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NSFW Best Thread Ever [No SJW-related posts allowed]

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Just like your burka
 

Astral Rag

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RAI9KAL.jpg


:abyssgazer:
 

Baron Dupek

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I totally would play that.
Even when someone gift me FO4 I sell this shit, buy box of beer and enjoy it more than another skyrim with guns.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Oh wow, the console peasants are trying to pretend they're relevant:

h12A9CAB4


Monarchy promoting polytheism, plus the logical fallacy that having to spend (at least) 4 times as much on gaming just to rise above it all and to be "in charge" - this is lulzy.

The multi-platform "monarchy" makes about as much sense as multiculturalism - sounds good on paper, but doesn't work in reality.

(Let's not forget the console peasants trying to put themselves on a higher platform than the mobile gamers.)
 

Grimlorn

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Jun 1, 2011
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Oh wow, the console peasants are trying to pretend they're relevant:

h12A9CAB4


Monarchy promoting polytheism, plus the logical fallacy that having to spend (at least) 4 times as much on gaming just to rise above it all and to be "in charge" - this is lulzy.

The multi-platform "monarchy" makes about as much sense as multiculturalism - sounds good on paper, but doesn't work in reality.

(Let's not forget the console peasants trying to put themselves on a higher platform than the mobile gamers.)
Monarchy and nobility should be switched. Really peasants would be console and the beggars and homeless would be mobile gaming. Star Citizen would be below that as Hell and Chris Roberts would be the Devil.
 

lightbane

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It probably has already been posted here somewhere, but I thought it was worth a read: http://www.hopesandfears.com/hopes/culture/video-games/216625-dungeons-dragons-violence-ethics

Dungeons & Dragons and the ethics of imaginary violence

A gradual descent into indiscriminate violence is, often, a built-in feature of a D&D campaign: the party will set off on an adventure, and their path towards success is dotted by frequently unhelpful, if not outwardly hostile,“NPCs”—non-player—characters that the Dungeon Master will wheel out to make the players truly earn their “experience points” (XP). By earning XP, characters become more powerful, giving them a leg up in subsequent games.

Slaying a few mindless kobolds is one thing, but D&D violence can assume much more imaginative and sinister forms...

I wonder what would that guy say about the average White Wolf game. Or FATAL. Or any FFG's WH40k Rpgs.
 

FeelTheRads

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Ah, he must be one of those who thinks XP from combat is evil. I always wondered what was that about, apparently they are against violence.
 

Caim

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It probably has already been posted here somewhere, but I thought it was worth a read: http://www.hopesandfears.com/hopes/culture/video-games/216625-dungeons-dragons-violence-ethics
Dungeons & Dragons and the ethics of imaginary violence
A gradual descent into indiscriminate violence is, often, a built-in feature of a D&D campaign: the party will set off on an adventure, and their path towards success is dotted by frequently unhelpful, if not outwardly hostile,“NPCs”—non-player—characters that the Dungeon Master will wheel out to make the players truly earn their “experience points” (XP). By earning XP, characters become more powerful, giving them a leg up in subsequent games.

Slaying a few mindless kobolds is one thing, but D&D violence can assume much more imaginative and sinister forms...

I wonder what would that guy say about the average White Wolf game. Or FATAL. Or any FFG's WH40k Rpgs.
Or a story-based system like ol' Cthulhutech. Because that one's a lot less violent than dear innocent D&D because it doesn't use XP.

:troll:
 

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