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KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Will you back?

  • I will consider it!

    Votes: 39 54.9%
  • No! I would never!..

    Votes: 9 12.7%
  • kingcomrade

    Votes: 23 32.4%

  • Total voters
    71
  • Poll closed .

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,201
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
So yesterday I managed to get my character to bang two girls in Krasnoznamenny. I found the whole situation hilarious and it reminded me slightly of Leisure Suit Larry (with the "censorship" and the funny music, and not using a condom awarding 69 xp vs. 27 xp with).
Atomboy you cheeky bastard
 

SausageInYourFace

Angelic Reinforcement
Patron
Joined
Dec 28, 2013
Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
not using a condom awarding 69 xp vs. 27 xp with

Realism would dictate that the process of finding the right moment to actually grab a condom, unpacking it, maintaining an erection as well as mainting the eroticism of the situation and your own dignity, and then finally correctly putting the the thing on your little Drog is of much higher complexity than 'just sticking it in' and should therefore reward more xp rather than less.
crazyrobot.gif
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,551
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Announcement 0.8
5 AUGUSTI - ATOMTEAM
2d834f8041a3fb9b79628d2600f9134964ba3b4f.jpg

Hello, friends!
Work is going according to plan. We have managed to create a whole lot of new content, some of it - inspired by your very own recommendations. In this thread, we will announce the major changes that will come to the game later this month.

- Many new characters and quests - from a peaceful project, where you help an aspiring writer publish his works, to a series of battles with the future of the Wasteland at stake! New quests will not only add hours to gameplay, but will also reward you with unique new items.
- Grenades now have much more tactical uses. You will get to see the damage radius, as well as throw the grenade on an empty square, for example to hit more opponents, or make a chain explosion by targeting a flammable piece of terrain.
- A unique new follower for your party!
- Doors now can be forced with a melee attack.
- A new perk tree, filled with special abilities your character gets to pick for himself and his team mates during the game.
- We are adding shields - a piece of equipment with unique mechanics, that will add to your frontal and sideways defence.
- New random encounters you can get into while walking the world map.
- Your actions in Peregon now have consequences.
- New melee weapon recipes for crafting!
- New cinematic!
- We got a SpeedTree licence, that will help us liven up the world by making plant life better. The first results are available on a new map we added.
- Lots of bugs fixed, including the disappearing body under objects bug the community found.
- Also, we would like to give a shout out to the new Atom Wiki run by the fans of our game. Finding this place on the web was a huge surprise. Thanks a lot, guys! http://atom-rpg.wikia.com/
As you can see, we have a lot of updates this time. So much so, we even passed on the idea of making a shiny new video announcement about the changes. We hope that the screenshots we took would be enough for the time being. And now, it’s time to get back to work. Thanks you for sticking with us, friends!
Bye!

ab5a819f28df8d020bd503ff3687771126f19f1a.jpg

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598115a18f3d588191e5cd22db3cb11c3b60a4cb.jpg

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Sloul

Savant
Joined
Mar 26, 2016
Messages
269
I just reinstalled ATOM and noticed that there are now 2 Distinctions that we can pick up during character creation.
That's pretty neat. What's less is lack of thought put into them.

The way I see it, there are too schools of Perks:
- Wasteland 2 perks:
+1% in plurp but diminish your glurp by 1%.
Pretty forgetable perk design .

And there are the Fallout perks:
You are fast, it takes you one less action point to shoot, but you can't aim.
BAM.
GIFTED: You get +1 to your attributes, but you have less points to spend on your skills.
BAM.



Sadly, ATOM perks fall into the school of Wasteland 2 perks.
For instance: Martial artist
You get +15% unarmed
and +15% melee
But -5 armor class.
So basically, every player that wants a fighter (whatever kind of fighter) will never pick this (otherwise possibly brain damage).
+15% in whatever skill is easy to grab, and less important in melee than range, because easier to get a good hitting score.
The 5 armor class penalty is like the hugest thing going on in term of ATOM perks.
And it doesn't help that the % bonus is applied to both melee and unarmed, while, as a player you'll either pick melee or unarmed.



I wish, the dev could brainstorm funnier Distinctions.
Distinctions that add value to the game. Something that makes player want to play 'this' character or reroll into 'that' character.

I brought up the idea of a 'Master of propaganda' perk in another thread.
There are certainly a couple missions where some specific dialogue lines or actions could be created for that.
That would instantly make the game so cool.

