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Bard's Tale The Bard's Tale IV Pre-Release Thread [RELEASED, GO TO NEW THREAD]

grimace

Arcane
Joined
Jan 17, 2015
Messages
1,988
I'm ready to play Bard's Fale 4 as Brian Fargo.

fnRMMZQ.png

Bardic Brian Skin

And the classic Trilogy in two flavours:

tKk4yiY.png




The Bard's Tale Classic Trilogy Emulated (Digital)


A digital emulated version of the Bard's Tale Classic Trilogy. This is the DOS version of the classic games, running on DOSBox, and available for Windows, Mac OS X and Linux. It includes:

  • The Bard's Tale I - Tales of the Unknown (1985)
  • The Bard's Tale II - The Destiny Knight (1986)
  • The Bard's Tale III - The Thief of Fate (1988)
The included launcher also allows you to customize the visual display of the game using different filters, and includes an option to easily transfer your characters between games.




The Bard's Tale I-III Classic Trilogy Remastered (Digital)


An exclusive remastered version of The Bard's Tale I-III. This re-release of the classic series comes with improved compatibility for modern operating systems, new features, and other improvements.

Reward Unavailable
This reward may be made available pending completion by Olde Skuul.



What's going on with the Bard's Tale Trilogy Remaster???

Got to email support@inxile.net I suppose.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
This remastering sure takes time compared to the enhancing of far more complex games done by Bramdog...

I think part of that might be because the underlying codebase is more obsolescent and was made before modern coding practices came into vogue; making code compact was prioritised over making it easy to understand. Additionally, Beamdog is a team of people doing it full time, while Olde Sküül is pretty much a one-woman band; AFAIK, Heineman has a number of other projects going on and keeping her busy.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,489
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I guess all the games are going to get these: https://www.kickstarter.com/projects/inxile/the-bards-tale-iv/posts/2073616

Season's Greetings from The Bard's Tale Team!

A Quick Check-In on The Bard's Tale Development
4b51510c211e5b3cd81e3aa834bf3072_original.jpg

Season's Greetings, citizens of Caith! Chris Keenan, VP of Development, here to provide a status update on the production of The Bard’s Tale IV. As you have seen in our previous updates featuring puzzle weapons, grid based movement, classes, etc., the Bard's Tale is hitting and passing a major critical milestone of all features and sub-features being completed and implemented into the game. Most of the elements of the game are built and where they need to be.

Now we are at the fun part of getting a feel for the game in its entirety, and most importantly in 2018 we are upping our QA efforts to minimize all blocker bugs, hangs, and crashes. We are proud to say that we wanted to get all community backer content into the game as soon as possible, and have been aggressively tackling everything from backer items, to item descriptions, to modeling our barfly heads! This also includes our stretch goal promises, and we continue to deliver those items as production rolls along. Furthermore, to our other backer promises, key team members are now focused designing our physical goods. Paul Marzagalli has done excellent job of collecting everyone’s information and bridging the gap of backers’ requests with our production team. One example of your fellow design backers is Scott Brown aka “Scorcherer”, who has backed several inXile’s projects including The Bard’s Tale IV. In this game, Scorcherer is an informative ghost NPC in the world of Caith.

Here is small quote from Scott Brown about his "Design a NPC" character:

“It was really fun working with Paul and the Bard’s Tale team to create my NPC Scorcherer. While I used that name for characters that I built in other crowdfunded games, this was a coming home party in a way – Scorcherer was the name of my main character when I played the original Bard’s Tale games as a kid. I decided what was most important to me was that it was actually my old character here to pass along his wisdom to the new adventurers of Skara Brae and I let the team choose what fit best. We had a few conversations and they came up with the idea of him being a ghost, which I think is truly fantastic. Now Scorcherer will live for eternity!"

I am very excited about these upcoming months. This is the best part of game development: furthering the “fun factor." We have all our puzzle systems in, we're polishing the core combat loop, we've turned a corner, and now we're just playing the game and making it more fun. Lastly, with this year-end update, the team wanted to provide some new "stocking stuffers", give a look ahead to what you can expect for both backer updates and the game itself, and to get all of you as excited about 2018 as we are!

Have a wonderful and safe holiday season!

Chris Keenan
VP of Development

The Voters Have Spoken! Our Archetype Winner Is....
Hello backers, David back again to announce the winner of our Pick An Archetype contest. The winner was both surprising and yet totally expected: The Bard!

