Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

NSFW Best Thread Ever [No SJW-related posts allowed]

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,781
I strongly suspect that they were focusing heavily on delivering a top-notch experience on PC

On the other hand, this may be good news for PC gamers. If From Software was so focused on making a great, visually stunning experience on PC, then it’s quite possible that the PC version will look and play the way the game looked and played in preview builds.
lol @ anyone who believes this.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I wonder if they will go back in the sequel if there is one to make the game for consoles and then porting it to PC like most companies, probably will depend on sales or something I guess.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I wonder if they will go back in the sequel if there is one to make the game for consoles and then porting it to PC like most companies, probably will depend on sales or something I guess.

More people own console than a gaming PC. So you know the math on that one.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
WHY I QUIT PLAYING BALDUR’S GATE 2: A CONFESSION

I felt one thing within the ten hours that I played of Baldur's Gate 2: Enhanced Edition: frustration. Bitter, difficult, and unrelenting frustration. I'm a huge fan of getting nostalgic, especially when it comes to videogames. Sixty hours of turn-based combat in Fire Emblem? No problem. But to really enjoy a game, you need more than passive, inanimate respect for structure and mechanics. It requires a certain nameless excitement. Sometimes, we call it “fun.” But as I sat playing Baldur's Gate 2 on a borrowed PC from my university's library, I couldn’t grasp any sort of joy, ecstasy, or insight. Everything felt … outdated. Unprovocative.

In the grand scheme of things, I realize, this does not matter. “English major chooses CliffsNotes over Billy Budd” is not really a headline. But something interesting seems to be at play … let’s take the combat, for example. A total onslaught of magic and swords emerged in front of me, but where was I in this mess? I was a little arrow, hovering above my pixellated team and clicking, clicking, clicking. Minsc, the party's tank, screamed, "Make way villainy, a hero is coming through!" as we encountered another idiot horde. I shared little of his excitement.

Only thirteen years ago, Baldur’s Gate 2 was considered one of videogames’ greatest achievements. Yet even through a thick, half-feigned veil of historical respect, I couldn’t enjoy Baldur's Gate 2. Its awards and accolades only add to my confusion. Why isn’t this equation balancing? Or really, at what point is this my fault?

:cmcc:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Rated M for Meltdown
db01.jpg

db02.jpg

db03.jpg


01.jpg

02.jpg

03.jpg

04.jpg

05.jpg

06.jpg

07.jpg

08.jpg

09.jpg

10.jpg

11.jpg

12.jpg
 
Last edited:
Joined
Jan 7, 2012
Messages
14,241
I wonder if they will go back in the sequel if there is one to make the game for consoles and then porting it to PC like most companies, probably will depend on sales or something I guess.

More people own console than a gaming PC. So you know the math on that one.

Source? Keep in mind that if you are relying on XB360/PS3 numbers to inflate your "gaming console" numbers that even integrated intel graphics is now stronger than them, which would make half of the PCs on the planet "gaming PCs".
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
http://www.polygon.com/2014/3/22/55...hapes-and-relationships-shown-at-experimental

Games about sex, dance, shapes and relationships shown at Experimental Gameplay Workshop
Brings you gems like this:
Bennett Foddy put a spin on Chess with Speed Chess, a game which he made in response to his dislike for the rules of Chess.

"I don't like planning ahead, I don't like waiting," he said. "I like video games, so why not make Chess a game that is more like a video game? A Chess game where you can move at will."

Foddy said he took out everything he disliked about Chess. Speed Chess has no check, no checkmate, no waiting. It's a game of chaos. 16 players inhabit any piece on the board and play the game like they would a real-time strategy game. Foddy invited the audience to play Speed Chess, and every match was over in less than five seconds. "If you like Chess, you will probably hate this game," he said.

or this:
"We wanted to explore ... sex in games, because not a lot of people do it, and when they do it's wrong," she said. "What is the game mechanic of sex? It's this embarrassing avatar-based uncanny valley stuff. What we're interested in is what it feels like to have sex and how sex is perceived in your head and your body and your mind."

The work-in-progress has players travelling through a tunnel, where many of the actions performed in the game carry sexual innuendo. "As you touch the walls [of the tunnel], there will be a blush of colors," she said. "We have suggestive things where you go backward then forward, then moments of high intensity sexual innuendo."

And many more.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,207
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Disturbing discovery of the day: The Penny Arcade comic has its own Wikia page. You'd think it would be used to explain the more obtuse comic strips, but it seems to have been abandoned in 2010.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
To be fair, it's really hard to tell the retards from the trolls on gamefaqs.

Edit: also, I remember the TVTropes page. I looked through it once a few years ago.
 
Joined
May 6, 2009
Messages
1,876,046
Location
Glass Fields, Ruins of Old Iran
Those fucking hypocrites.

I've tried to add some stuff now and then, but it's usually deleted for being "natter" (explaining why someone is wrong) or "unnecessary" (unlike obscure trivia about a supporting character in some C-list anime, we can't have too much of those). I should have learned my lesson by now.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom