Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

TBS Battle Worlds: Kronos - Turn-Based Strategy

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,385
Location
Copenhagen
Mine says flanking. European Steam.

Or just with the "melee" ones, which stand right next to the enemy?

Only melee ones. Units also deal less damage if damaged.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Definitely kwanizised. I would ask for a refund.
I got it for free from the devs. :smug: Nothing to refund .

On another note, maybe I'm just stupid, but how can I load units into the big naval transport ships. I move the transport into the harbor, just like the land unit I want to move. But I can't put the land unit into the transport.
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,243
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
You have to select the unit you want to load and rightclick on the transporter. You actually can't place units in the harbor into transports, as far as I am aware. Wish you could drag n drop those squares in the overview onto each other.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You have to select the unit you want to load and rightclick on the transporter. You actually can't place units in the harbor into transports, as far as I am aware. Wish you could drag n drop those squares in the overview onto each other.
Thanks, I could did it this way. I had to put the unit into the harbor, but the transport should be just next to the harbor, but not in it.
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,243
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
You have to select the unit you want to load and rightclick on the transporter. You actually can't place units in the harbor into transports, as far as I am aware. Wish you could drag n drop those squares in the overview onto each other.
Thanks, I could did it this way. I had to put the unit into the harbor, but the transport should be just next to the harbor, but not in it.
Yeah, I sat there for a good 30 minutes trying to figure out how to load units into transports, too. The harbor is really just another storage building.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I ran into a situtation, which just killed my mission progress. It's the 4th (?) mission, where there are several islands on the map. I'm making good progress, although I lost my hovercraft transports, so I only have my big transports. But I can only unload the units in a harbor with that. So now I can't transport my units to the other island, because there is no harbour I could use for that. :) I don't have any resouces left, because I spent them on other stuff. So here I am with a big army I could win the mission with, but they are sitting in trasports, and can't get them to the other island.

That's not the best game design. At least there should be a factory on the island which generate resource, but there are none of that.

Edit: Nevermind, I hacked the save file and gave myself 1 hovercraft. :)
 
Last edited:

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Anyone played the 2nd campaign? Do you have the same units as in the first one? Or is that a comletely different faction?
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,138
Just beat the 6th mission of the first campaign and I have to say I am liking it quite a lot, so far the missions have had decent-to-great design and the AI, while far from perfect, has raped me in more than one ocassion, on the negative side, they should have added more descriptions for certain things (like terrain) and stuff like the "hover your mouse over enemy unit to see its range of attack" that doesn't work whenever you have an unit selected, which sometimes makes it feel really rushed.

PS: Also movement speed is sloooow, they added an option to make units insta-move but it makes it happen for enemies too, which in large battles often results in a clusterfuck because the camera sucks at following the action when you switch it on :/
 
Last edited:

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
A pretty big patch went up. Apparently, it can make AI units move in parallel, and also make them speed up when they cross long distances, which speeds AI turns by a lot.

I'll have to look into this again.
 

Name

Cipher
Joined
May 24, 2013
Messages
866
Location
Glorious Nihon
Finished this one, the only difficulty part is enemies reinforcement, who are always set to crush your force instead of reacting, as evident in the infamous Escort Mission and the harbor reinforcement in the Third Mission where a group of light units spawn in front of my eyes just because I still need one more turn to capture the harbor building. Such reinforcement mechanics are pretty stupid because most of the time you don't know exactly where or when they will come, although story dialogue usually gives hints on these info. Thus the hardest mission is the one where you have to defend several scattered key buildings from all direction, and the attackers are scheduled to arrive at seemly random pattern so it's too hard to anticipate and mobilize your troops (it's worth mentioning that I think the optional objectives/challenges for that mission is still broken).
The problem with reactive AI design is that you can always take your time and concentrate your smaller force to crush the divided enemies one by one. If you change the AI to be proactive then none of the campaign mission is beatable. I think the older games solve this problem by giving a turn limit. Luckily there is none (only a counter for "quick thinker" achievement) since people today can't put up with such stress. Just look up how many people are depressed at the tutorial mission and escort mission on Steam forum.
As story goes it has plenty of twists and turns mostly deliver through bad real-time cutscene monologue (sort of like the Divinity Dragon Commander on-board segment). Basically after this game and The Raven: Legacy of a Master Thief I concludes that KING Arts can't write. The Book of Unwritten Tales is awesome purely because it's a huge parody works.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,480
Location
Vigil's Keep
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Check your email, bros. I just got a backer message with instructions on how to retrieve the mobile version key (iOS and Android). :incline:
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,138
KING Art Games has launched a Kickstarter campaign for their next tactics game with crowd-physics based combat, "The Dwarves":

https://www.kickstarter.com/projects/kingartgames/the-dwarves-a-new-storydriven-fantasy-rpg

OUR VISION
We at KING Art Games are thrilled that story-based tactical RPGs are making a comeback thanks to Kickstarter. We always loved these games and we work hard to be part of this renaissance!

ecea7fcb5e7da3997892fa1e964f983d_original.jpg

A section of “Girdlegard”, the game world of “The Dwarves"
We had the idea to make a game with epic battles between a handful of heroes and hundreds of enemies (think "Battle of Helm's Deep" in "The Lord of the Rings") and combine these cool battles with a great story and a unique group of playable characters. The result is "The Dwarves".