The Bard is perhaps the most versatile archetype in the game. The Bard has access to most of the melee weapon types, can access light or medium armor allowing them to gear towards strength or constitution builds, and the Bard’s magical boozes grant some on-the-fly versatility.

Within this archetype you can specialize into the following classes: the enemy-controlling Troubadour, the damage-bolstering Rabble Rouser, the aura-generating War Chanter, the resource-enhancing Minstrel, the nimble and lethal Jester, and the magical booze-concocting Brew Master.

In our next update, we’ll discuss not one but two of the Bard’s classes: the Rabble Rouser and Brew Master. We’ll explore the cool abilities and passives they provide and show you some examples of each in action.

One Vote Down, On To The Next One!
While we prepare our Bard class preview, we'd like to also identify which archetype you'd like to see previewed next. We've readied another poll, this one without "Bard" as an option, so you're guaranteed to see something new. Just let us know which archetype you want(and make your case in the comments below)!




We'll announce the winner in the next update, let you know which classes we've chosen, and preview them in the update after that.

Thanks for reading,
David Rogers
Creative Director

"Tuning Up The Legacy" Preview
Hi again, everyone! Greg Underwood, Senior Programmer here.

First up, thanks to one and all for the response to my discussion on the Grid Movement system. It spawned an interesting (and lengthy) thread on the forums and I wish I had enough free time to dig through it all! Since then I’ve also had a chance to return to the problem and do some work on generating movement nodes in our more fluid, curve-filled overworld levels. It’s a little outside the scope of this update, but I’ll see if I can sneak some of the fun technical bits into a later one. It was quite a technical challenge that led me to a few interesting discoveries and insights.

Our original idea for my updates was to focus on different aspects of the new games that harken back to the original games, with movement and the grid/nodes as an obvious first choice. It’s not ready yet, but for our next entry I’m working on a discussion of how Magic Mouths will feature in the new games. They were an important part of the original series – often conveying information critical to solving a puzzle or advancing your quest - so of course they have to make an appearance in the new games! This feature requires meshing together technology, art, design, and writing, so not surprisingly a lot of people have been involved. It’s taking a little time to coordinate with everyone and find moments where our schedules align enough to have a quick chat. I’m looking forward to bringing you the results in an upcoming backer update!

Until then, cheers and happy holidays!

-Greg

Deck the (Walls) with Pictures of Bard's Tale
Hi everyone, Paul here with some stocking stuffers for our backers: a pair of new screenshots showing off a couple of locations and creatures in the game. Special thanks goes to Art Director Maxx Kaufman and the art team for pulling these together.




Click for a larger version.



Click for a larger version.


For those of you who are getting the High-Res Digital Wallpapers reward (tiers $50, $70, and above), we're also making lossless 4K resolution versions of these available for you to download and use as desktop wallpapers! If you're one of those backers, keep an eye on your email inbox shortly for the download link. Look for another batch of wallpapers coming in a future update, too.

Backer Site Update
Speaking of CrowdOx, thanks to all of you for your fantastic response to the new backer portal. It was absolutely fantastic seeing so many of you lock in your pledges and watching our Twitter feed flood with "I just helped make The Bard's Tale IV a reality" notifications! The backer portal re-launch was a great success for the vast majority of you, and we continue to work with those of you who have had some issues. Thanks for your patience as we get everyone caught up and locked in for the remainder of the journey.

Coming Soon: A New Trailer!
Be sure to follow our social media channels for a head's up when the trailer goes live in the new year, and we'll be sure to include a link to it in our next backer update as well.

Thanks to all of you who have helped get us to this point! In 2015, you helped us make a long-held dream a reality. In 2018, the Bard will be back!

Happy Holidays,
Paul Marzagalli
Public Relations & Community Manager
@phimseto

Follow Us:
Facebook | Twitter
 

grimace

Arcane
Joined
Jan 17, 2015
Messages
1,988
Hello backers, David back again to announce the winner of our Pick An Archetype contest. The winner was both surprising and yet totally expected: The Bard!

What's a bard?

 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,828
Anyone else try contacting them when that poll first went out? I've been waiting to hear back for over a month, with 3 reminder emails going out to them.

