Avellion
Erudite
Yeah, still gotta play this some more to understand the mechanics. I got Hunters' Lodges where workers wander around not doing anything. Like they're looking for animals to kill except there's nothing in the area. The animals wander easily out of the zone of the Lodge and the Hunters don't seem to want to follow them too far. I ended up with animals actually in the middle of the clear area that is my town.
Fishing seems to have some secret to it. Some areas do well, others are crap.
And "Fair" climate definitely seems to make a difference on output of food over "Harsh". Harsh seems to be a bitch. Wondering how many of those who are having a cake-walk are playing Hard/Harsh? The only thing Easy/Medium/Hard seems to do is just change your starting resources.
That's standard behavior for hunters. Regardless of their behavior, though, a cabin with a single hunter will reliably produce 6-800 venison, which is all that matters in the end.
A wharf's maximum output is determined by the amount of water in its radius, but the current arguments are that having nearby housing along with open storage is a huge component of approaching that maximum.
And I'm playing on hard/harsh. Started at that from the very beginning because I'd rather fuck up, fail due to inadequate experience, and be forced to assess how I screwed up than have a game that turns out to be too easy which results in me shelving the game out of boredom.
I guess I will give fishing another shot, at least my current map has a lake. I play on harsh/hard/large/mountains. Despite the map being large I don't have a lot of places to build on because of all the mountains everywhere, so I need to take advantage of every single little tile. Just like you I just stuck to the hard difficulty settings on the beginning.