Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

NSFW Best Thread Ever [No SJW-related posts allowed]

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,318
Location
Hyperborea
This will go over as well as Wind Waker HD, because it's the consumer that didn't understand the genius of shitty cartooning and piss easy gameplay the first time, and logic dictates that a second time will do the trick. Because reasons.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
And DMC2 still exists.

Sorry, the amount of butthurt is still funny regardless of the games merits simply due to that Devil May Cry is faaaaaaaar from a flawless series to begin with. Yet from all the whine its like DMC is the worst thing to ever happen to gaming.

And theres really only two opinions regarding the game. Even for Fallout 3 I've seen a wider range.
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
Game is just enjoyable to play ,runs smoothly and have better camera.Yes, bosses and weak part ,but how can they improve the game if all "fans" cry about is the hair and style points.

Brother, I tried to enjoy the game. I went in with an open mind and attempted to extract as much fun as possible from it. But it was a wasted effort; the game is not for types like myself, fans of Devil May Cry and even for newcomers there's flaws aplenty.

-Mechanics are, to channel Roguey, "cargo cult" DMC design.

Tons of moves from the series are lifted for this game and grafted onto Dante but with little thought given to purpose or interaction with the moveset as a whole. If you have DMC4 Nero's Devil Bringer to bring enemies towards you or to grapple towards them, then why does DmC Dante need Stinger? Nero's Streak was used more for crowd-control than movement, especially the EX versions, so it made sense for him to have that move. But in DmC Stinger seems kind of pointless (completely ignoring how touchy the double-analogue inputs are); what does it really accomplish besides being a throwback to the old games? Million TRILLION stab isn't even that useful because air juggles are terribly easy and much safer, obviating the need for ground "combos". Oh, and to top it off, there are even a few Stinger alternatives, including Streak. Redundant moves that serve little purpose.

I could list of dozens of things like this. Ninja Theory simply didn't "get" Devil May Cry.

Of note is how Devil Trigger, basically the namesake mechanic of the series, went from being an interesting state that modified character's moves and actions, often enabling unique special moves, to a generic "super-mode", in which Dante murders his enemies with immense damage buffs all while they are frozen in time. It went from being a critical part of the game that came into play regularly and supported many sub-mechanics to a once/twice per-level content-skip.

And nothing interesting really replaced all that was lost/mangled. I can scarcely think of more than four or five new additions to the series, mechanically speaking, and maybe two of them were actually interesting. Really kills the enthusiasm to play when everything was done far better in a previous installment.

-Content is poor. Low-tier enemies, like Stygians, are pathetic and there are multiple foolproof ways to kill them fast, efficiently, and with good score/meter buildup. For instance, Aerial Buy-In --> Tornado. Solves every Stygian (and Stygian-like) encounter, yields a bunch of meter, and leaves you at max style gauge. High-tier enemies, like Witches, Butchers, Tyrants, and Dreamrunners are all terribly boring as they rely on a "break shield --> punish in stun frames" formula with few efficient ways to break their shields. It reduces your tactical flexibility in a gamer about freeform combat. Oh, and they show up, as a wave, in practically every encounter in SoS and above. Great.

Bosses are utter garbage. Four out of six follow a terrible pattern of "dodge attack --> punish with highest DPS in copious vulnerable frames". This is shit design, especially in a game about free-flowing offense. In DMC3/4, you can use Dante/Nero's defensive techniques to make openings, especially with Royal Guard, Trickster, Buster Counters, or Nero's DT Flux. The other two are D-grade ripoffs of DMC3 Beowulf and Vergil, both of which have serious AI glitches. Ninja Theory cannot into

Level design is awful.

The Demon/Angel whip grappling sequences are far too numerous for how boring they are. All those sequences are completely linear in play and here's no real room to use mastery of the mechanics to cleverly solve puzzles a la DMC1-4. In the first Devil May Cry, there was a sequence where the player was tasked with negotiating a long sequence of floating platforms, suspended over the sea. Clever players, or those who abhor jumping, are able to save a bit of Devil Trigger runes to use Alastor's Air Raid to effortlessly glide over it. DMC3 has s sequence wherein the player has to scale a room by jumping on levitating platformers and rotating cubes. But a smart player can equip Trickster style at a nearby Divinity Statue and make good use of Wall Run. And in DMC4, well, Dante can fly, jump three times, airdash twice and what have you. No jumping sequence stands in his way. Even Nero could make good use of Calibur to skip plenty of sequences.

The point being, DMC1-4 environmental challenges allowed the player to use their abilities in clever ways to bypass them. In DmC, it's boring button-pressing sequences with little room to deviate from the script.

There's also plenty of things that only serve to waste the player's time. Escorting Kat in a couple of levels was terrible, and the Furnace of Souls was extremely tedious, forcing the player to wait 10-15 secs in between boring Ophion sequences.

-Camera control and precision, contra apologists in this thread, is markedly worse than DMC4. At times, the camera rotate function will be unavailable past a certain angle. My guess is that this is some sort of check against the old NGB/DMC3/DMC4/Bayonetta exploit of putting enemies off camera to reduce their aggression (NGB) or seriosly blunt it (enemies in DMC3/DMC4/Bayo cannot initiate attacks while offscreen, but do try to make their way into the view of the camera). I respect the intent, but it can often become quite annoying when one is trying to get a target that is 180 degrees from the Butcher the game wants you to focus on.