Heh, knowing this studio, I bet their ZenDesk configuration is screwed up and messages are just disappearing.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,828
Anyone else try contacting them when that poll first went out? I've been waiting to hear back for over a month, with 3 reminder emails going out to them.
Wait, what are you looking for?
My pledge value exceeds the reward value by X dollars, and I'm requesting a refunding of the X dollars.

Edit: and these are the dollar values assigned by their system. They have my pledge and rewards hooked into their codebase, and after verifying everything, I have X dollars extra that are unassigned.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,575
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Anyone else try contacting them when that poll first went out? I've been waiting to hear back for over a month, with 3 reminder emails going out to them.
Wait, what are you looking for?
My pledge value exceeds the reward value by X dollars, and I'm requesting a refunding of the X dollars.
Lame. What email address are you using? support@inxile.net? sear used to be pretty good about answering those right away.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,828
Anyone else try contacting them when that poll first went out? I've been waiting to hear back for over a month, with 3 reminder emails going out to them.
Wait, what are you looking for?
My pledge value exceeds the reward value by X dollars, and I'm requesting a refunding of the X dollars.
Lame. What email address are you using? support@inxile.net? sear used to be pretty good about answering those right away.
Based on the poll emails, I'm using <the-bards-tale-iv@support.crowdox.com>.

I have not received a response to my 12/05/17 request (#2703) yet, so inXile is really hurting their brand.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,575
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Anyone else try contacting them when that poll first went out? I've been waiting to hear back for over a month, with 3 reminder emails going out to them.
Lame. What email address are you using? support@inxile.net? sear used to be pretty good about answering those right away.
Based on the poll emails, I'm using <the-bards-tale-iv@support.crowdox.com>.
Try sending a cc to support@inxile.net. I don't have a lot of faith in the efficiency of the crowdox system.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,489
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
About fucking time: https://www.kickstarter.com/projects/inxile/the-bards-tale-iv/posts/2115177

Hard Drinking, Rabble Rousing Bards

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TL;DR: A Look at the Bard classes, Archetype Poll #2 Winner, Backer Rewards Update, Crowdfunding Corner

First Round's On The Bard
Howdy, everyone!

David here, back again to give you the first of our class breakdowns. Everyone at inXile was a little proud that you chose The Bard for the first preview. That character class was what helped set the series apart from its contemporaries such as Wizardry and Ultima, and the image of a bard quaffing a drink as he heads into battle has been an enduring one. We have had some fun ideas updating the character class for the new game. Today, we’ll be talking about two of the six classes that bards have access to: The Brew Master and the Rabble Rouser.

Brew Master ("Just one more test, and then we are ready for the world!")
Bards are only as powerful as the brew that fuels them. In the original trilogy, bards must wet their whistle. When they’ve sung too many songs, they’d have to return to the Adventurer’s Guild for a drink. Caith is a big, wild place, and the adventure extends well beyond the walls of Skara Brae! With that in mind, we didn’t want to force the player to stop what they are doing and backtrack to the Guild every few fights. Still, we also wanted to hold true to the booze-fueled theme of the Bard's Tales of old. In The Bard's Tale IV, the Bard drinks as they fight to gain useful generate Spell Points, which are in turn used to sing their magical songs.



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A Bard doing what they do best - quaffing drinks!

Brew Masters are not only masters of brewing beers and spirits, they’re masters of drunken brawling. The bard’s Basic Combat skill teaches a bard to not only swing a hatchet, but also how to chug a drink in the heat of combat and craft Trow Squeezins, a drinkable power-up. Trow Squeezins, and really all brews in The Bard’s Tale, do two things: grant Spell Points and build up the status effect "Drunken." The Spell Points can be saved up or spent on one of the bard’s magical songs (which we’ll cover below). As for the latter, being drunk also carries its own risks and rewards.

How well a bard can hold their drink is based on their Intelligence stat. While your Drunken status effect is equal to or lower than your Intelligence stat, you’re fine, dandy, and fighting-fit. However, the moment your Drunken status exceeds your Intelligence, your bard goes into a drunken fury, gaining a huge burst of Strength before blacking out for a few turns. Overindulging limits how many songs your bard can sing in a fight before going out of commission, but can also be used strategically to get yourself out of a jam. The boost in Strength they receive before blacking out empowers both their attacks and their songs, allowing for huge damage/defense spikes in a time of need.

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Downing a bit of Elven Wine in the midst of battle.