I still think that rp-ing a sort of chemist from the army would also be cool.
Think some sort of Mr. White in the world of ATOM.
You could make specific, very cool craftable toys, alcohol, etc.

And yes, Martial artist, is a pretty neat idea. But the dude should simply have access to specific moves and that's it. Wether people want to rp and pistol/melee/unarmed martial artist is up to them.




I wish good luck to the team and success to the game.


p.s: I still find the combat pretty bland and non interesting.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,549
I just reinstalled ATOM and noticed that there are now 2 Distinctions that we can pick up during character creation.
That's pretty neat. What's less is lack of thought put into them.

The way I see it, there are too schools of Perks:
- Wasteland 2 perks:
+1% in plurp but diminish your glurp by 1%.
Pretty forgetable perk design .

And there are the Fallout perks:
You are fast, it takes you one less action point to shoot, but you can't aim.
BAM.
GIFTED: You get +1 to your attributes, but you have less points to spend on your skills.
BAM.



Sadly, ATOM perks fall into the school of Wasteland 2 perks.
For instance: Martial artist
You get +15% unarmed
and +15% melee
But -5 armor class.
So basically, every player that wants a fighter (whatever kind of fighter) will never pick this (otherwise possibly brain damage).
+15% in whatever skill is easy to grab, and less important in melee than range, because easier to get a good hitting score.
The 5 armor class penalty is like the hugest thing going on in term of ATOM perks.
And it doesn't help that the % bonus is applied to both melee and unarmed, while, as a player you'll either pick melee or unarmed.



I wish, the dev could brainstorm funnier Distinctions.
Distinctions that add value to the game. Something that makes player want to play 'this' character or reroll into 'that' character.

I brought up the idea of a 'Master of propaganda' perk in another thread.
There are certainly a couple missions where some specific dialogue lines or actions could be created for that.
That would instantly make the game so cool.

I still think that rp-ing a sort of chemist from the army would also be cool.
Think some sort of Mr. White in the world of ATOM.
You could make specific, very cool craftable toys, alcohol, etc.

And yes, Martial artist, is a pretty neat idea. But the dude should simply have access to specific moves and that's it. Wether people want to rp and pistol/melee/unarmed martial artist is up to them.




I wish good luck to the team and success to the game.


p.s: I still find the combat pretty bland and non interesting.
. Fast Shot and Gifted are Fallout traits, not perks. Perks in Fallout do not have draw backs.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
The best Perks in the Fallout series where the ones from the original Fallout and the ones from New Vegas; they were not “binary” in the sense that they took something directly opposed to something else and actually added something fun to make the gameplay instead of beign cheats or gimmicks
 
Last edited:

Atomboy

Atom Team
Developer
Joined
Oct 1, 2016
Messages
717
GOOD LORD, WHAT A MONTH!

I have finally done everything I needed to do for today's grand update, so now it's the time to answer your posts one by one, before I land the great news!


So yesterday I managed to get my character to bang two girls in Krasnoznamenny. I found the whole situation hilarious and it reminded me slightly of Leisure Suit Larry (with the "censorship" and the funny music, and not using a condom awarding 69 xp vs. 27 xp with).

Just you wait! The next next update will bring even more sexy times. This one is kind of sterile, sex-wise.

Abu Antar yet again thank you so much for updating this post when we are to busy to do so!!! You're a gem!

I have a feeling, that red outline is a bit too thick on screenshots.
But that way they know you really mean business!

So when is it due?

e: update 0.8
In an hour or so!!! I'm here right before posting it finally!

Looks like Jack Packard from Red Letter Media.

Called it. Actually the picture is Jack, he even wears the same exact sweater in the game as in the pic that you posted.

Now how did this happen?
Well, when he has the time, I always ask our artist to... vaguely base his new (completely original do not steal) portrait on someone I like on the internet. And that time the character who needed the portrait didn't fit Rich Evans' description... Thus, we got what we got.

I just reinstalled ATOM and noticed that there are now 2 Distinctions that we can pick up during character creation.
That's pretty neat. What's less is lack of thought put into them.

The way I see it, there are too schools of Perks:
- Wasteland 2 perks:
+1% in plurp but diminish your glurp by 1%.
Pretty forgetable perk design .

And there are the Fallout perks:
You are fast, it takes you one less action point to shoot, but you can't aim.
BAM.
GIFTED: You get +1 to your attributes, but you have less points to spend on your skills.
BAM.



