Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Barkley 2 - the new Codex vaporware champion

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,489
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:necro:

https://www.kickstarter.com/project...uel-to-barkley-shut-up-and-jam/posts/1349919?

Timely Update 2 ... "Bakely ain't dead."

Here is the short/long scoop:

Liam is writing this, that's me. Also called bhroom. A few months ago, at the beginning of the year, we started putting together some updates about the game: systems and other things that would get anyone still waiting for this damn vidcon excited. Problem is … we knew that if we stared updating the same gosh darn tootin' thing that always happens would happen: We'd send 2-3 updates quickly and then we'd sink into silence again because we (namely ME) have such a difficult time deciding what footage of the game is "up to snuff" to show and what isn't.

My goal was to start updating and then NEVER STOP until the game is out. So I held off, and in doing so, completely abandoned my duties here on Kickstarter. It was a baka move and I apologize. Someone wrote to me and said "what the FRUDGE is going on with your Kickstarter?" and I just … well let me tell you I "flipped my wig" and hopped on here to write this.

Perdoname… forgive me...

So I'm here to catch everyone up. First and foremost, we haven't moved away with your money but we have indeed moved to other places recently. ToGcentral (the house where we’ve been making B2) is sadly, becoming no more … because people get married and people have children and people become adults and no one is bitter about it at all but these things happen … (I'm talking about my brother, bort). So ToGcentral is moving to New York and will be up and running at the beginning of June. (Also bort is still working on the game, he just has a real life now as well.)

I'm going to start updating ASAP, within the confines of the Forgotten Palace of ToGcentral … as the walls crumble around me.

Now to the vidcon:

We are currently piling on content, NO FUCKING LIE. At the same time, we're trimming some of the fat that was generated from a 4-years-long development.

Bisse (who is also currently also moving to a new house), has been making some really awesome leaps in the combat and some of the lingering systems problems that have stuck around for a while. Here is the Dev Dump that he's been maintaining this whole time your boy was not updating this kickstarter.

We have GZ (the original programmer of Barkley: Gaiden) back on the job and he's steamrolling through all the cutscenes the game (there are … a ton) and adding a extra ton of flair and polish to some crucial "main quest" events.

Laz is still an idiot and adding just as much nonsense as he normally does.

And Frankie is still working through the absolutely insane task of making 2025 individual gun's sprites. He also just sketched out the final boss(es) today and they look … haunting … they will haunt you.

I can swear to you that the game is so much more stupid and big and dumb than what we ever thought it would be. We've had to cut a few corners, but I think that pales in comparison to the other corners we've painstakingly rounded off into oblivion.

Oh! and we also have the BBALL TACTICS GAME that is becoming a completely standalone thing as well as part of the game itself. (Johnathan is moving currently as well but when he settles down we're gonna start cleaning that up too.) Once that is finished we're going to heave that out to all the backers as a download and as part of a "taster" for the release of the full game (yep, we're actually gonna release this thing…)

Pull off the warm-ups and hit the court, because the 6th man has spoken and other basketball terminology.

I'll start running through the comments and messages and responding to everyone now. Please send me more, ask about the game. I'm ready to answer, and also ready to start streaming some really cool development in the coming days.

I'll update again on Friday with cleaner, more specific details about where we stand in development. I'm well aware this update was just fluff to let you know we are still around. Friday, it's happening!

Semper Games...
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,786
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Why doesn't this have vapourvare tag? And why haven't we tar 'n feathered

cboyardee2.gif


yet?
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,257
Location
Seattle, WA USA
MCA
Only 2 Micro-Issues™ remain.

Which will be released first? Grimiore or Barkley 2?

DISCUSS!!111!!

:M
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,489
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:o https://www.kickstarter.com/project...quel-to-barkley-shut-up-and-jam/posts/1582684

The Gun's Kingdom Family: HANDGUN'S

Sean in the comments asked a question so we're gonna start answering it. His question: "What are the different gun's pros and cons?"

Because Barkley 2 is #GamesAsArt … I thought we'd start with one of the more emotionally devastating systems in the game: Gun'stypes.

We have 25 different Gun'stypes in the game. They are separated into "The 5 Families." Today we'll showcase HANDGUN'S, known by some as the "workhorses of the gun's." Known by others as "The Gun's of the Kings." And far fewer as "The Patron Saint's of the Gun's."

