hiver
Guest
I need some examples of various health systems made through the years.
The ol HP points idea is too abstracted and too limiting for my project, especially since it will not be combat focused, non-lethal options in combat will be very strong and of course targeting different body parts will be enabled. Including the groin.
So i guess i need something more diverse and specific then just HP, but not too complicated and convoluted.
Additionally, you wont be able to heal by resting, resting will be limited to once per 24 hours and healing items will be hard to get.
I faintly remember some cRPG game... i think it was made by some german studio, where ... critical injuries and their status effects would remain although you could heal just the superficial HP points, until you could get a more serious healing.
But for the life of me i cant remember anything else about that game except it was fantasy and had a semi-isometric view.
What are the best examples of such systems you can think of that you actually played and had some experience with?
The ol HP points idea is too abstracted and too limiting for my project, especially since it will not be combat focused, non-lethal options in combat will be very strong and of course targeting different body parts will be enabled. Including the groin.
So i guess i need something more diverse and specific then just HP, but not too complicated and convoluted.
Additionally, you wont be able to heal by resting, resting will be limited to once per 24 hours and healing items will be hard to get.
I faintly remember some cRPG game... i think it was made by some german studio, where ... critical injuries and their status effects would remain although you could heal just the superficial HP points, until you could get a more serious healing.
But for the life of me i cant remember anything else about that game except it was fantasy and had a semi-isometric view.
What are the best examples of such systems you can think of that you actually played and had some experience with?