Rivmusique
Arcane
Under the reviewer's name, that looks like the top of a 5 to me. Did it get a 5?
Under the reviewer's name, that looks like the top of a 5 to me. Did it get a 5?
"That's a 5 out of 100, not 10. To score lower the game disc has to come whizzing outof the CD tray and lodge in your shin"
Who the hell calls it like thatDivOs
I don't know, tried to make it up on the spot.Who the hell calls it like thatDivOs
What's wrong with Disk: Operating System?I don't know, tried to make it up on the spot.
It sounds better than DOS though.
I do. DivOS! rolls of the tongue.Who the hell calls it like thatDivOs
In the corner of Jason Kingsley's office sits a suit of armour. It's not quite shining; having been put to practical use by the co-founder of Sniper Elite 3 developer Rebellion when he first decided to take up jousting around five years ago, it's as weathered and beaten as the large, chilly warehouse on an Oxford industrial estate the developer calls home. But it's a perfectly anachronistic prop to find in this perfectly anachronistic studio - an indie with hundreds of employees, and a developer that's endured for well over 20 years without ever finding much in the way of critical success.
You'll know Rebellion from modern classics such as Rogue Warrior ("best described as disastrous"), Alien vs. Predator ("a deeply disappointing effort") or perhaps even NeverDead (which came complete with "a lingering sense of cheapness"). Yet the reviews tell half the story - Rogue Warrior was probably the greatest 2/10 of its generation, its credits sequence destined to live on through countless YouTube playthroughs long after memories of other, more celebrated games have flittered away, while games like NeverDead complement their flaws with a unique, endearing sense of character. "It's plucky, warm-hearted and genuinely idiosyncratic," wrote Chris Donlan in his review. "How often can you say that about a shooter these days?"