Handgun's are characterized as medium-range, standard damage, low weight, and high ammo capacity … you know, like every other game ever. Before we break them down however here is a brief write up of the qualities of each gun.

  • DMG - (damage) the overall damage rating the gun delivers.
  • RTE - (rate) the firing speed of the gun
  • CAP - (capacity) the amount of ammo the gun can carry
  • SPC - (special) this could be considered the magic power of the gun, it increases the power of special affixes and properties any gun can have.
  • K+S - (knockback and stagger) while separate systems, gun's and their bullet's deliver a certain amount of force to the target that can knock them down or interrupt their attack
  • RCL - (recoil) how much this staggers or knocks you back when you shoot it
There are more qualities to a gun, but that's a good start …

Now to the gun's themselves:

"Pistol"
8fe98e8ddf08839fb01e61b1f8cfe307_original.gif

pistols
Standard boring, gun … you'll probably get a lot of these and then melt them down for scrap to refill your other gun's.

  • DMG - low
  • RTE - high
  • CAP - high
  • SPC -high
  • K+S - low
  • RCL - none
"Flintlock"
3dc4ba67245dac3343b86553640a5130_original.gif

flintlocks
Arcane gun that needs to allow a fuse to burn to fire a shot. (There is a delay from when you click to when you actually shoot.) Good for affix magics.

  • DMG - medium
  • RTE - very low
  • CAP - medium
  • SPC - very high
  • K+S - medium
  • RCL - none
"Flare Gun"
4e4f6f2e15202fde3acfd655506b0b88_original.gif

flare gun's
Highly specialized gun that lobs shots over enemies and obstacles. One of the few AoE-type gun's. Nearly no ammo.

  • DMG - very high
  • RTE - very low
  • CAP - very low
  • SPC - low
  • K+S - high
  • RCL - none
"Revolver"
f17b6883a77ed21e1c1963326af4fb28_original.gif

revolvers
Better DMG than the PISTOL counterpart but loses ammo capacity and speed.

  • DMG - high
  • RTE - medium
  • CAP - medium
  • SPC - very high
  • K+S - high
  • RCL - medium
"Magnum"
e17c02d3dfb98ce076401c21097b6796_original.gif

magnums
Upgraded version of the Revolver that intoduces extreme stopping power and very high affix power.

  • DMG - high
  • RTE - medium
  • CAP - medium
  • SPC - very high
  • K+S - very high
  • RCL - medium
"Machine Pistol"
14b8244d06b01d5f496f4f4c810d78d3_original.gif

machine pistols
The only automatic handgun. Good for crowd control and smaller, harder to hit enemies.

  • DMG - very low
  • RTE - very high
  • CAP - very high
  • SPC - low
  • K+S - very low
  • RCL - low
The intent is to have pistols as the basis for most exploring and adventuring in the game. They can also deal considerable damage if you breed them properly (but that's for another update). Here you can see some combat using a pistol, machine pistol and then flare gun.

0a777c8a5c9c9e2e5c06c3b0cd3cc218_original.gif


X1 battlin' swampsters with handgun's
Next ... we'll cover RIFLES.
 

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
Update: https://www.kickstarter.com/project...quel-to-barkley-shut-up-and-jam/posts/1582707

The Gun's Kingdom Family: RIFLES


Rifles update here, the second of the Gun's Families These are similar in behavior to the breakdown of the Handguns in that they have representations of both single-shot-high-damage, and automatic-lower-power attacks. Rifles allow the player more distance to the enemies, with combat generally taking place on the extreme ends of the screen.
A Note about Game View
If you notice, our game view is very zoomed in. We run at a native resolution of 384x240, but we use some shaders that require twice that resolution to work, so you'll be playing the game at effect 768x480).

8e0435309a3dd8579afc99eddecec795_original.png

Pixel Heights Analysis of B2

Looking at the 384x240 resolution, the HUD is 30 pixels tall. X114JAM9 and most of the common enemies of the game are about 44 pixels tall. This only leaves 166 pixels of y-height combat potential. There is a little more range on the x-axis and we are building maps around that fact (you'll be moving more left to right than up and down in combat areas.) So the action of the game is taking up a huge amount of the screen.