The next skill in the Brew Master line is Battle Brewer. Battle Brewer grants +1 Intelligence, allowing you to hold your liquor that much better. You’ll need it, because it also teaches you how to craft Elven Wine. Elven Wine is notoriously potent. It grants +2 Spell Points, but also grants +4 Drunken. Since you can only chug booze once per turn, and some songs cost 2 or more Spell Points to sing, Elven Wine is your fastest way to pull off that clutch song. It’s also your fastest way to end up asleep in a nearby gutter when your party is being bashed by some giant monster. Please drink responsibly.

Mean Drunk is another optional skill bards can pick up along the way. It’s not required to achieve the title of Brew Master, but it sure is handy for them. The Mean Drunk skill grants your Bard a passive effect which causes them to throw a mug at the enemy after every drink, for a little extra tick of damage.

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Mean Drunk in action. We're not sure what hurts more - the mug in the face, or the humiliation.

The next skill in the Brew Master skill line is Town Drunk. Through this skill you learn to brew beer. It’s not just any beer though - it's Dwarven Stout! This grants +1 Spell Point and +2 Drunken, but it also causes your next melee attack to be empowered with Dwarven belligerence, causing knockback to enemies you hit. The fact that some boozes grant bonus attack effects makes Bards very versatile. Knockback can be used to disrupt enemy positioning, causing a channeled attack to miss, or exposing a weak wizard that would have otherwise been protected by their ally.

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Chugging down a bottle of Dwarven Stout.

Lastly, we have the capstone skill in the class line: Brew Master. Brew Master grants the bard extra Strength, Intelligence, the recipe to brew Lowland Park Whisky, and the Shot of Courage passive. Lowland Park Whisky is the finest whisky in all the land, and in addition to granting Spell Points and Drunken, those who drink it are empowered with pompous indignation that causes their next melee attack to deal Mental Damage. That’s a huge buff, as Mental Damage is used to break the focus of enemies and ignores Armor. Generally, attacks that deal Mental Damage are on the weak side, but when a bard is swigging Lowland Park Whisky, they can pump out the highest Mental Damage in the game. The Shot of Courage passive is nothing to sneeze at either. At the start of each combat, the bard takes a free drink, granting them a free spell point and a Drunken level.

Brew Masters are powerful allies, able to choose the right brew for the job. A clever Brew Master also knows the exact moment to over-indulge for a huge burst of power to wipe out an enemy party. It’s also useful to note that bards can drink any booze they come across, so if your party contains more than one bard, only one needs to go down this path to brew booze for the others.

Rabble Rouser ("Time for a bit of the rough and tumble!")
Rabble Rousers are probably the most aggressive of the Bards, emboldening their allies to perform great feats. If you want to boost your party's damage output, Rabble Rouser is the Bardic class for you.

The first skill you learn on the way to becoming a great Rabble-Rousing musician is, appropriately, Hot Crossed Buns. Hot Crossed Buns is the first skill any bard learns as they pursue any of the four musical classes: Rabble Rouser, Troubadour, Minstrel, and War Chanter. From the Hot Crossed Buns skill, the bard learns to play the most basic instrument, the Bones. With their musical Bones, they can play Sanctuary Score, the first magical song a bard learns. By singing Sanctuary Score, the Bard shifts into a stance which provides healing for the entire party at the end of each turn, until they leave the stance willingly or mental damage breaks their focus, forcing them out of the stance.

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Entertaining and buffing the party with Sanctuary Score.

Rabble Rouser: Novice is the first real step down the Rabble Rouser path. Here, the bard learns to play Rhyme of the Doutime on a Schofar. This new song reduces the cooldowns of all your allies' abilities, allowing a character to launch the same ability multiple times in a row, which can be incredibly power if an enemy needs just one more hit to go down, or that character is benefiting from lots of buffs.

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The Bard can help allies attack with increased frequency.

If you become a Rabble Rouser: Master you gain access to an even more powerful song, Falkentyne’s Fury. In this iteration of The Bard’s Tale, Falkentyne’s Fury marks all enemies with a special Falkentyne’s Mark for a few turns. If that enemy takes damage while the Mark is on them, it explodes, dealing Falkentyne’s Mark extra damage. This ability does a TON of damage, and drives you to spread the damage out across the entire enemy party before the Mark falls off, rather than focusing your damage on a single character like you normally might be inclined to do.

1a8c81a1ef715e7591c43d476f0487b8_original.gif


Falkentyne’s Mark finishing off a pesky enemy.

