If you want monocled meatgrinder, play Cortex Command (+mods - the main game kind of fizzled out
Is there some kind of article anywhere, describing the story of this project? I remember a buddy of mine introducing me to this, like, 6 or 7 years ago, and yeah, back then it looked totally awesome and stuff, so I was kinda surprised to learn later on that it was already released but without much hype or recognition.
I don't know about articles, but the development and userbase sort of tapered out, it seems. Planned features (storyline campaign mode with different missions and some faction stuff mainly) got scrapped, and 11 years in development seemed to have whittled away much of the interest from the public.
Biggest changes compared to earlier versions is that friendly units (not counting craft) don't collide and don't hit each other with projectiles (they still may with explosions) so the balance is shifted from solo engagement to massed squad fire (it also makes grenades useful) and you don't get to LOL at AI units crushing each other to death while trying to derp over one another and units seem generally sturdier (meh).
Also rockets don't tip over 75% of time when left unattended.
Full version features slightly half-assed campaign mode, where you choose one of tech factions (stuff from other factions is still available, but vastly overpriced), then given limited budget and supply of commanders (brains) you deploy to various sites on the planet and try to hold them, building up bases, repelling assaults and attacking on your own.
It's OK, with factions being pretty distinct and balanced, but there is some easily exploited cheese, like digging around during missions easily outweighing campaign screen income, or the fact that attacking side is generally very vulnerable when duking it out, as you can launch immediate strike at freshly deployed brainbot, or even blow it out of the air while it's still in a rocket/dropship.
Luckily among, still numerous, faction mods (some very good), there are also scenario maps, some actually consisting of in-map implementation of interface to entire new campaign modes, with multiple maps and their own save systems, usually vastly outclassing vanilla campaign.
For example there is something called Unmapped Lands which seems to be vanilla campaign premise on heavy doses of steroids, while Void Wanderers is basically flying around in a (mapped) spaceship with a brain and a squad of remote bodies, deploying away team on various missions from one faction against another, exploring derelicts, getting shot up by berserk drones, digging around for stuff and winning favours and pissing various factions off (usually the latter) to gain access to better tech and eventually better ships, and be hunted down respectively.
The two mods I mentioned can also integrate many faction mods available.
Even derping around in vanilla, against usual derpy AI is pretty addictive, let alone playing such mods.
I have even seen survival horror mods implemented in CC.
Overall, while I'm not sure I'd recommend buying it just for vanilla, it's quite worth it if you plan to mod the crap out of it.