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Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Currently in early access and producing hilarious webms. Haven't played it but the sim looks pretty damn robust, considering the different kinds of things people have built with it.

http://store.steampowered.com/app/346010/

 

pippin

Guest
Saw BroTeam playing it the other day. The concept of a battering ram simulator is amazing.
 
Joined
May 6, 2009
Messages
1,876,046
Location
Glass Fields, Ruins of Old Iran
shoutbox said:
X6Mo27v.gif
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Sranchammer, I think simulation based games can be quite worthwhile to play during early releases, see Dwarf Fortress, KSP etc.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,785
This is truly some bizarre shit.


Edit:
 
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Self-Ejected

Ulminati

KamelĂĄsĂĄ!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
I maded this! Original design, do not steel!

052DE592EB28E807CD5325D48860E64C12DC2604

D85F2DF6837FC47CFDF5FC2FA47E6085CF6DA7D3


Arrows control movement (using double-wheel configuration insde the hull so it can rotate no prob. 4-6 on numpad rotates turret. 5-8 on numpad changes gun elevation. N deploys swastika. H toggles cannon flamer and also makes it piston out to punch shit once the flamer is out of fuel.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,785
Arrows control movement (using double-wheel configuration insde the hull so it can rotate no prob. 4-6 on numpad rotates turret. 5-8 on numpad changes gun elevation. N deploys swastika. H toggles cannon flamer and also makes it piston out to punch shit once the flamer is out of fuel.
I have something similar, although mine resembles a ship-of-line/dreadnought. Two gun-decks plus two twin cannon turrets. The only problem is 418 part which my PC has trouble rendering fast enough and I get a slideshow.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,785
:what:

Holy shit, those tanks, those airships... the power of weaponized autism. Shouldn't those people be working for NASA or something.



EDIT: Shit is evolving at an alarming rate, they are already at Flying Aircraft Carriers...

 
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baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,535
Location
Russia
Working off the twin engine version of my original fixed wing aircraft, I made a working autogyro:
Is that gyryro actually stabilize the plane? It's that stacks of buzzsaws with fireballs, right? Btw, are fireballs necessary and why?
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Working off the twin engine version of my original fixed wing aircraft, I made a working autogyro:
Is that gyryro actually stabilize the plane? It's that stacks of buzzsaws with fireballs, right? Btw, are fireballs necessary and why?

The gyro is the rotors on top, it provides lift instead of wings. The stack of buzzsaws with the fireball is what has been dubbed the 'chaos engine'. It's a way to exploit the physics of the game to utilise the huge rotational speed of buzzsaws.

Basically when you have buzzsaws connected to things on both sides, whenever you load one side up more, it will push more power to the other side. The fireball is simply a mass resisting the spin to push more power to out the other side to the propellers. You can get much more power by mounting them directly onto the frame, however all that torque being absorbed leads to undesirable rotation, while these engines are free to spin on both ends.

You needn't use a weight either, I've made a much lighter engine design that uses propellers to resist the spin instead.



Someone made this which I thought was really cool:
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
I find the main thing preventing me from building a viable quad copter is the ability to control 4 rotors at once. My keyboard can only handle 3 controls being pressed at once. So I can't run each rotor individually, which is what you need, in order to run the front two for forward lift, the back two for rear lift or the left or right sides for left / right turning.
 

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