Anyone else really looking forward to this one?
Judging from the screenshots, it will use a mana bar that regenerates over time for casters and just fatigue points for battle disciplines pretty much like Avernum 6, so there is none of the annoyance of the more strict stamina limitations of Avadon.
The overmap travel aspect is back and it seems the game will have a scale similar to the first Avernum in terms of game world size, perhaps larger. I think if Vogel combines this scale with the better qualities and focus on detail of his later games like Avernum 6 and Geneforge 5, with the presentation of Avadon, this remake will be a great game.
I am hoping it will combine the size and freedom of travel of the first Avernum trilogy, the more elaborate and concentrated sandbox feel of Avernum 6 and all the intricate situations and challenges in terms of quests and locations of his later games in general, including character interaction. Plus he will probably make a deeper new approach to the Avernum setting in terms of characters, factions, the game world cultures and so on.
Looks like he will rework the spell system and battle disciplines of Avernum 6 and add more variety, keeping both Avadon and Avernum 6 in mind, this could be great.
There seem to be 3 skill trees now instead of the previous open point system, so this could be a minus, but I hope it will still provide more variety in terms of viable character development options than in Avadon. Seems there are more traits on the way as well, I hope this time those traits with a negative effect will actually be a reasonable choice for some characters to balance exp gains, or that he introduces traits with a mix of positive and negative aspects that are worth considering.
However I would really like to see Vogel add more clear cut, contextualized and directly connected C&C situations than those in Avernum 6, in that game almost all the relevant consequences were merely presented as a sort of rough average of which character’s or factions you more or less harmed or aided during the game, and only during the end sequence and with little detail.
Also I am not sure what he means on the project description in the website, that there are three major quest lines, and that you can do them all in a single playthrough.