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RTS Battlefleet Gothic: Armada

Malakal

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Gameplay aside.. They do know their lore. And they are treating it with fucking proper respect. Seriously, even DoW didn't nail the WH40K flavour so neatly as this does in campaign.

Was DoW even grimderp like muh lore tho? I dont remember any grimderp.
 
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Ulminati

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Watched somebro play it on a stream. he failed the first tutorial pop-up where you have tu turn to avoid a minefield.

Comissar was like: "400 killed plus servitors. Men are replacable, but treat the ship with respect!"
 
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Ulminati

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The real question is: When do I get cyclonic warheads so I can perform Exterminatus for the lolquisition?
 

Malakal

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Gameplay aside.. They do know their lore. And they are treating it with fucking proper respect. Seriously, even DoW didn't nail the WH40K flavour so neatly as this does in campaign.

Was DoW even grimderp like muh lore tho? I dont remember any grimderp.

"It is better to die for the Emperor than live for yourself"

Thats a battlecry, we've seen worse on Earth in a non grimderp setting. Like Allah Akbar for example. In fact suicidal bombings are way more grimderp than whatever there was in DoW.
 

veevoir

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Shadorwun: Hong Kong BattleTech
Multi balance is supposed to be shit (example: upgrades and ship lvl do not affect its point cost), but if someone wants to play multi in the first place that's their fault.


The real question is: When do I get cyclonic warheads so I can perform Exterminatus for the lolquisition?
Unfortunately they do it without your input
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
There is no such ability. Ships in WH40K are simply too big to take over with a strike team, especially a smaller one dumped using a teleportatorium (the lightning strike) - those are hit&run operations.

Taking over a ship would probably take days.

BLAAAAMM!

Abhuhman please you only need to take the bridge and Enginarium to control even the 8 KM long Battleship; and if crew refuses to work for you you vent entire decks to hard vacuum till they see the light; 80% of crew are slaves both on Imperium and even more in your face on Chaos ships so they don't really give a damn who is running the show. Its Grim Dark future not some Norwegian ''Prison'' for Thone Sake; As to game its fun but version which Commissar demoed is still buggy as Warp and unstable; and before you ask Its in Steam version too so its worth buying but after second patch and with Spaceh Merhrines addon as usual.
 

Tytus

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And that's why Space Marine fleet is a mistake.

Wouldn't that make a Eldar fleet a mistake too? In the fluff they are willing to sacrifice a planet to save a single Eldar life. In this regard Eldar boaring parties seem to make absolutely no sense. They wouldn't just send Eldar to their deaths, they are even more valuable then Space Marines. Not to mention their void stones.
 

Darth Roxor

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And that's why Space Marine fleet is a mistake.

Wouldn't that make a Eldar fleet a mistake too? In the fluff they are willing to sacrifice a planet to save a single Eldar life. In this regard Eldar boaring parties seem to make absolutely no sense. They wouldn't just send Eldar to their deaths, they are even more valuable then Space Marines. Not to mention their void stones.

Eldar corsairs are a thing as old as 40k itself.
 

Tytus

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And that's why Space Marine fleet is a mistake.

Wouldn't that make a Eldar fleet a mistake too? In the fluff they are willing to sacrifice a planet to save a single Eldar life. In this regard Eldar boaring parties seem to make absolutely no sense. They wouldn't just send Eldar to their deaths, they are even more valuable then Space Marines. Not to mention their void stones.

Eldar corsairs are a thing as old as 40k itself.


Yeah but:

Eldar Corsairs are bands of piratical Eldar Outcasts. They are a constant threat to merchant shipping, though very rarely pose a threat to a major Imperialbattlefleet

They are not a fleet that will engage into open battles. And I was responding to your opinion that Space Marine fleet is a mistake because they're too valuable. Well Eldar are too valuable to so they concentrate on attacking merchant ships not sending thousands of soldiers into their doom in hit and die boarding tactics.
 

