Ludo Lense
Self-Ejected
- Joined
- Nov 28, 2014
- Messages
- 936
Curios about what people think about this since I think designing quests with exploration in mind needs to straddle a line between engaging or frustrating. If you make it to obvious then it is not really exploration (waypoint markers are antithetical to the concept of exploration) while if too obfuscating you risk losing the player.
For me, and I do realize it is subjective, it was "The Stranger" Gothic 1 Quest. For those who don't know (there aren't really any spoilers), you must find a series of books that are scattered across the map by solving riddles (they spawn in turn so finding book 1 spawns book 2 and so on). They pay off is kind of meh but journey is the most fun I've had exploring the map.
For me, and I do realize it is subjective, it was "The Stranger" Gothic 1 Quest. For those who don't know (there aren't really any spoilers), you must find a series of books that are scattered across the map by solving riddles (they spawn in turn so finding book 1 spawns book 2 and so on). They pay off is kind of meh but journey is the most fun I've had exploring the map.