Tacticular Cancer: We'll have your balls

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KickStarter BATTLETECH, turn-based mech combat from Harebrained Schemes - now in BETA

Discussion in 'Strategy Gaming' started by Infinitron, May 24, 2015.

  1. Make America Great Again Infinitrongender: ⚧ I post news Patron

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    http://www.pcgamer.com/battletechs-death-from-above-is-its-most-devastating-attack-yet/

     
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    I suppose the simplest way to explain FASA licensing artwork from Macross, Sun Dougram, and Crusher Joe is to simply ask a rhetorical question...

    Have you ever seen Technical Readout 3025? That's really the answer, BattleTech has/had absolutely mortifyingly hideous artwork in its books when they used original art (most likely authored by office coffee boy's ruler and a hobo they kidnapped).

    Actually a much bigger shame than the copypasta Unseen being lost back when the lawsuit with Harmony Gold happened was FASA's decision to drop their third-party artwork bought from Victor Musical Industries, which incidentally was the best artwork produced for BattleTech (specifically their Locust IIC, Phoenix Hawk IIC, and Rifleman IIC) until relatively recently after the MWO facelift the aesthetics got, with HBS' promo artwork being probably the best in franchise history.
     
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  3. Grotesquegender: ⚧ Arcane

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    Did anybody asked them why they don't have a simulated ballistic system in the game?

    I cant wait for this game to come out as a bland piece of shit so the apologists would rally and cry out in unison that it is because it was their first battletech game and that they learned from their mistakes
     
    Last edited: Aug 31, 2017
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  4. LESS T_Tgender: ⚧ Prestigious Gentleman Arcane

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    https://www.pcgamesn.com/battletech/battletech-rules

     
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  8. Make America Great Again Taka-Haradin puolipeikkogender: ⚧ Arcane

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    https://community.battletechgame.com/forums/threads/9167?page=8

     
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  9. waterdeepgender: ⚧ Educated

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    sjw trash like all harebrained games
     
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    https://community.battletechgame.com/forums/threads/9901
    edit.
    https://community.battletechgame.com/forums/threads/9904
    What the hell is HBS doing?
     
    Last edited: Oct 6, 2017
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  12. Make America Great Again Infinitrongender: ⚧ I post news Patron

    Infinitron
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    Sounds like the mechanic needs more balance.

    Not sure I understand how this works. A limit break-type ability to help losing players make a comeback isn't necessarily a bad thing, but if they're just handing them out whenever a mech gets hit hard, mathematically that's probably going to be more useful for the player who has more mechs on the field left to lose, ie the likely winner. Why not just do it based on the difference in power between the two players?
     
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    That mechanic sounds terrible in every single way.
     
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  14. udmgender: ⚧ Prophet Patron

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    Yeah, if suffering losses on one side causes the match to snowball that you need button awesome to bounce back up, then there's something wrong with the system. I've seen CBT matches before where people losing one or two mechs early on were still able to come out on top of the other with good positioning. Why fix something that's not broken?

    On a side note, I've heard some good things about Alpha Strike, which is a more streamlined version of CBT that reduces simulationist minutia, but still retains many core mechanics. Was hoping they'd take some inspiration from there.
     
    Last edited: Oct 7, 2017
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  15. EShgender: ⚧ Prophet

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    "In the new update of Chess™, the player who first loses a piece gets to upgrade one of their Bishops to a Queen, to prevent the match from snowballing."
     
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  16. *-*/\--/\~gender: ⚧ Learned

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    Exactly. If Lamebrained were in charge of Unreal Tournament, the player who is killed would spawn with a shieldbelt and minigun to prevent snowballing. :D
     
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  17. thesheeepgender: ⚧ Arcane

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    All this drama!
    I really just care about the single player...
     
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    https://www.pcgamesn.com/battletech/battletech-harmony-gold-lawsuit

     
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    It never ends.

    Fun factoid: The part where the legal matters go absolutely nuts is when one considers that Harmony Gold bought their Macross license from Tatsunoko, but a later lawsuit in Japan by Bandai resolved that Tatsunoko never had rights to sell the license, and that the only thing Harmony Gold owns is the RoboTech stuff because of a US lawsuit which they claim lets them own Macross in US; so the insanity here is that Harmony Gold is suing HBS and Piranha over designs from Macross that they don't actually own but appear in RoboTech.

    EDIT: Also, I think the article does itself disservice by starting the story in the first Harmony Gold lawsuit and not in that BattleTech originally licensed artwork from Big West/Bandai via intermediary which included Macross artwork.
     
    Last edited: Oct 10, 2017
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  20. *-*/\--/\~gender: ⚧ Learned

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    Those damn copyright trolls should die a painful death for each dollar they got out of these lawsuits.
     
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  21. Galdredgender: ⚧ Generalist Patron

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    While I am fond of mech games, I don't really think the whole premise is a solid fondation for a simulationist approach...
     
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  22. Habagender: ⚧ Harbinger of Decline Patron

    Haba
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    Well you simulate some parts and then pretend that other parts don't exist.

    And you can simulate pseudo-science as well.
     
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  23. Galdredgender: ⚧ Generalist Patron

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    That is true, but mech armor as HP results in machineguns being able to damage one. It is much more offensive than not having accurate per bullet ballistic to me.
    Moving to a Penetration vs Armor model would be much more important to me.
    The ranges of engagement also makes it much less important to track where each bullet ends than in a close quarter fight.
    Steel Panthers did not model trajectories either.
     
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  24. I'm With Her Vaarna_Aarnegender: ⚧ for prison Notorious Internet Vandal Patron

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    Might not be a good idea with BattleTech tho, the franchise has some sort of curse when it comes to trying to do anything but random location hits with locational HP. Even just ways to aim or limit location variation just ends up making everything break.
     
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