ArchAngel

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Multi balance is supposed to be shit (example: upgrades and ship lvl do not affect its point cost), but if someone wants to play multi in the first place that's their fault.


The real question is: When do I get cyclonic warheads so I can perform Exterminatus for the lolquisition?
Unfortunately they do it without your input
Yes but you get renown as you level up and if you fight enemy who is higher level you get more points to spend for the mission. So while enemy ships might be stronger you can deploy more of them.
 

vonAchdorf

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I read a few Steam reviews, and the majority of the negative reviews seemed to whine that the game is too hard on "easy".
 
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veevoir

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I read a view Steam reviews, and the majority of the negative reviews seemed to whine that the game is too hard on "easy".

It is challenging enough on easy, I'm at the point in campaign where first marked ship shows up and I must say - I sweated here and there on missions, but never lost one. So normal is normal.
Though I admit, some missions in campaign are a random shitshow (the ones involving NPCs you dont control but cant die), but that is usual for such type on missions, didn't change in 25 years of gaming.

Still, waiting for 1st post-launch patch



EDIT: Also - the eldars in game ARE eldar corsairs.
 

ArchAngel

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I read a view Steam reviews, and the majority of the negative reviews seemed to whine that the game is too hard on "easy".

It is challenging enough on easy, I'm at the point in campaign where first marked ship shows up and I must say - I sweated here and there on missions, but never lost one. So normal is normal.
Though I admit, some missions in campaign are a random shitshow (the ones involving NPCs you dont control but cant die), but that is usual for such type on missions, didn't change in 25 years of gaming.

Still, waiting for 1st post-launch patch



EDIT: Also - the eldars in game ARE eldar corsairs.
Hmm I decided to play on Hard and I have to redo mission fairly often :D

I am just on mission where you need to protect Inquisitor Hurst while he repairs his ship and this missions is crazy, 3 waves of attacks and in the end his ship dies to fire just before it should warp out lol :D
 

Raghar

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I read a view Steam reviews, and the majority of the negative reviews seemed to whine that the game is too hard on "easy".
That depends if you never want to lose a mission. Of course if you accept losing some missions, it's not that hard.
 

Llama-Yak Hybrid

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Multi balance is supposed to be shit (example: upgrades and ship lvl do not affect its point cost), but if someone wants to play multi in the first place that's their fault.
Other than that from the little insight I've gained for playing skirmishes in single, the game seems to be about Eldar vs. Orkz right now, but that might be caused by the fact that Empire and Chaos are like the less extreme versions of those two but AI can't make use of that versatility.
 

Beastro

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They are not a fleet that will engage into open battles. And I was responding to your opinion that Space Marine fleet is a mistake because they're too valuable. Well Eldar are too valuable to so they concentrate on attacking merchant ships not sending thousands of soldiers into their doom in hit and die boarding tactics.

Not fun having the lore restrict an entire faction like that.

Would be like bitching about a campaign that ignores the stalemate the galaxy is in that results in victory for the players faction.

It's where a bit of abstraction, like with Stat Trek and Birth of the Federation, where you start out with a homeworld and expand while ignoring all Trek lore because the heart fo the game is playing with the franchises factions and their iconic warships, just like in this game.

but that might be caused by the fact that Empire and Chaos are like the less extreme versions of those two but AI can't make use of that versatility.

Haven't played a game yet, but looking at Let's Plays it seems like Imps and Chaos rely on a lot of forward thinking, the former to make up for their lack of speed whiling fighting very Mahanian, while the latter requires one to be very aware of that state a battle's in and when its opportune to stop range attacks and charge in for some ramming, both of which are beyond the AI.

That and the fact that all the micro to keep the Eldar ships constantly moving and coming in and pulling out of passes isn't a problem for it, unlike a humans mind. Watching some Let's Plays of Eldar it seems like it would be terrible content to show off because it requires you to be in slow mo so much to control all your ships optimally.
 
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Llama-Yak Hybrid

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Changed my mind after playing little longer.