This is generally a lot closer view in than most games. Look at how big your character is in Titan Souls:

d53467aa20d823bc83ac945ef9429265_original.png

Titan Souls from Devolver Digital
We feel that the close view, and the combat built around this view, gives a more "encounter-based" feel to the combat, and this hopefully intimates the turn based encounters of the previous Barkley: focus on character animations, attacks, zaubers, balls, slams, brasts and the like. You'll be dealing with 2 or 3 enemies at a time, then moving onto the next "encounter." Since those 2 or 3 enemies are all you can really see on the screen at a time.

If you'd like to know where we got the inspiration for such a close-up view, check out this great write up of The Chaos Engine and compare Barkley to the Amiga 1200 version.

d7e0bb7ba9ed3d787e439cec1357bc14_original.png

The Chaos Engine for Amiga 1200

Okay so back to Rifles. These gun's will give you the maximum range given the viewable area of the game. Keep you distance and you'll be able to "brast from beyond."

Reminder of the stats:

  • DMG - (damage) the overall damage rating the gun delivers.
  • RTE - (rate) the firing speed of the gun
  • CAP - (capacity) the amount of ammo the gun can carry
  • SPC - (special) this could be considered the magic power of the gun, it increases the power of special affixes and properties any gun can have.
  • K+S - (knockback and stagger) while separate systems, gun's and their bullet's deliver a certain amount of force to the target that can knock them down or interrupt their attack
  • RCL - (recoil) how much this staggers or knocks you back when you shoot it
Now to the gun's:

"Rifle"
1dfba16723e1e32120544f3220af6a8c_original.gif

Rifles

Standard boring, and common. Handy to pick off those pesky Tengus in the Mountain Pass while they are still perched on their roosts and not aggressively circling above you.

  • DMG - medium
  • RTE - low
  • CAP - low
  • SPC -medium
  • K+S - low
  • RCL - low
"Musket"
cea212e480c00366679b9e9a7d952db8_original.gif

Muskets
Much like the Flintlock Handgun, there is a fused-delay before your shot. This allows for much higher affinity to your Special attribute.

  • DMG - medium
  • RTE - very low
  • CAP - very low
  • SPC - very high
  • K+S - medium
  • RCL - low
"Hunting Rifle"
504ccf7682c38d930823e06ce7276ae0_original.gif

Hunting Rifles
Faster and more versatile counterpart of the Rifle. You'll gain a speed bonus while brasting with this bad boy.

  • DMG - medium
  • RTE - medium
  • CAP - medium
  • SPC - medium
  • K+S - medium
  • RCL - low
"Dart Rifle"
29a23711dcf22a3edc631d1ddefd103b_original.gif

Dart Rifles

Low ammo but very high affix power, also attributes various combat effects due to the darts it fires.

  • DMG - very low
  • RTE - low
  • CAP - low
  • SPC - very high
  • K+S - none
  • RCL - none
"Sniper Rifle"
4f310839c3d728dca77b3d1634461e34_original.gif

Sniper Rifles

Extremely powerful, low capacity. If you time your shots to your heartbeat, you'll gain a huge boost to affix power.

  • DMG - very high
  • RTE - low
  • CAP - very low
  • SPC - variable
  • K+S - high
  • RCL - medium
"Assault Rifle"
b116c78931be5010d83597f8fa682cce_original.gif

Assault Rifles

Fires 3 round bursts, but lacks the pinpoint accuracy that benefits most rifles. Lots of ammo.

  • DMG - low
  • RTE - high
  • CAP - high
  • SPC - low
  • K+S - low
  • RCL - medium
6c25f046f9e104d341605f798a27e7c8_original.gif

Rifles vs Tengus
That's it for rifles, next up are SHOTGUN'S.
 
