Tacticular Cancer: We'll have your balls

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Decline Auction House Online: The Game (Diablo 3) is a MASSIVE decline

Discussion in 'Computer RPG Discussion' started by MetalCraze, Apr 21, 2012.

  1. Tigranes Liturgist

    Tigranes
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    Brian Fargo
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    D3 is certainly better than Torchlight 1, though I haven't kept up with TL2.
  2. Whisper Learned

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    Level 1 character:

    1) wouldnt have mana to cast Earthquake of the Heavens OR
    2) would do with very low chance
    etc

    Many possibilities not to allow from lvl 1 to cast imba skills from start. and they make sense - like in DHoU chosen god wont answer prayer for powerful effect from lowly cleric or in Aleshar casting too powerful for current lvl spell will kill mage from heart attack since he cant manage that amount of power without loss. But have also chance to succeed so its not "you are forbidden" just very risky.


    All options are certainly better then BUT THOUGH MUST or nerfing damage
  3. abija Learned

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    What makes you think those are the people that mattered especially when you declare their next games shit? I mean, Roper goes off and implements a subscription based Diablo and apparently you think it would have been better if he stayed for D3?
  4. Whisper Learned

    Whisper
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    http://us.battle.net/d3/en/forum/topic/4768577764

    "I already created macro for my keyboard, and it changes my skills within less than a second".


    This means player is not limited by 6 slots for spells, you can use fully any spell. Aka every class of same level will be Clone (save for items) of another, since spell selection will be 100% same for them (aka ALL of them) with just button press.
    So much for "customization".


    p.s. There was slogan "by gamers for gamers".

    For Blizzard it need be changed, "by marketing for retards".
  5. Black Prophet

    Black
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    Isn't there a delay if you swap a skill if you're not in town?
  6. Gord Arbiter

    Gord
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    More importantly, this might have huge possible implications for PvP.
    It's obviously bordering on cheating.
    I guess Blizzard will likely either patch that possibility away or issue some bans.
  7. Whisper Learned

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    It can be done with Nostromo, pretty sure. Which cant be even detected by Blizzard. Since Nostrom emulates succession of key or mouse presses.

    Ofc casuals wont be using Nostromo, so 99% of D3 playerbase it out, but just saying.
  8. Gord Arbiter

    Gord
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    Well, then the obvious answer is to prevent changing active skills during a fight - either limit it to towns or give long cool-down when outside town (e.g. 30s to 1 minute without any usable skill)
  9. abija Learned

    abija
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    This just means you take grasping at straws to a whole new level.
    Whenever you change a skill it gets put on a minor cooldown and if a skill is on cooldown it can't be changed (which also implies a skill with 60s cd can't be changed for 60s after use).
  10. Whisper Learned

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    Does this minor cooldown prevents using skills in few seconds?

    Are there many skills on 60 sec cd?
  11. Semper Learned

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    not entering the debate again, but this macro just skips the ui, the clicking process of changing skills. the cd still applies... you should really try to understand what you read, even more so before posting. don't give into your blind hatred :D
  12. CSM Learned

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    This means you didn't even bother playing the beta and don't have a fucking clue what you're talking about.
  13. Jaesun Fabulous Moderator Patron

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    This thread has a butthurt rating of 11/10
  14. Black Prophet

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    Give me all your butthurt.
  15. Mangoose Cipher

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    Yes.
  16. Black Prophet

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    And the cooldown increases with the difficulty AFAIK.
  17. Average Manatee Prophet

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    Arbitrarily changing game mechanics based on difficulty is a sign of a poor designer. Not that D2 didn't suffer from this.
  18. ScottishMartialArts Erudite

    ScottishMartialArts
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    Would you mind defending that claim a bit? I've always thought difficulty levels that change the gameplay mechanics and encounter design were far better than simple enemy HP/damage buffs.
  19. Black Prophet

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    Good to know, boar.
  20. joeydohn Learned

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    100% agreed, while increasing HP/damage is probably required for higher difficulties in most games if that's the only change then I find it quite boring. Oblivion did that and it was terrible, turning up the difficulty just made every enemy a damage sponge and playing at high levels was tranquillizing. Neverwinter Nights (and I assume other DnD based games) did it nice with higher difficulties changing lots of mechanics like friendly fire being enabled for aoe spells. In Deus Ex Human Revolution on the top setting alerted enemies alert nearby allies making it harder to escape if you're caught. I did like playing Ys: The Ark of Napishtim on hard though where bosses were huge damage sponges that could kill you in a few hits.
  21. Oriebam Formerly M4AE1BR0-something

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    as in, they guess where you are?
  22. Average Manatee Prophet

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    Key word is "arbitrarily". Giving enemies new skills, better intelligence, etc is good. Taking away abilities from players is just stupid. There's no reason characters should be suddenly unable to change skills in D3 just as there was no reason for characters in D2 to suddenly develop a critical weakness to elemental abilities. It would be like a DM in D&D saying that to make the game harder you aren't allowed to use a 5-foot step any more.
  23. joeydohn Learned

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    As in if one catches a glimpse of you (or hears you open something, your footsteps, walking into boxes etc.) he'll tell his allies that are within earshot and all of them will do a sweep of the immediate area. If you're properly seen it will put enemies into a "Hostile" mode rather than "Alerted" and they will actively be looking for you, I'm not sure if this has a time limit like Alerted but in places where that happened to me there wasn't somewhere to hide where they couldn't access.

    If you're playing stealthily on "Give me Deus Ex" difficulty you really don't want to alert enemies since a single shotgun at close-medium range, a good shot from a sniper, a couple of rounds from anything above an SMG and obviously a headshot from anything, this is with the 15% damage reduction (1st out of 3 physically damage reduction augs).
  24. Oriebam Formerly M4AE1BR0-something

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    not really, even on give me deus ex it's still easy to popamole your way through the game

    ( I am not making nor defending no point )
  25. joeydohn Learned

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    Yeah, you can but if you wanted to do that you might as well play Gears of War or Popamole of Duty 2012: Moledern Warfare: Prone Edition.

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