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Baldur's Gate Beamdog's Baldur's Gate 1 & 2 Enhanced Editions

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
I'm not sure which came first, the fellating or the beta testing.
It's simultaneous.

"Trent, we'll need you to slide deep inside us if we're ever to catch your resilient bugs. With enough huffing and puffing we'll blow their house down and expose them all in an explosion of creamy delight."

Mini-campaign, huh. Completely outside of anything to do with BG, like another Durlag's Tower or Watcher's Keep. I hated those things. Combat masturbation. Stories so stupid I regretted reading the dialogs instead of just blindly selecting responses.
What?
 

Kahlis

Cipher
Joined
Jun 23, 2012
Messages
408
Haha, yeah, what a hero. What really annoys me is how people keep herping about how Trent Oster and Cam Tofer were highly involved in the original BG. No, according to Mobygames, Oster was involved in graphic modelling and Tofer did "extra programming", certainly not the "lead programmer" as people keep saying.
Not even. I think he's listed in the BG1 credits as a "manager" or "director" of the 3D artists. He himself has about as much techincal skill as Todd Howard.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Has anyone asked him and/or got a reply RE: the blurriness on Twitter?
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Has anyone asked him and/or got a reply RE: the blurriness on Twitter?
Someone said the bluriness is a jpg resizing artifact. They will upload better screenshots.
Wait, so they... took screenshots... and they upsized them in Photoshop? Isn't that contrary to every other game ever, where they take them at stupid-high resolutions and then scale them down? Madness.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Has anyone asked him and/or got a reply RE: the blurriness on Twitter?
Someone said the bluriness is a jpg resizing artifact. They will upload better screenshots.
Wait, so they... took screenshots... and they upsized them in Photoshop? Isn't that contrary to every other game ever, where they take them at stupid-high resolutions and then scale them down? Madness.
Oh, I didn't want to excuse their stupidity. I'm just relating what someone else just told me. It's supposed to be an answer in the FAQ (I didn't bother to check).
 
Joined
Jan 7, 2012
Messages
14,149
Oh man. It looks like they ran those screenshots through that goddawful HQx3 filter or something. I would laugh pretty hard if that were how they ended up increasing the resolution.

I think this actually looks inferior to some fan made mods. Weak.

I would say that it looks inferior to every fan made mod. In fact, if you have never released a mod for BG, you are still a better modder than these guys, because you have done nothing while they have added negative value. Even if you have released a mod, and it ended up horrible and liked by no one, it would still have a chance of being better than this visual diarrhea.

This would literally be infinitely better if EA had simply paid Avenger to work on GemRB full time for a few months and then started selling BG2 with a bundled GemRB install for $10 a pop.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,182
Location
Bjørgvin
screenshot04.jpg

What? No Bloom? How can they expect to sell a game in this day and age without Bloom? After all, nothing "enhances" graphics more than Bloom.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Has anyone asked him and/or got a reply RE: the blurriness on Twitter?
Someone said the bluriness is a jpg resizing artifact. They will upload better screenshots.
My fucking ass it is. There's no way bad jpg compression blurs IN SELECT PLACES only. Personal opinion? They loaded background files in PS, used a pinch tool to give it a 3D appearance, thought it looked 'good enough lol' and came up with some bullshit.
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
They really don't know what they're doing. Keep in mind Oster was lead for NWN. The best things about NWN were the toolset and multiplayer, aspects he had nothing to do with. The worst things were the plot, the dialog, the music, the plot, the characters, the retarded graphics, and the plot. They did a good job of implenting 3e, but 3e was far more crpg-friendly (tiered, linear) than 2e.

Unless they release new tools, and considering how much they're relying on existing mods and active modders to help make this game, I don't see that as likely.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,385
Location
Copenhagen
3E more linear than 2E?

:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:

hahaohwow.jpg

As for the rest, you're completely right. I don't what the fuck Oster is up to.
 

Kahlis

Cipher
Joined
Jun 23, 2012
Messages
408
Very skillful work, J_C. If you don't mind, I've expanded upon your original concept and envisioned what the final version of the game might look like, with new ENHANCED touch-friendly interface:

JYmhS.jpg
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
it's missing the facebook/twitter button

'Lol, smeared that bouty hunter'
Though maybe Beamdog already has achievements infrastructure? They serve the same purpose for people who dislike composing text.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
811
Location
Equality Street.
Why the fuck is everything blurry?

wIzFA.jpg


What is this shit?! :x


The blurriness is either texture filtering or anti aliasing being applied. It's a lazy way of removing the pixelation from BG's old art assets, rather than re-rendering the old backgrounds/character art. (which probably don't exist anymore)
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Am I the only one who thinks the character sprites look better now? I'm trying to imagine them on top of the original unfiltered backgrounds. Shame about the rest of the graphics though.
 

Kahlis

Cipher
Joined
Jun 23, 2012
Messages
408
Eh, I'm sure there's many people who think otherwise but I personally prefer the comforting clarity of being able to distinguish every individual pixel in a sprite from having a blurry, unfocused blob of colors on the screen. Makes me feel as though I'm running at a lower resolution or something.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,241
Location
Seattle, WA USA
MCA
The entire graphics scaling/blurring shit is a 100% no buy from me.

Good luck with your sales there. I'll continue to play the originals in all it's 100% no scaled shit bullshit backgrounds. The originals are utterly beautiful. <3
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
I doubt backgrounds there are the only thing that is shit. Judging by how they want to sell us an arena quest for $20, backgrounds may be the most beautiful thing about this milkage.

And don't forget - they are planning on milking this with DLCs even further.


So I heard you think that old games can be raped with sequels only?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,182
Location
Bjørgvin
The blurriness is either texture filtering or anti aliasing being applied. It's a lazy way of removing the pixelation from BG's old art assets, rather than re-rendering the old backgrounds/character art. (which probably don't exist anymore)

Pixelation is only an issue if running the game at small resolutions like 640x480 which I think original vanilla BG1 uses.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Very skillful work, J_C. If you don't mind, I've expanded upon your original concept and envisioned what the final version of the game might look like, with new ENHANCED touch-friendly interface:

JYmhS.jpg
Great work! I'm glad that you remainded faithfull to the source material.
 

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