Like all game systems, this one has flaws and exploitable points. Most notably, if a PC stacks tons and tons of points into dexterity, that character becomes very difficult to hit. Too much so. The best fix for this system is to, when a character gains a level, have two base statistics go up. The statistics that go up at any given level change, but they are assigned in a way that each statistic is generally half the character’s level. I am up in the air about whether to do this for Avadon 2, as the loss of freedom will annoy players. I suspect that the advantages of a non-broken game system will be worth it.
Vitality doesn’t make much of a difference. Actually, I don’t think that this is a flaw. I want the player to be aware that his or her characters are getting tired, without having to actually deal with the irritating development of one’s characters getting tired. However, if I had to do it all over again, I would place fewer Potions of Vitality.
The skill points are a little tight. In Avadon 2, I will give the player a few more to spend.
Other than that, I think the system actually works extremely well. Battles are tight, fast- paced, and with a pretty darn decent amount of strategy. The movement elements, like knockback abilities and foes halting movement, are absolutely key.