are trying to pretend they're relevant:
Monarchy promoting polytheism, plus the logical fallacy that having to spend (at least) 4 times as much on gaming just to rise above it all and to be "in charge" - this is lulzy.
The multi-platform "monarchy" makes about as much sense as multiculturalism - sounds good on paper, but doesn't work in reality.
(Let's not forget the console peasants trying to put themselves on a higher platform than the mobile gamers.)
>implying console wars is a rational thing
lol@implication that modern consoles have exclusives that are worth caring about
Dungeons & Dragons and the ethics of imaginary violence
A gradual descent into indiscriminate violence is, often, a built-in feature of a D&D campaign: the party will set off on an adventure, and their path towards success is dotted by frequently unhelpful, if not outwardly hostile,“NPCs”—non-player—characters that the Dungeon Master will wheel out to make the players truly earn their “experience points” (XP). By earning XP, characters become more powerful, giving them a leg up in subsequent games.
Slaying a few mindless kobolds is one thing, but D&D violence can assume much more imaginative and sinister forms...
Or a story-based system like ol' Cthulhutech. Because that one's a lot less violent than dear innocent D&D because it doesn't use XP.It probably has already been posted here somewhere, but I thought it was worth a read: http://www.hopesandfears.com/hopes/culture/video-games/216625-dungeons-dragons-violence-ethics
Dungeons & Dragons and the ethics of imaginary violence
A gradual descent into indiscriminate violence is, often, a built-in feature of a D&D campaign: the party will set off on an adventure, and their path towards success is dotted by frequently unhelpful, if not outwardly hostile,“NPCs”—non-player—characters that the Dungeon Master will wheel out to make the players truly earn their “experience points” (XP). By earning XP, characters become more powerful, giving them a leg up in subsequent games.
Slaying a few mindless kobolds is one thing, but D&D violence can assume much more imaginative and sinister forms...
I wonder what would that guy say about the average White Wolf game. Or FATAL. Or any FFG's WH40k Rpgs.
Atelier series.lol@implication that modern consoles have exclusives that are worth caring about