0c2739bfadcad48a7e758cf64b0c0d57_original.gif

OUR CROWD COMBAT SYSTEM
Our Crowd Combat System uses physical parameters like mass, dimension and momentum of individual characters to calculate a realistic flocking behavior. If an enemy in the front is hurled into an ally behind him, the information instantaneously travels across the entire group and causes them to react accordingly - everyone is affected.

That results in a very natural and cool-looking behaviour for the whole enemy crowd. Everybody pushes and shoves, squeezes and stumbles all at the same time.

a178e0e53a8d16bea1c43683a6c22b10_original.jpg

Each character on a battlefield influences all of the others
You can, and have to, make use of this “physical chaos” to hold your own against huge enemy hordes. Additionally each hero has a range of individual attacks available that you can combine into powerful combos.

d62019368d3af6842f6cbdcdb8226e86_original.jpg

Without the right tactics and a whole lot of courage your party of heroes will perish
But how does combat feel besides all the physics-based havoc? Think about an RTS like Warcraft 3. In some missions you play only one (or a couple) of powerful heroes. These heroes fight against enemy minions without your help (auto-attacks), but you are the one who moves the characters and who chooses when to use which of their powerful special abilities. These abilities have a cool down, so you have to switch between your heroes to make the most out of them.

Add combos and the environment into the mix and you get an idea of what the combat feels like. You’re in control of an elite group of fighters that can fight for themselves if you’re not around, but who need you to close the deal.

e6233f9731e52bb5428ec9b55356ada4_original.jpg

You can rotate and zoom the camera in all our levels

Dwarves is a single player game and to give you enough time for your decisions there is something we call “Combat Focus”. It’s basically “bullet time” that slows down all the action, so you can solve critical situations.

0c2739bfadcad48a7e758cf64b0c0d57_original.gif

THE GAME WORLD
“The Dwarves” is based on the first novel of the international best-selling fantasy series by German author Markus Heitz.

b82a1360e610e4ae69ca9ae7415f6f64_original.jpg

You play as Tungdil, a dwarf who was raised among humans and gained his knowledge of the five Dwarven Kingdoms primarily from books. He sets out on a grand journey across “Girdlegard” - a conglomeration of kingdoms that’s now more dangerous than ever.

9a8f7e6029b727ac57bd7a1e80aa6947_original.jpg

Our main character Tungdil in the vault of his mentor Lot-Ionan
You’ll travel across the game world on a world map that is alive with allied armies, enemy hordes, and NPCs, such as travelling salesmen. When you meet allies or merchants you can talk to them, buy things, and maybe receive a quest. There are also random events and encounters that can occur anywhere in the world. Sometimes it’s just minor things, sometimes these encounters call for tough decisions and might have far-reaching consequences.

There are a few hundred waypoints on the map you can travel to. There will be frequent switches from the world map to a more detailed view, where you can explore important locations and solve hidden puzzles.

27d92413c56a05881e2cccd88320c0b1_original.jpg

Explore the environment to learn more about the world and the characters in it
It is important for us to stay true to the books whenever possible. But at the same time Markus gave us the freedom to change things if necessary and the game offers a range of new adventures and side quests – a few of them written by Markus Heitz himself.

0c2739bfadcad48a7e758cf64b0c0d57_original.gif

DESIGN
Girdlegard is populated by different dwarven tribes, humans, elves, magi, orcs, bögnils, ogres and Älfar. We’re currently giving all races and characters in the game a unique appearance.

a4fb99f1b25c8a2c916747f3c7c4e4e1_original.png

Giselbert Ironeye, King of the Dwarven Kingdom of the Fifthlings, and one of his soldiers
155e914e544ad5f89018a3f693dffc85_original.png

Concept Art of an ogre with some weapon variations
d58a01306d6cb04dd5c3005a7369fcaf_original.png

Facial expressions of our protagonist Tungdil
019bb7ed1c1bf8632d1d86c193741bc4_original.png

Concept Art of the “Stone Gateway”, the first battleground in “The Dwarves”.
62fb9a396cd76a54e7fe854d01030264_original.jpg

Each enemy has different strengths and weaknesses, as well as a unique combat style.
ad6dab07a690e3c3217ab2af3dae7d19_original.jpg

Not all of your companions are dwarves... or humans.
0c2739bfadcad48a7e758cf64b0c0d57_original.gif

THE SCHEDULE
We started developing "The Dwarves" early this year. This is our schedule until the release in Mid-2016:

194308808f57293d588f6bc5fcebb305_original.jpg

The alpha and beta versions of "The Dwarves" are exclusively for supporters (PC only). Like in our previous games we're looking forward to get your feedback and work together with you to make the game great.

They managed to grab 75000 of the 260000 they're asking for without the first day being over so its safe to say this is going to get funded.
 

AbounI

Colonist
Patron
Joined
Dec 2, 2012
Messages
1,050
I'm actually playing BI2 (10th map so far), very enjoyable with better mechanics than its predecessor (E.G. fuel & ammo and true turn based instead of phase based), and I would like to give this game a try, but can a W10 system run Battle Worlds:Kronos as it's not listed as a supported OS in Steam desc?
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,071
Location
Kingdom of Bohemia
Codex+ Now Streaming!
I'm actually playing BI2 (10th map so far), very enjoyable with better mechanics than its predecessor (E.G. fuel & ammo and true turn based instead of phase based), and I would like to give this game a try, but can a W10 system run Battle Worlds:Kronos as it's not listed as a supported OS in Steam desc?
I played it on W10 so yes.

It doesn't reach the heights of BI2 and BI3 but it's not bad at all. It's almost a worthy successor.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom