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- Jan 28, 2011
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http://steamcommunity.com/games/aod/announcements/detail/92673840290730579
Aug update - First ending, fixes, and improvements
4 AUGUST - VINCE
tl;dr
a LOT of fixes and improvements, you must restart Ganezzar (i.e. use a save game BEFORE you arrived to Ganezzar) to see them.
New content:
Improvements
- Two quests continuing Hector/Darganus questlines, featuring Miltiades
- The very first ending* of the game (ask Bennie to perform the ritual on you)
- Minor conversations with Varro and Athanasius after the siege
- 6 death descriptions (some assassins quests, scorpion, construct, Faelan, the breach fight)
Fixed:
- You can save after IG3 fight, increase skills, change gear, etc, before going to Maadoran.
- Improved the Ordu camp's visuals, added alchemy ingredients.
- Added a few extra options in some of the Teron encounters.
- You can explore Teron after the MG questline is over.
- You can interact with some artifacts in your inventory to identify or activate them.
- Livia got a brand new portrait.
- Improved Ganezzar's visuals
- New and improved models.
- Confirm box for dropping an item.
- Added "none" hair option for female characters
- Alchemical items' prices are now modified by their level.
- Changed Shorty's trading inventory.
- Raiders' camp CS check increased.
- Minor IG4 tweaks (combat and flow)
- Increased the price modifiers for crafted items.
- Increased material needed for repair from 0.2 to 0.5.
- Gaelius now has the Crimson Eye on him.
- Merchants start with the commercium ring.
- Added civil SP reward for giving Hamza a fake name in MG5
- Increased ingots rewards in the well.
- Vitus gives you more steel and a few sharpening stones.
- If you are affected by the "camera bug" in which you can zoom out forever, press the Center Camera button to fix it (and remember to report the issue!).
- Tweaked some Teron's compound infiltration checks and added an option to investigate the dining room if you killed the patrolling guard.
- Increased Livia's training.
- Removed the need to click on the gate to leave Ganezzar and increased the size of the trigger for players first entering the city.
- Praetors are no longer forced to see Meru right away when they arrive to the city.
- You don't have to take Meru to Al-Akia right away when you join House Crassus.
- Grifter now starts with a dagger.
- The Abyss is closed for maintenance after you arrive to Ganezzar.
- Reduced whetstone base price to 50 (from 100).
- CS Training after AG1 increased to 10.
- You are no longer forced to take the gold or return to Levir in TG4.
- Added etiquette and lore checks with Lorenza in MG4.
- Lowered the cost of higher skill levels
- Rebalanced the MG questline, more CHA and extra checks in some quests.
- Rebalanced the lore checks to use the entire 1-10 scale.
- You can now place one-handed crossbow and bolter in the belt bags.
- Broken armor lowers weight and price.
- Feint no longer selectable if you have a shield.
Combat Balance:
- Serenas taking more money than intended in HD questline.
- Loop in IG4 if you convinced Strabos to tell you what he knows.
- The first wave did not appear in IG6 if you didn't do anything at the Ordu camp.
- Inverted info for the sharpened weapons' strikes and damage.
- Siege of Ganezzar when you travel there from Caer-Tor.
- Silver tongued devil rank added incorrectly in MG2 (belongs to TG3).
- Being able to ask about poison if the mine situation was already solved.
- Trading bonuses description.
- Power armor should no longer be damaged.
- Camera issue after talking to Strabos at the end of MG6.
- Tower guards dodging instead of blocking.
- Escaping Zamedi as a thief or Daratan praetor should no longer show the Teron ending slides or end the game.
- Distracting the guards in TG3 properly sends one of your man to take care of the crossbowman.
- Crash when fighting Hagnon as IG is his tent.
- Passability in Mountain Monastery and Dead River that allowed you to "fly".
- Camera issue after passing the IG trial in Maadoran.
- Being able to join the expedition as an HA praetor twice.
- HA praetor being able to suggest going through the tunnels.
- The Ordu killing the IG triggers a proper ending.
- Proper Ganezzar state after HA taking over Ganezzar (with guards/ordu).
- Ganezzar's medicus now has dialogue.
- Loop in Meru's star chamber dialogue for praetors wanting to join him.
- Portrait issues with Decanus in the mines.
- You can report to Gaelius if Meru dies during the Al-Akia event.
- Streetwise/impersonate check with the raider leader in Aemolas village.
- Passability of siege elements in Ganezzar.
- Sneaking into the mine and activating the machines take you to Gaelius, not drop you in Maadoran.
- Being to enter the barracks after MG2.
- A wrong version of the bringer of storms is no longer sold in the exotic emporium.
- You use the robe when you disguise yourself to get the power armor.
- You can now leave Darganus' house.
- The guardian properly takes the ring in all situations.
- The game ending notes the guardian is locked inside the tower.
- If you return to the tower, the guardian will attack if you ran away with the ring.
- Livia's fight not granting SP.
- IG questline becoming MG questline in Al-Akia.
- Narrative and bugs in post Abyss Ganezzar quest.
- Slide text error in Balzaar ending.
- Commercium questline is no longer available to all in Ganezzar.
- Ganezzar traders have proper inventories
- You can no longer escape combat in Darius tomb by clicking on the sarcophagus.
- loop in the gem quest.
- You can't finish MDN AG questline and then join HA as a praetor.
- Added CS training and body count to several CS checks that were missing it.
- Workers not carrying objects when loading a save.
- Cleave critical now ignores armor.
- Meru's loremaster not appearing when he should.
- Transfer All no longer transfers unlootable items.
- scorpions having no attack and defense skills.
We hit the word limit, so you'll have to take my word for it.
Release plans:
We’re planning to release the game in October. So far we’re on track and we fixed a lot of issues in the last 2 months, as you can see. For the next 2 months we’re switching from monthly to bi-weekly updates to respond faster.
We’re planning to release the final location by the end of August. At that point the game will be content-complete. We’ll test, tweak, and polish through September and early October (so far we’ve allocated 6 weeks) and release.
Thank you for your support and don't forget to restart Ganezzar to see the changes.