And lock-on mechanics are really poorly done. DmC still has lock-on, it's simply automatic and has zero visual indicator. For proof, boot up the game and shoot into a crowd of Pathos/Bathos/Harpies. Notice how gunfire only goes towards one. Now click in the right thumbstick and, voila, you just changed targets like in the DMC of old. A simple indicator of the enemy Dante was auto-locked-on to, a la Bayonetta, would have really improved the ability to accurately control Dante, but Ninja Theory isn't very experienced, so this thought never crossed their mind. With an indicator, you would actually know what Dante is going to pull/shoot and make informed decisions of the fly.

-Style and scoring was a real mess. Ease of acquiring top ranks wasn't the flaw that stood out most in my experience, but how boring going for SSS was. DmC rewarded the player immensely for using power moves (like Trinity Smash, Tornado, Charged Eyrx Punches, Drive) but was scarce with points for sequences of lesser-powered techniques. It was basically a reverse-Bayonetta, except that the subset of scoring-viable techniques was a much smaller proportion of the entire set; at least most attacks in Bayonetta weren't heavy hitters (like Iai-Jutsu, Pillow Talk, and Durga Bombs), so score runs could feel a lot more varied. DMC3/4 struck a good balance between rewarding quick sequences a well as well-placed heavy blows, so there's no reason DmC shouldn't be held to this standard.

-Aesthetically the game was dreadful.

Environments, outside of the demo levels, tended towards boring corridors or repeat environs (see the recycling of the same office blocks four times in the level where Dante assaults the Silver Sacks building.

The inventive enemy designs of Devil May Cry were replaced by generic crap and those quadrupedal reptile demons from Darksiders.

The soundtrack was so terrible it made "Taste the Blood" seem decent in comparison. DMC3/4 had pretty mediocre soundtracks, with some really bad tracks in prominent positions, but DmC was bad all the way through. Sound effects were pretty terrible as well, with the Rage's stock growl and the Shotgun's anemic report really taking the cake in terms of being hilariously bad. The Shield Witch's screech was just plain bad.

Writing was awful because of all the forced edginess; it's sad, because reboot Dante could have been a pretty likable character if he stuck more to the "loner with a dry wit" persona he had half the time.


Really, it's not a good game. It's extremely derivative of DM3/DMC4/Bayonetta, adds hardly nothing of value, and does practically everything worse than those titles. It's DMC for people who don't really like DMC or action games.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
:bro:

I love Edward's breakdown of brawlers.

Speaking of which, I finished Ninja Gaiden Sigma (my first NG, never had an Xbox) recently and found it very fun but extremely flawed and very fond of playing to the opposite of its strengths. Wonky camera, dumb shit like the flying fish enemies, extremely overpowered Flying Swallow move that both A) trivialised almost every boss and B) was a necessary part of your movelist... and so on. I know Sigma's not as well-regarded as Black, so I'm disregarding terrible shit like the Rachel levels entirely, but I'm curious as to your thoughts.
 
Joined
May 6, 2009
Messages
1,875,975
Location
Glass Fields, Ruins of Old Iran
:nocountryforshitposters:

SSSensational.gif

See, people still butthurt over style points.

There's also the fact he took half the boss' health in one go mashing the attack button, that's kind of important too
 

Martius

Liturgist
Joined
Nov 24, 2013
Messages
1,058
In theory that sounds nice but who knows what would Capcom do with it? Will they try to make it bit scary like before or just make shooter of out it like rest lately RE games. I guess they would also ditch 3ds which could potentially mean problems with budget.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
:bro:

I love Edward's breakdown of brawlers.

Speaking of which, I finished Ninja Gaiden Sigma (my first NG, never had an Xbox) recently and found it very fun but extremely flawed and very fond of playing to the opposite of its strengths. Wonky camera, dumb shit like the flying fish enemies, extremely overpowered Flying Swallow move that both A) trivialised almost every boss and B) was a necessary part of your movelist... and so on. I know Sigma's not as well-regarded as Black, so I'm disregarding terrible shit like the Rachel levels entirely, but I'm curious as to your thoughts.

Funny you say that bro, I finished Sigma fairly recently as well on my PS3, and exchanged some walls of text with Edward over PM as well.

Generally speaking, I didn't find it flawed in general; in fact, the combat itself is consistently excellent, fun and challenging without seeming unfair. The camera is indeed weird (it tends to position itself really low, almost angling upwards, which makes it difficult to orient yourself), but I thought it worked well for the combat; where it was legitimately shit and annoying, were all the platforming sections.

My general takeaway is that in my view, very good action games tend to invariably have some annoying shit in them, like platforming and fishes in NG, huge enemy groups and some bosses in God Hand. QTEs and shitty camera in Metal Gear Rising, and so on.
 

Night Goat

The Immovable Autism
Patron
No Fun Allowed
Joined
May 6, 2013
Messages
1,865,441
Location
[redacted]
Codex 2013 Codex 2014
Capcom is like the EA of Japan, beating their dead horse franchises and trying to force DLC down everyone's throats. Fuck 'em.
 

Scroo

Female Quota Staff
Patron
Staff Member
Joined
Mar 17, 2010
Messages
1,865,340
Location
Too far away from the sea
Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
Parents in China Sold Their Children for Video Games
Esmeralda Portillo | 14 July 2014 11:55 pm
40
767970.png

A Chinese couple is accused of selling their children for money that they then used for video games.

Filed under the category of "horrible things awful people do," two Chinese parents are facing serious charges for selling their children to feed their free-to-play gaming fix.

The parents, A Hui and A Mei, sold their children to child traffickers to receive money for internet cafes and to buy items in free-to-play games. According to the couple, who spoke to a local television station behind bars in a detention center, their first child was unplanned and they didn't have the means to support the child financially. Instead, they chose to receive compensation from child traffickers.

When A Mei was pregnant again, they faced the same issue as before of not being able to support a growing family, and again they exchanged their child for money. A Hui's father found out about their discretions and reported them to the police. The couple is now awaiting trial.

Free-to-play games are currently very popular in China. Additionally, at the beginning of this year China lifted their 14-year-old ban on video game consoles.

http://www.escapistmagazine.com/new...-in-China-Sold-Their-Children-for-Video-Games

Now that's a great way of making money for video games. Become pregnant, sell your child, be able to buy stuff in P2W games, repeat.

:bravo:
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
9,613
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015


You have no idea.

From the video's description on youtube.

This reaction was complete surprise. We knew he'd be happy and we knew he'd get emotional, but this reaction was above and beyond and it persisted to the end of the video he was excited and overwhelmed that entire time. Just hilarious and sweet.

For licensing/usage please contact: licensing(at)jukinmediadotcom

Comments have been disabled.

What a fucking asshole.

Edit: Hey, I didn't do this on purpose but this resonates extremely well with Scrooge's post.
 
Joined
May 6, 2009
Messages
1,875,975
Location
Glass Fields, Ruins of Old Iran
Oh man, it would be awesome if the big box contained an unrelated object instead of the console needed to play the game. "Next christmas you're getting the rest of your present".

edit: haha, just noticed the little sister on the background asking if she can play it too. Good luck getting the parents to understand the concept of a "single-player game", god knows I tried :lol:
 

Dr Tomo

Learned
Joined
May 31, 2013
Messages
670
Location
In a library near you
E-sports will now get the main stream acceptance that people in the gaming community are yearning for.
YouPorn looking to fill holes in its eSports roster with Dota and Hearthstone teams
youporn%20esports%20alksnd.png

Specialist cinema archiver Youporn has announced they’re looking for Dota 2, League of Legends, and Hearthstone teams to sponsor.

This isn’t the first time a porn site’s looked to get into eSports, but if Youporn manage to find a team for each game it will be the most successful attempt.



The announcement came via Youporn’s twitter feed:

Do we have any competitive LoL, DOTA2, or HeartStone players following us? What do you think about YouPorn sponsoring a team?

— YouPorn (Jude) (@YouPorn) July 10, 2014

(If you’re at work I’d suggest avoiding the full on Twitter account.)

The tweet’s been met with much support, with thousands of people retweeting and replying. Clearly, Youporn know their audience.*

The last time porn and eSports shared a bed it caused a fair bit of controversy. Back in 2012, Brazzers announced they wanted to sponsor players in the Fighting Game Community. Some were wholeheartedly behind the idea, others... not so much.

The announcement never came to anything, however. We’ve contacted Youporn to see if they’ll tell us more about their plans.

*In a separate note, Youporn publish audience analysis to their dev blog. Some of it’s fascinating, like the noticeable dip in viewers during a nation’s world cup games.
 

No Great Name

Arcane
Joined
Jan 24, 2014
Messages
572
Location
US
Last edited:

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Parents in China Sold Their Children for Video Games
Esmeralda Portillo | 14 July 2014 11:55 pm
40
767970.png

A Chinese couple is accused of selling their children for money that they then used for video games.

Filed under the category of "horrible things awful people do," two Chinese parents are facing serious charges for selling their children to feed their free-to-play gaming fix.

The parents, A Hui and A Mei, sold their children to child traffickers to receive money for internet cafes and to buy items in free-to-play games. According to the couple, who spoke to a local television station behind bars in a detention center, their first child was unplanned and they didn't have the means to support the child financially. Instead, they chose to receive compensation from child traffickers.

When A Mei was pregnant again, they faced the same issue as before of not being able to support a growing family, and again they exchanged their child for money. A Hui's father found out about their discretions and reported them to the police. The couple is now awaiting trial.

Free-to-play games are currently very popular in China. Additionally, at the beginning of this year China lifted their 14-year-old ban on video game consoles.

http://www.escapistmagazine.com/new...-in-China-Sold-Their-Children-for-Video-Games

Now that's a great way of making money for video games. Become pregnant, sell your child, be able to buy stuff in P2W games, repeat.

:bravo:
Still better than naming your kid Dovakhiin.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom