1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Beamdog's BG Remake and further speculation

Discussion in 'Computer RPG Discussion' started by Xzar, Feb 27, 2012.

  1. Alexandros Arbiter

    Alexandros
    Joined:
    Sep 5, 2009
    Posts:
    2,887
    Location:
    Greece
    Click here and disable ads!
    Most people would rather have all of their games in one service and not have to create multiple accounts.
  2. DwarvenFood Cipher Patron

    DwarvenFood
    Joined:
    Jan 5, 2009
    Posts:
    4,036
    Location:
    Atlantic Accelerator
    Race Traitor
    Wasteland Ranger
    Dead State
    Divinity: Original Sin
  3. Stabwound Cipher

    Stabwound
    Joined:
    Dec 17, 2008
    Posts:
    2,427
    Look at his twitter posts before that. In particular: https://twitter.com/#!/TrentOster/status/170634043753381888/photo/1

    Definitely points toward a shitty iOS port. Although he makes references to looking for "2D artists" and building level assets. "High Defintion" port/remake? Who knows. It will probably be disappointing, whatever it ends up being. The IE games don't need redone graphics; the games still look amazing when you crank the engine to 1920x1080. More appealing than modern shit, if you ask me.

    update: I see their previous project was MDK2 HD. If this isn't a HD facelift of BG for iPad shit I will be surprised. I would only trust Obsidian to do anything that even remotely does justice to the BG series, so no matter what it is it's going to be an embarrassment for sure.


    [IMG]
  4. skyst Educated

    skyst
    Joined:
    Jul 26, 2010
    Posts:
    72
    Location:
    Philadelphia, PA
    I emailed the guy, he responded fairly quickly but refused to share any additional information.

    The iMac thing is breaking my heart, though I am hesitant to believe it will be simply an iOS port assuming he will want to push his Beamdog service as much as possible. I wouldn't mind it being a sort of BGT treatment with updated UI/character models; updated, unique sprites or w/e would look great on the existing backgrounds... especially since I can't stand the current ones. Enormous helmets + stabbing with a greatsword is blah.
  5. Stabwound Cipher

    Stabwound
    Joined:
    Dec 17, 2008
    Posts:
    2,427
    Yeah, the character sprites in the BG games are the only sore spot, I agree. The monsters aren't nearly as bad, and the backgrounds and character portraits stand up fine, and even look better than they originally did due to how the Infinity Engine scales resolution so well.

    I doubt that, if they're doing a HD upgrade, they will leave the parts that are fine alone. Playing BG with a different graphical style would be stupid, I can almost guarantee.
  6. curry Arbiter

    curry
    Joined:
    Jan 10, 2011
    Posts:
    3,296
    Location:
    Outer Space
    They are going to develop some shitty BG for iPhone
  7. hoopy Learned

    hoopy
    Joined:
    Oct 12, 2011
    Posts:
    1,547
    Location:
    Suspended in a ghost jail
    I wish this insufferable chucklefuck would just spit it out and explain what he's doing.
  8. Stabwound Cipher

    Stabwound
    Joined:
    Dec 17, 2008
    Posts:
    2,427
    He's just building publicity. He and his project are being discussed on almost every gaming website/forum, so it only makes sense that he rides it as long as possible before it dies down when he announces that it's only "Baldur's Gate: iPad Edition" rather than BG3 like many people are hopelessly speculating.
    octavius Brofists this.
  9. skyst Educated

    skyst
    Joined:
    Jul 26, 2010
    Posts:
    72
    Location:
    Philadelphia, PA
    The website being for a brand new BG game is almost an impossibility. Consider the current notes on the page:

    <!-- February 28, 2012 -->
    <!-- Shadowy Figure- Raise Dead : Infinity Engine -->
    <!-- For years, I clung to the memory of it. Then the memory of the memory. -->
    <!-- And then... it returned. Better than it was before. -->
    <!-- Pore over the tapestries and works of art hanging from our walls if you wish, Child of Bhaal... perhaps you will find a clue. But patience, ah... patience would reveal it all. -->
    <!-- As the silver moon waxes and wanes, so too does life. -->

    This clearly alludes to a rerelease of the old game(s). "And then... it returned. Better than it was before." Not quit subtle.
  10. felipepepe Anacoluthon Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Posts:
    7,141
    Location:
    Land of Drizzle
    All hopes I had died when I gazed into this guy pic...he looks like a douche trying to make quick money on hopeless BG fans.
  11. DwarvenFood Cipher Patron

    DwarvenFood
    Joined:
    Jan 5, 2009
    Posts:
    4,036
    Location:
    Atlantic Accelerator
    Race Traitor
    Wasteland Ranger
    Dead State
    Divinity: Original Sin
    Slowly dying inside. MCA please tell us your progress with the possible project.
  12. Malpercio Learned

    Malpercio
    Joined:
    Dec 8, 2011
    Posts:
    400
    I don't know what to think about this. BG2 is my favorite rpg...

    I'd lie if i said i'm not curious, but the fear they are going to screwup and create some sort of BG3 for babies it's very high.
  13. Father Walker Potato Ranger

    Father Walker
    Joined:
    Apr 13, 2011
    Posts:
    1,284
    Chance of having a sequel to BG2 is pretty much impossible for obvious reasons, so he can go fuck himself.
  14. Jaesun Fabulous Moderator Patron

    Jaesun
    Joined:
    May 14, 2004
    Posts:
    17,831
    Location:
    Seattle, WA USA
    Race Traitor
    Dead State
    Brian Fargo
    Divinity: Original Sin
    Who would even want a BG sequel? It would just be yet another shitty action game with little or no rpg elements.
  15. Ion Prothon II Savant

    Ion Prothon II
    Joined:
    Jan 10, 2012
    Posts:
    1,012
    Location:
    Ołobok Zdrój
    There was a spanish mod taking place after TOB events. <charname> returns to Candlekeep after refusing to become a god, then some shit happens. So it's possible to force a continuation of the storyline. They could also go NWN Storms of Zephyr route, acting like TOB never happened. Or whatever. Plot is the least significant problem of eventual sequel.
  16. Crispy єҳזּяằ сґїşρٻ™

    Crispy
    Joined:
    Feb 15, 2008
    Posts:
    14,328
    Location:
    Future Wasteland
    If you're making a joke I don't get it.

    This was a rulebook for playing Immortals (extremely high level characters) in D&D. Hence the rules for running them. WTF are you talking about?
  17. Father Walker Potato Ranger

    Father Walker
    Joined:
    Apr 13, 2011
    Posts:
    1,284
    I meant proper sequel or anything in vein of Infinity Engine games. No chance for that.
  18. MMXI Arbiter

    MMXI
    Joined:
    Apr 28, 2011
    Posts:
    2,180
    I still think my idea of a sequel where you explore the outer planes as a god would be awesome. You could even meet the D&D/Forgotten Realms pantheon and visit Sigil. It would be way more interesting than trudging through the Sword Coast as a low level character again.
    Shannow Brofists this.
  19. deuxhero Arbiter

    deuxhero
    Joined:
    Jul 30, 2007
    Posts:
    3,818
    Uh, gods are instant killed as soon as they fall into Sigil.
  20. Infinitron RPG Codex Staff Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Posts:
    16,774
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    Ooooh, better not let word of this gaffe reach the folks in the RPS comments. :troll:
  21. octavius Erudite

    octavius
    Joined:
    Aug 4, 2007
    Posts:
    3,042
    Location:
    Bjørgvin
    But it would be Elminster this, Elminster that.
  22. Crispy єҳזּяằ сґїşρٻ™

    Crispy
    Joined:
    Feb 15, 2008
    Posts:
    14,328
    Location:
    Future Wasteland
    Just as the Sword Coast doesn't need to be revisited, neither does Sigil. PS:T modeled it nicely, it's been featured in a few NWN modules; let it lie also.

    Aren't there countless planes and plenty of other cities/adventuring environments that could be the romping grounds of a BG3-ready, Bhaalspawn badass? City of Brass? So many layers of the Abyss never covered, etc.

    As much as I dislike high-level godlike wankery in my D&D, this would be fun if someone with half the writing skills of MCA, et al, lent their time to it.

    Never happen, though. Talk about wankery. :(
  23. MMXI Arbiter

    MMXI
    Joined:
    Apr 28, 2011
    Posts:
    2,180
    I didn't know they were "instant" killed. But yeah, you're largely right. Having said that, perhaps there's a process of ascension and in the first half of the game you aren't an actual deity yet. I didn't fail my lore check. Honest!

    But anyway, the outer planes. There's a whole bunch of them and each one is unique. There's plenty of opportunity for a game to be set there, even without fucking around in the outlands.
  24. Ion Prothon II Savant

    Ion Prothon II
    Joined:
    Jan 10, 2012
    Posts:
    1,012
    Location:
    Ołobok Zdrój
    High level adventures in ADD / DnD 3.x are fail by design. TOB and Mask of the Betrayer proved this.
  25. Crispy єҳזּяằ сґїşρٻ™

    Crispy
    Joined:
    Feb 15, 2008
    Posts:
    14,328
    Location:
    Future Wasteland
    No. Dumbfuck tag for you.

    MotB, while not without warts, was the best of the NWN2 official campaigns. It was surpassed only by Mysteries of Westgate as a module and even that assertion is going to be heavily challenged.
    deus101 and Volrath Brofist this.

(buying stuff via the above links helps us pay the hosting bills)