And lastly, if the Review Board deems you worthy, you can become a Grand Rabble Rouser. Grand Rabble Rouser grants you a suite of stat bonuses, but most importantly of all, it grants your party one bonus Opportunity point! Opportunity is probably the most sought-after upgrade in all of Bard’s Tale, as each point lets you perform an additional action each turn. If it sounds like you might want to build out an entire party of Rabble Rousers, keep in mind you can’t gain bonus Opportunity from the same skill twice, so it’s probably best to diversify your party if you’re going for an All-Bard "marching band" party build!

I hope you enjoyed this class preview. As for our next one, let's see who won our second backer poll!

The Voters Have Spoken! Our Archetype Winner Is....
Now it's time to announce the winner of our 2nd Pick An Archetype contest: The Practitioner!

The Practitioner has a special role in the party. Like the rogue, they're glass cannon power houses. Unlike the Rogue, they deal all their damage using Spell Points instead of Opportunity, which allows your Practitioner to output extra damage for your party without spending Opportunity that would otherwise be used by other adventurers. The Practitioner has 5 classes to its name: the spell-slinging AOE-focused Conjurer, the crowd-controlling Magician, the enemy-disrupting Sorcerer, and the monster-summoning Wizard; and if you master three of those four classes, you can gain access to the ultimate Practitioner class, the Archmage. In the next class breakdown we'll discuss the various ways Practitioners generate Spell Points, as well as explore the summoning mechanics of the Wizard.

Cheers,
David Rogers
Creative Director

Backer Reward Update - Of Wallpapers & Album Covers
Paul here with the latest bits of backer business, including a backer reward update! In December, we provided the first couple of backer-exclusive wallpapers, showcasing high-resolution images of our game environments. We're pleased to announce that rest of them are being uploaded right now! Those of you who backed at a level where wallpapers were included (or added them on) should receive an email containing Wallpaper Set 2 from CrowdOx when they are available, provided you have confirmed your pledge. If you haven't confirmed your pledge yet, please see here for instructions on how to do so.

In other backer reward news, we are in the process of finalizing the cover variant that we want to use for the Album Box. Brian put the question to folks on social media, and we're sharing that question with you here. Take a look at the image below and then click here to let us know which one looks best to you!


A, B, or C?


And if you're looking for confirmation that "SUBTITLE TBA" means what you think it does, the answer is "Yes!" The game, like its predecessors, has a subtitle, one that we will be sharing with you down the road.

Crowdfunding Corner
Our first crowdfunding recommendation this update has a Bard's Tale backer connection. Nightmarchers is an action RPG made by a team led by Scott Brown (aka Scorcherer), who you may remember we featured in the last update. Nightmarchers is a post-apocalpytic RPG, but the twist is that it takes place in Hawaii, a setting that offers something new to long-time fans of the genre. The campaign is in its final days, so head on over to take a look. We think you'll like what you see.




Our next recommendation is for all you original Bard's Tale trilogy fans. Many of you, like me, discovered The Bard's Tale series on Commodore computers. That's why this project, a documentary called The Commodore Story, caught our attention. The documentary is done and the crowdfunding campaign is for providing a few neat little extras that you may enjoy. If you grew up in that era and had a Commodore, this is definitely one that you should check out.






That's all for now! One last thing: the quotes next to the class names above aren't actually from the game, but are older pop culture references that came to mind when thinking about them. I'll be curious to see if anyone can identify both without having to search the internet for clues. Let me know in the comments!

Hope everyone has had a great 2018 so far! Stay tuned for next update for all manner of Wizardly discussion (and other things)!

Until Next Time,
Paul Marzagalli
Public Relations & Community Manager
@phimseto

Follow Us:
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Cross

Arcane
Joined
Oct 14, 2017
Messages
3,000
They're really going with that weird fake grid thing, huh?

The game mechanics sound beyond convoluted for what seem to be nothing more than simple damaging attacks.

None of those GIFs show the player ever facing more than two enemies at once, which doesn't exactly bode well for the encounter design either (and from the looks of it, there's very limited room to fit more enemies onto the grid).
 
Last edited:
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Hmmm... seems like they stay with the visual representation of the party looking back-and-forth... Guess we should get used to it.

On a positive note: the transparent UI makes it much more appealing and immersive than previously where the party area was in a blue color tone.
 

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