I've put a couple of hours into the game and it seems it's not worth the effort or the money.
Pros:
- Exploration feels rewarding sometimes (on the other hand the game rewards your for doing anything).
- Some mobs are interesting. Hip hip hurray for mobs diversity.
- Visuals are good. The dungeons don't seem to be procedurally generated. Maybe only the loot !?
- Crafting system which doesn't required all ingredients in order to craft something.
- Boss fights. They are not great but at least they are different from the rest of the fights.
Neutrals:
- The characters are standard comics fare.
- The story is progressing at a snail pace.
- The overall world has a desolate feeling. Locations don't make a lot of sense.
Cons:
- Walking speed inside dungeons is very slow. Too many trash mobs and pointless fights. Grind, grind never changes!
- Typical RPG broken economy: you cannot buy shit because it's too expensive. I mean critical items are covered by money earned during normal exploration but anything else requires grinding.
- Low synergy between skills. Combos are possible but I find the skills combinations to be lackluster. This is probably the most annoying thing. By level 10 you have many skills but the vast majority are pointless.
- The character has a ATK rating and all the skills depend on that. If you cast something unarmed is like 50% less effective than if you equip anything. Doesn't make sense. Why should the skill damage depend on a item which is not used for casting !?
- I found myself using the same skills and the game is designed in such a way that each character has a specific skill which you are supposed to abuse. Meh.
- You cannot heal for free outside battles but then you can fight 1 mob: cast armor, he cannot damage you but you can heal yourself with spells. Somewhat retarded.
Big No-No(s):
- You start the game with 3 characters. And then you find another 2 characters which are not automatically leveled. I assume that all characters must have the same level towards the end game which means that you are forced to grind levels on all characters.
- Tactical thinking is not really required therefore the challenge level is almost zero. Combined with everything I mentioned before this means that the game has the same charm as playing Candy Crush Saga or ... PoE.
Bottom line:
Don't bother. The game's main purpose is to waste your time instead of providing a fun experience. There are a couple of good mechanics but overall it's bland ... like watching paint dry.
It's sad that the visuals are wasted on such a poorly designed game. My will to continue is gone.
Edit: Sorry for the bad English but I'm tired.