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KickStarter BattleTech Pre-Release Thread

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
117f829dd7caeeadc752f6e5c9923ec6_original.jpg
:negative::retarded::decline:
 

Branm

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Hm maybe I'm overestimating the last 48 hour push. I can just see a lot of Battletech fans digging deep in order to reach it. Will be interesting to see.
 

Infinitron

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It's only been 48 hours and they're almost halfway there.

Like I said in the newspost, they will make all of their stretch goals unless there's a huge slowdown.
 

lurker3000

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How deep will the modding support be?

Skirmish play will allow players to create their own basic scenarios by selecting a map, objectives, victory conditions, starting locations, and of course the enemy forces including the quality and skills of the AI MechWarriors.

We have no plans to allow players to mod or import their own stuff at this time.

This is a bit if a bummer. It would be nice if people could build their own campaigns to share or increase the Mech library. Gotta leave room for those DLCs I suppose. Anyway who knows, this might be a super stretch goal or something.

Also have they said anything about destructible buildings? I seem to remember playing the game and blowing away buildings to get clear shots at the other player. Or for that mater terrain modifiers like walking through trees or rivers or up hills? Its been so long since I played the games I don't remember all the rules.
 

Taka-Haradin puolipeikko

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HBS is not probably going to over commit. They said during Q&As that they are trying to avoid feature creep.

Besides they probably want to use clan invasion (and all the mechs that come with it) in possible sequel.
 

lurker3000

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That real life party looked lame as hell. I loved the TT game but I'm pretty happy I never got into the Cons.
 

prodigydancer

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I honestly doubt that they'll reach the multiplayer goal. Expanded campaign is likely at this point.
I did some quick math based on the fact that most KS trends evolve in a similar manner. Currently there's 85% probability that they'll reach $2.5m. Median projection: $3.5m.
 
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Kem0sabe

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Not sure if the lack of modding support on an ip like battletech which has a large enthusiast fan base, is down to lack of resources or for more commercial reasons.

You don't want people adding mechs, houses, clans, maps and whatnot, when those can easily be monetized by them in the form of DLC or sequels.
 

Kem0sabe

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Or maybe they just don't want to repeat the SRR scenario.
The SRR mod scene didn't take off for one simple reason, the engine and mod tools were extreme limited and it was hard to do anything persistent, The mod projects that started out were in fact quite ambitious.

If you have an easily modable mechwarrior 3d engine, it would spawn an entire community overnight.
 

Fairfax

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I'll write an in-depth analysis once the first 3-day period is over, but some partial stats for those who might be interested:

battletechks1izug1.jpg
 

V_K

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The SRR mod scene didn't take off for one simple reason, the engine and mod tools were extreme limited and it was hard to do anything persistent, The mod projects that started out were in fact quite ambitious.
I was referring to the fact that most of their resourses for the game went into the editor and the campaign had to be severely cut as a result.
 

Athelas

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Not sure if the lack of modding support on an ip like battletech which has a large enthusiast fan base, is down to lack of resources or for more commercial reasons.

You don't want people adding mechs, houses, clans, maps and whatnot, when those can easily be monetized by them in the form of DLC or sequels.
Yes, cutting off a continuous source of fan interest and exposure for your product is surely a brilliant sales strategy.
 

Lhynn

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Edit that post ffs, no one wants to see this clusterfuck every time they open the page.
 

Infinitron

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This is probably more a matter of not wanting to overpromise.

The game could very well end up being moddable, but they won't officially support it or create tools for it. I mean, you know, the Infinity Engine was never "officially moddable". It just so happened that it was easy to do.
 

Kem0sabe

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Yes, cutting off a continuous source of fan interest and exposure for your product is surely a brilliant sales strategy.
If the plan is to release sequels and DLC, then it could be a strategy.

But I doubt that's their angle, probably don't want to bite off more than they can chew, especially considering how fast their development times have been, with remarkably stable releases.
 

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