Sadly, ATOM perks fall into the school of Wasteland 2 perks.
For instance: Martial artist
You get +15% unarmed
and +15% melee
But -5 armor class.
So basically, every player that wants a fighter (whatever kind of fighter) will never pick this (otherwise possibly brain damage).
+15% in whatever skill is easy to grab, and less important in melee than range, because easier to get a good hitting score.
The 5 armor class penalty is like the hugest thing going on in term of ATOM perks.
And it doesn't help that the % bonus is applied to both melee and unarmed, while, as a player you'll either pick melee or unarmed.



I wish, the dev could brainstorm funnier Distinctions.
Distinctions that add value to the game. Something that makes player want to play 'this' character or reroll into 'that' character.

I brought up the idea of a 'Master of propaganda' perk in another thread.
There are certainly a couple missions where some specific dialogue lines or actions could be created for that.
That would instantly make the game so cool.

I still think that rp-ing a sort of chemist from the army would also be cool.
Think some sort of Mr. White in the world of ATOM.
You could make specific, very cool craftable toys, alcohol, etc.

And yes, Martial artist, is a pretty neat idea. But the dude should simply have access to specific moves and that's it. Wether people want to rp and pistol/melee/unarmed martial artist is up to them.




I wish good luck to the team and success to the game.


p.s: I still find the combat pretty bland and non interesting.

Hey there! Adding this new skill system was pretty much an experiment, this is why we used pretty bland skills with good looking round numbers at least at first so it'd be easier to play with them and tweek them as we go. The bad sides aren't there because we already have traits on char startup. Sex-related and quirky skills might come into play in a couple of months or so! And combat-wise, we're improving! I think you'll find it much better already, if you compare it with what we had begun with :D Like, grenade tactics we just added! For my throwing specialist, it's a lifesaving new mechanic!


So ugly and cheap looking.
Just use a list.

Well, that was a tough pick, but we settled on this blob of a tree, since one skill sometimes depends on another. And there will be even more branching paths in time. Sooo... Pretty hard to demonstrate that with a list!!

The best Perks in the Fallout series where the ones from the original Fallout and the ones from New Vegas; they were not “binary” in the sense that they took something directly opposed to something else and actually added something fun to make the gameplay instead of beign cheats or gimmicks
We have those too, but currently only on startup!


THANKS FOR WRITING GUYS!!!
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
This looks cool as hell men. I will be following this closely for NMA. Keep up the good work.

I am really loving that dog companion.
 

Atomboy

Atom Team
Developer
Joined
Oct 1, 2016
Messages
717
This looks cool as hell men. I will be following this closely for NMA. Keep up the good work.

I am really loving that dog companion.
We love him too! Especially when you put all the silly hats, bells and whistles on him! I'll maybe even give him a Companion Quest before we're done.
 

Atomboy

Atom Team
Developer
Joined
Oct 1, 2016
Messages
717
YES! WE'VE DONE IT! THE BUILD IS UP!
HERE'S A BLATANT COPYPASTE FROM OUR STEAM ACCOUNT!!!



Hello, friends!

Atom Team is online with many great news. The last month was really good for development, and now you get to experience what we were making for all this time. We really hope these results will be to your liking.

In this major update, we continued to liven up Krasnoznamenny and Peregon with new NPCs and quests. We also listened to you, our dear, dear player base. You wished for an ability to leave your followers near your personal bunker. It is now possible.

You know what else is possible? Playing a true villain. Sure, you always had a chance to insult a sweet old lady, or punch a grieving father in the throat. But now, you will be able to turn the Wasteland into dust, by siding with a certain edgy new faction of freaks and weirdos from up north. Remember to save into a new slot before doing so… We promise to make the game completable with this option turned on, but before that happens it can get pretty boring walking the charred earth... On the other hand, you’ll get a lovely new follower if you join… the dark side!

a45927430cd3c721851490699fe32761cb423f5d.png


But the real difference made concerns our gameplay mechanics. This part of our work really earned this update it’s name “The Global Update”. The whole system of roleplaying mechanics will grow double or even triple the moment you update. You will get tons of new skills to choose from, for yourself and your partners, including the dog.

Speaking of the dog, Dzhulbars will now get armor, pouches, leashes and even helmets he always dreamed of! Tune your mutt as you please, by giving him certain items and special skills.

This update will also add many new items, from beets to shields which have their own unique set of mechanics in battle.

Hand to hand and melee characters will no longer feel left out and weak, thanks to the new craftable weapons and skills you may choose on level-up.

And you will always have an ability to solidify your name as the Fist of the Central Wastes by working out with a barbell we created inside your bunker! Just don’t try to jump it…

In other words, the work we made was really huge. So huge, in fact, that it’s not completely finished. While you will get to play with everything mentioned above, a small segment of new dialogues and the books are still not translated completely. Some portraits are also still unfinished. But that will be fixed in a few days or so, we promise! We’re really sorry it has come to this yet again :(

bf40acbef768cc277bc9f28f25652fead4c13851.jpg


Now, for the full changelog:
- New video briefing segment
- Skill tree
- 36+ NPCs, most have quests on them.
- 20 new quests
- Better graphics v/ SpeedTree™ system
- Earn a fair buck travelling the caravans
- More craftable weapons
- Shields
- Improved Melee and HtH.
- Beets, onions, cheeses and more!..
- Dog Armor
- New location Fogelevka village (in dev)
- New location Old Scrapyard
- New follower
- Strippers!
- Ten new books
- Yashin’s quest has a conclusion
- A way to Die for the God-Emperor!
- Throw grenades anywhere you want in the throw radius
- Exploding terrain, watch out for red barrels!
- An ability to leave your followers near the bunker
- A gym
- Knocking down doors with melee
- Many more little things and tweaks!

We really, really hope you enjoy! Let there be ATOM!

As for us, we’re off to make a new update, which will seem especially great for those of you who follow the main quest line, wish for new locations and more sexy times for the main character…

Thank you so much for sticking with us.


END QUOTE

And since I wrote that update text all by myself I don't even have anything fun to add. Just maybe in case you missed it - yes, we'll have beets now, and an onion, you get to throw money at a stripper, murder that guy who robbed you in the beginning of the game
Also there's an amulet from MM6, and a reference to some game, and an old English tv series and a song i think and there's a reference to warhammer, you get a chainsword maybe? and anime-level villains.
probably that's it, at least i'm dry
really really big update people
see you all again in one and a half months or so!
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
269
Heii there, i am in the middle of my new playthrough (that would be the 3rd).
Ill probably come back for more reports.

But just to be clear about the traits/perks design philosophy I discussed in my last message; My statement wasn't about perks/traits being cool for adding and removing something from a character.
I was simply saying that Fallout perks/traits made a notable difference in character development (Regardless is they are traits or perks).
As a note, I was making a comparison between Fallout starting perks (a.k.a. 'traits'), ATOM RPG starting perks (a.k.a. distinctions) and Wasteland starting perks (a.k.a 'poop').
They all work the same, giving bonus to PC and taking something else.

Now, if we were to discuss Bonus and Malus perks design within RPG, I would vouch for a system like Master of Orion, Master of Magic, Neo Scavenger etc.
Which means: there would be a pool of points during character creation which would allow to pick perks.
Positive perks would remove points from that pool, while negative perks would add points to that pool.

I am not expressly suggesting this system for ATOM RPG, as I think, it might be something too heavy to work on at this stage of development.
I am also, in all honesty, a bit skeptical about the team capacity at brainstorming cool and somewhat balanced things.
Again, I might be hard in my judgement, considering this is a pre-release, but... nothing tells me at this point that the team is capable of doing it.




Just to review quickly my latest observations on the game:
- The game is quite harder than at its beginning, mostly because good weapons are hard to find now and ammunition seem scarce.
- I am having a real issue with NPC (possibly cultists) attacking everybody without armors and weapons, 5 of them assaulted a Fort and they were equipped with 'Brick', 'Broken Bottle', wtf? Are they on a suicide mission?
If you want to give us the impression that those guys are numerous, then, instead of throwing 5 of them without weapons armors, throw 10 of them, an give them crude weapons and armors (knives, shields, spears, swords, bows etc.). Then it would work. Because now, it just completely breaks immersion, they could as well assault people all naked.
- I was puzzled as to how to heal my followers (i found out that resting might be the best thing), but i am still a bit annoyed that I can't eat with them while taking camp, it's just my dude eating his meat alone while those guys stand around like androids.
- I really liked the cutscene involving Hexegon, it was really nothing big, but it worked on me.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
So you are not confident in the Atom team abilities to “fix” the game to YOUR liking and yet this is your 3 playthrough... some Celerity shit right here I think
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
269
I think you don't have the full picture, but I guess you're the kind of person who only think binary. I was refering to the perk design.
I can see the strengths or ATOM and its weakness, and among its weakness, some design decisions which seem to be consistent since its first playable version.
 

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