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Game News Beamdog announce Neverwinter Nights: Enhanced Edition

Infinitron

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Tags: Beamdog; Neverwinter Nights; Trent Oster

It may or may not be a coincidence that Beamdog chose to announce their next game just days after we gave them some press with our little Planescape scoop. Having given up on remaking Icewind Dale 2, they're finally leaving the Infinity Engine behind and moving on to the next D&D game on the list. Neverwinter Nights: Enhanced Edition is both the most and least obvious game Beamdog could enhance. On one hand, the original Neverwinter Nights is a title that's very close to the heart of Trent Oster, who was its project director and lead designer. On the other hand, the scope for improving it is almost endless, making an Enhanced Edition a potentially daunting project for a small studio. And indeed, Beamdog's rerelease looks like it's going to be more of a version upgrade than the ground-up remake the Infinity Engine got, with full backward compatibility for mods. Here's the game's announcement trailer and press release:



Beamdog to release Neverwinter Nights: Enhanced Edition

EDMONTON, ALBERTA - November 21, 2017. Video game developer Beamdog has announced the return of a classic. Neverwinter Nights: Enhanced Edition is now available to pre-order on Beamdog for $19.99 USD and is available to wishlist on Steam.

As of November 21, 2017, Beamdog will begin selecting lucky fans from the pre-order pool on Beamdog.com for the Head Start program. This program allows pre-order owners to play, import modules, and update persistent world servers early.

“Neverwinter Nights was a unique game that distilled the essence of Dungeons & Dragons and allowed players to build, share and act as Dungeon Master for amazing gaming experiences.” said Trent Oster, Beamdog CEO. “I think this unique combination makes Neverwinter Nights one of the most versatile role playing game experiences of all time.” Neverwinter Nights: Enhanced Edition combines the familiarity of the Forgotten Realms with new features like advanced graphic shaders, 4k support, updated translations (French, German, Italian, Polish and Spanish) and the fan community’s most requested bug fixes.

The release is accompanied by a Digital Deluxe bundle which includes three of the original premium modules (Pirates of the Sword Coast, Infinite Dungeons, and Wyvern Crown of Cormyr), two soundtracks collecting all of the original music, and a new portrait pack. Each piece of DLC will be available to wishlist on Steam All content will be available on Windows, macOS, and Linux. “I invite everyone interested in the future of Neverwinter Nights to join the Beamdog forums,” said Oster. “We hope it will become a new home where you can speak directly with the development team. We need to know what YOU want to see Neverwinter Nights become, and we'll do our best to meet and exceed those expectations."

To join the Beamdog community, visit our forums at http://forums.beamdog.com

More information on Neverwinter Nights: Enhanced Edition can be found at http://nwn.beamdog.com.

Over eight years after they were taken down from sale, it appears the Neverwinter Nights Premium Modules will be premium once more. Though according to the description on the press kit site, the Enhanced Edition will include the expansions and Kingmaker modules, same as the Diamond Edition currently available on GOG. The game will be formally announced on Beamdog's Twitch channel today at 12:00 PST, at which point we might learn more.
 
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Dexter

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beamdog30o6m.png
 

CRD

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Divinity: Original Sin 2
To be fair, this is the first game of their remastered sagas that didn't need any update.

It works fine today even at 4k.

They are just making minimal unneeded changes and updating the price from 7 to 20€.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655





What the fuck have they "Enhanced" this time? It's obvious all the textures and Polygonal Models are the very fucking same, the UI and almost everything else seems to be the same too, they haven't even resized it.

This is what an "Enhanced" Early 3D game should look like:


They even did it "better" before themselves, are they regressing? Have they fired their 3D Modelers now too?
18j1df0ly1x7gjpg.jpg

MDK2HD_Compare_CS1C_001.jpg

mdk2hd_compare_cs1c_002.jpg

18j1df6izncsojpg.jpg


They can't keep getting away with it. :argh::argh::argh:
 
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Naraya

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Location
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^ Well, from the reddit thread it looks like they didn't need to enhance much - lots of people saying they'll buy it for 20$ if only to avoid problems running it on modern systems.
 

APGunner

Augur
Joined
Jan 4, 2015
Messages
119
Loved this game at the time, OC and Shadows of Undertide. Real-time shadows and synced combat animations looked very nice.

Not needing to control companions and a banal story made the game kinda brainless though. Still, good memories.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
Maybe I'm crazy but NWN, with its combination of thin story and characterization, non-open-world design, and non-persistent multiplayer seems extremely ill-suited to the current market.
 

Shin

Cipher
Joined
Jan 5, 2015
Messages
677
at least port it to the Infinity Engine you pricks

an 'enhanced' aurora engine game seems like an oxymoron since the engine is so shit
 

Mer1

Novice
Joined
Jan 11, 2015
Messages
19
Don't particularly care about NWN1 but this gives me hope they will do NWN2 as well and fix various crap that has been left unpatched.
 

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