Last edited by a moderator:

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,489
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
HNNNNNNNNNNNNG: https://www.kickstarter.com/project...quel-to-barkley-shut-up-and-jam/posts/1612543



As we pile on to Barkley, A Humble Vidcon with Heart Reveals Itself

Greets to Thee,
So we have a slightly different update today, one that I hope will hopefully bring us good tidings and less chidings. But here goes:

In the long-ass course of Barkley 2 Development, two particular ToGsters have been working in in parallel on a lot of the content creation of the game. This means, minigames, menus, our cutscene and "event" system … (you know, pretty much all the stuff we've been avoiding showing anyone…)

Everyone's favorite Finnish bog hermit, laz, and "The Vidcon Don" himself, GZ, have been working incredibly hard on the game, and through their collaboration something a bit more … S.I.N.I.S.T.E.R. has been brought to life:

POZZO JELLO CRUSADE
f1e2cdc572938f9cff395d07afd4387a_h264_high.jpg

Check out the game HERE.

In their free time, GZ, helped laz put the ol' "HD REMIX" treatment onto an old game of his from 2005. ToG stepped in to help publish the game and we also used it as a test run for Steam app sales.

The game is a little puzzler vidcon that sneaks up on you. What at first may seem rather elementary turns out to be more like middle school or at least summer school level … They also went through and added a few secrets … one of them might even be … ahem, something pertinent to Barkley itself.

Here is what is included in this release

  • 40 Puzzle levels of Intenze Action
  • An "indie-first": full TELEDILDONICS support
  • Aforementioned Secrets
  • Characters, colorful and otherwise like:
  • Pozzo the Eponymous Jello Janitor
  • Herbert a Supervisor with "Everything to Lose"
  • Reginald the Dream Angel
  • The Forest Imp … who follows his own dark agenda.
  • PC Only … for now, and probably for a while
ToG is especially proud to include the TELEDILDONICS support. It is no secret that as We The People move away from the physical bounds of intimacy in favor of the virtual realms of satisfaction and pleasure, our most bosom desires will be fulfilled by someone or something where separation by thousands of miles is considered nothing more than a "mouse-click away."

f7ab90c8af8f88aff585ea2577ebed99_original.png

We are very aware of the lengthy development of Barkley and another offering of a vidcon while we "take our sweet time" might come off a little uncouth. We just want you to know that the profits from this game go straight to the people who made it: laz and GZ. They and the rest of us at ToG are essentially working for free on Barkley at this point to get it done, so if you are interested in checking out Pozzo, just know that it's going to two upstanding fellas who are sacrificing a lot of their time to help keep Barkley 2 as their main focus.

News on Barkley

Work continues. We added a rather unique aspect to the game, that we're not sure exists anywhere else: procedurally generated menu borders. That's right, as you navigate the extensive menus in the game, the information described therein tend to be rather dynamic. For example, if meet certain requirements, you might be able to rent certain equipment as well as just purchase it. Since the inherent nature of the game is to represent itself based on player knowledge and not just what has been designed, we want the menus to adjust and take the form of whatever you the player have the options to do.

So menus adjust to what you have the ability, and by that, they need dynamic borders. A single line that just stretched out is too boring. Frankie made a bunch of pieces here:

We'll keep at this damn thing and we hope to have a good visible VERTICAL SLICE in the next few months. Thank you again for waiting.

As Kurzweil once said "the only thing that's gonna get me in bed with that Sexy Blue Hedgehog is Patience."
 

MurkyShadow

Glittering gem of hatred
Patron
Joined
Mar 15, 2012
Messages
353
Location
ye olde europe
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex+ Now Streaming! Serpent in the Staglands Dead State Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. I helped put crap in Monomyth
Always bet on the Duk... erm, Barkley. :cool:

But serious, if I'm not getting to Jam before the end of the year,
I'm gonna charge up cold fusion nuclear b-ball [tm] and lay waste
to this backwardly hinterland of a planet. This shall serve as an
example to the universe, for the False Prophets of Vapourware.
 

MurkyShadow

Glittering gem of hatred
Patron
Joined
Mar 15, 2012
Messages
353
Location
ye olde europe
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex+ Now Streaming! Serpent in the Staglands Dead State Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. I helped put crap in Monomyth
Indeed. And while we're at it. Why not take it to the next level. Not just procedurally
generated menu borders, but a menu mini-game or a meta-game, where you collect
stuff that can be crafted in new elements for your menu. :cool:

What is the consensus on crafting anyway?
I feel it's an aspirant for the bane of the decade.
Jagged Alliance 2 (vanilla), that's about the
degree of crafting I can take.

Ah, I digressed. But then again, we
might just be here the same time next
year, so why not some banter.
 
Last edited:

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom