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Rivmusique

Arcane
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Kangarooland
Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
Under the reviewer's name, that looks like the top of a 5 to me. Did it get a 5?
 

StaticSpine

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Shadorwun: Hong Kong
1349852789_The_Divos_Official_Logo_-_Copy.jpg
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
despairlah.png


"You-you are the Jedi I've seen from my dreams!"
 
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Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
In-depth article about Rebellion, developers of Sniper Elite 3: http://www.eurogamer.net/articles/2...rebellion-became-a-very-british-success-story

In the corner of Jason Kingsley's office sits a suit of armour. It's not quite shining; having been put to practical use by the co-founder of Sniper Elite 3 developer Rebellion when he first decided to take up jousting around five years ago, it's as weathered and beaten as the large, chilly warehouse on an Oxford industrial estate the developer calls home. But it's a perfectly anachronistic prop to find in this perfectly anachronistic studio - an indie with hundreds of employees, and a developer that's endured for well over 20 years without ever finding much in the way of critical success.

You'll know Rebellion from modern classics such as Rogue Warrior ("best described as disastrous"), Alien vs. Predator ("a deeply disappointing effort") or perhaps even NeverDead (which came complete with "a lingering sense of cheapness"). Yet the reviews tell half the story - Rogue Warrior was probably the greatest 2/10 of its generation, its credits sequence destined to live on through countless YouTube playthroughs long after memories of other, more celebrated games have flittered away, while games like NeverDead complement their flaws with a unique, endearing sense of character. "It's plucky, warm-hearted and genuinely idiosyncratic," wrote Chris Donlan in his review. "How often can you say that about a shooter these days?"

SHOVELWARE AND PROUD! :salute:
 
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