Chaos is quite strong, AI's problem is that it doesn't use carriers nor it can scout for them without getting their scouts crashed(and lots of Chaos strength lies in carriers and are good at long range, but need to have somebody spot for them).

Imperial fleet is also good, it's again - AI's fault - they don't use the opportunities to ram, neither they use quick turns to avoid getting rammed in their sides and generally fail at macro-strategy kinda like Ork AI(this one doesn't fail at micro thought) - they are slow and AI spreads them by default, very bad combination.

Eldar reward micro-management and that's why AI is effective with them. I doubt real players are anywhere as good though. I wouldn't be surprised if nobody but mass-clickers will be able to win with even average player with fleet that's easier to deal with automatically.

Orks are easily kited because they're slow and hilariously inaccurate at large distances but otherwise they would have no bigger problems with wrecking everybody. If I'd have to fight them with anything but other orks I'd probably do escort spam and do exactly this - kite and harass them from longer ranges until they're so weak that I can step in with compulsory admiral and line ship and destroy what's left from the, the only problem will be avoiding torps. Oh and they're freebooters:

I see that I can preorder boxed version(ETA june) with incoming faction DLC's(space marines and... either Necrons or Tau, with Tyrranids being possible but unlikely) for $30 and it's tempting.
 
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Ulminati

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Ork is pretty easy to wreck, due to their low morale. I was playing 2v2 with Undead Phoenix the other day. We were imps, the other guys were ork. After the initial salvoes had been exchanged, everything became a giant ball of ships. I used my cruisers micro warp ability to disengage, then fired my Nova Cannon at the biggest blob. It killed one of phoenixes ships (emprah applauds your sacrifice), but also took out 2 ork light cruisers and damaged several escorts. This prompted half the ork fleet to fail insubordination checks and flee, resulting in an easy win, even after Phoenix has started o or flying his entire fleet into an asteroid field :smug:
 

Space Satan

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Gameplay aside.. They do know their lore. And they are treating it with fucking proper respect. Seriously, even DoW didn't nail the WH40K flavour so neatly as this does in campaign.

Was DoW even grimderp like muh lore tho? I dont remember any grimderp.

"It is better to die for the Emperor than live for yourself"
As a Space marine, you must kill necrons to collect their souls to get a boon from Chaos Idol.
This was an actual mission.
 

Storyfag

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Gameplay aside.. They do know their lore. And they are treating it with fucking proper respect. Seriously, even DoW didn't nail the WH40K flavour so neatly as this does in campaign.

Was DoW even grimderp like muh lore tho? I dont remember any grimderp.

"It is better to die for the Emperor than live for yourself"
As a Space marine, you must kill necrons to collect their souls to get a boon from Chaos Idol.
This was an actual mission.

I remember that one. But, to be completely honest, that was the standard mission for that territory. So your whatever forces killed whatever enemy forces currently held/attacked it for their souls and fed them to the idol. Eldar killing Orks? Sure. Marines vs Guardsmen? Aye. Necrons killing Chaos forces? Works too.
 

Storyfag

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Finished the campaign. I approve of what transpired, even though the scale of some battles lorewise described as immense was disappointing ingame.

may the light of the Emperor forever shine on your soul, Captain Abridal :salute:
 

Beastro

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Playing Skirmish and really enjoying it as Imperial abusing torpedoes. Was raging at first learning the ropes and can kinda see why many whined about easy being hard, though after a few games it shouldn't be a problem.

Only huge complaint I have atm is that they decided to set cam rotation to one button instead of having Q and E spin it like the TW games do. Middle mouse button default didn't work but fortunately F key's oddly free to remap it to, but even then you need to hold right mouse button to pan around, which is fucking annoying when you forget you have a ship highlighted and wind up sending it all over the place as you adjust the camera to where you want it.

I hope the good reception means sequels and an expanded campaign(s) for them. As I said before the combat would be perfect when mated with a TW campaign map with pretty much no changes, even the same missions could be kept, just have to tailor the mechanics of the map to it, like running convoys to supply worlds and escorting them, etc.
 

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