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Assassin's Creed Origins - it's an RPG now

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
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Not Europe
Does adding all these "rpg elements" actually make the game better than say putting this much effort to making ass creed a proper stealth-action title?
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,944
Does adding all these "rpg elements" actually make the game better than say putting this much effort to making ass creed a proper stealth-action title?
Nope but it sells more,and that is important for aaa games.
Casuals love buying into mechanics that aren't complicated but sound complicated.
 

Jarmaro

Liturgist
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Dec 31, 2016
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Lair of Despair
Does adding all these "rpg elements" actually make the game better than say putting this much effort to making ass creed a proper stealth-action title?
Game is superior to Syndicate, that's for sure. Also, for what I've seen open world is much better, not only repeatable things, but secrets, puzzles and world looks very good.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Does adding all these "rpg elements" actually make the game better than say putting this much effort to making ass creed a proper stealth-action title?
Nope but it sells more,and that is important for aaa games.
Casuals love buying into mechanics that aren't complicated but sound complicated.
Everybody likes the feeling he is doing something complicated, while doing something simple.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Does it have a lot of SJW?

Normally I don't like too much GD in GRPG, but since you are asking for a second time:

I don't play truffle hog for SJW content, unless the publisher/developer invite me to do so with their pre-release communication or in your face preaching in game, which isn't the case with Origins.

Ignoring their ever more inclusive disclaimer (now including different gender identities), the game is contemporary standard fare so far, which of course gives women a prominent and active role. (Historically, women in Egypt had more rights than in other ancient cultures, but the game's more Hollywood than history book anyway.)

Maybe they will thematize Khnumhotep and Niankhkhnum - with the usual modern rather than historic lens. Though if this story was in, I suspect we'd have heard about it already either in GD or in the progressive games press.

The protagonist is ok, I'll have to wait for the female second protagonist, which some reviews seem to find more interesting, to compare them.

If you are interested, the game casually features topless women.
 
Joined
Apr 3, 2006
Messages
1,386
Does it have a lot of SJW?
If you are interested, the game casually features topless women.
I suspect that could be a bug, but given that they've really pert boobs I prefer to think of it as a feature. I was killed by a passing patrol while distracted by the well rendered assets of a quest giver and when the game reloaded she was fully clothed.

I've completed 30 missions and I haven't noticed the game pushing any particular agenda. I guess if people dig hard enough they'll find something that'll offend them. On one mission Bayek chides a priest who has being helping the downtrodden "You're here to serve the Gods, not the people" so that's socialists and fedora tippers triggered. If anything, Bayek is a respectful, family-orientated man who honors the gods and traditions of his people, so if there's an SJW on the planet capable of looking past the fact Bayek is brown they'd recognize the sneaky conservative agenda Ubisoft is pushing. There'd be a thread on Neo-Gaf right now explaining how Trump and GamerGate ruined Assassins Creed.

From what I've played, you're in the role of an ancient Egyptian paladin, riding around helping people and killing things. It's actually really old-fashioned in it's storytelling, like some cheesy '80s adventure TV show. You're playing Knight Rider except K.I.T.T. is a camel and Devon Miles is an eagle.
 

vonAchdorf

Arcane
Joined
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Messages
13,465
I suspect that could be a bug, but given that they've really pert boobs I prefer to think of it as a feature. I was killed by a passing patrol while distracted by the well rendered assets of a quest giver and when the game reloaded she was fully clothed.

I hope it's a feature - not because they look nice, but because it would be historically correct. And it's Rated M, PEGI 18 ("Graphic sexual activity showing genitalia"), (USK 16 in Germany :D)), so they could leave it in.

I've completed 30 missions and I haven't noticed the game pushing any particular agenda. I guess if people dig hard enough they'll find something that'll offend them. On one mission Bayek chides a priest who has being helping the downtrodden "You're here to serve the Gods, not the people" so that's socialists and fedora tippers triggered. If anything, Bayek is a respectful, family-orientated man who honors the gods and traditions of his people, so if there's an SJW on the planet capable of looking past the fact Bayek is brown they'd recognize the sneaky conservative agenda Ubisoft is pushing. There'd be a thread on Neo-Gaf right now explaining how Trump and GamerGate ruined Assassins Creed.

From what I've played, you're in the role of an ancient Egyptian paladin, riding around helping people and killing things. It's actually really old-fashioned in it's storytelling, like some cheesy '80s adventure TV show. You're playing Knight Rider except K.I.T.T. is a camel and Devon Miles is an eagle.

Those are my initial impressions as well. A (mainstream) reviewer said he's too much of a goody two-shoes and his wife is more interesting, but I haven't played that far. I just hope he gets rid of his un-Egyptian beard soon. The family flashback scenes have been very mainstream so far.

The marketing is pretty crazy and the RPG elements only help with it.

You can get in-game stuff from pre-order, Twitch, Ubi Club, Monster Energy cans, Monster Energy 4packs. And that's probably not even all.
 
Joined
Apr 3, 2006
Messages
1,386
I just hope he gets rid of his un-Egyptian beard soon.
I spent quite a while wearing the cat's head helmet just to cover up his stupid hair, but at a certain point in the story his wife shaves his head and beard. I guess this proves conclusively that AC:O isn't an RPG, because real hardcore GOTY RPGs feature multiple hair-style and beard options.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,083
Location
Bulgaria
Does it have a lot of SJW?
If you are interested, the game casually features topless women.
I suspect that could be a bug, but given that they've really pert boobs I prefer to think of it as a feature. I was killed by a passing patrol while distracted by the well rendered assets of a quest giver and when the game reloaded she was fully clothed.

I've completed 30 missions and I haven't noticed the game pushing any particular agenda. I guess if people dig hard enough they'll find something that'll offend them. On one mission Bayek chides a priest who has being helping the downtrodden "You're here to serve the Gods, not the people" so that's socialists and fedora tippers triggered. If anything, Bayek is a respectful, family-orientated man who honors the gods and traditions of his people, so if there's an SJW on the planet capable of looking past the fact Bayek is brown they'd recognize the sneaky conservative agenda Ubisoft is pushing. There'd be a thread on Neo-Gaf right now explaining how Trump and GamerGate ruined Assassins Creed.

From what I've played, you're in the role of an ancient Egyptian paladin, riding around helping people and killing things. It's actually really old-fashioned in it's storytelling, like some cheesy '80s adventure TV show. You're playing Knight Rider except K.I.T.T. is a camel and Devon Miles is an eagle.
Ok,thanks mate. May download it if i get bored enough to play as unrealistic black Egyptian. The rest of the shit feels ok from what i read. It seems that the game is not SJW trash like wolfi,and it seems that it is doing better. Also is Caesar the evil nazi?
 
Joined
Apr 3, 2006
Messages
1,386
Also is Caesar the evil nazi?
I haven't met Caesar yet. The game starts in 49 BC, so it'll need to jump forward a year for Caesar to show up. I did met Cleopatra though. She's a skank. My money is on them both being portrayed as self-serving and power hungry with straight-laced Bayek turning against them at some point. The storytelling has been very conventional in this game. It's almost as if it's trying to stay as middle-of-the-road as possible.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,083
Location
Bulgaria
I take it that i will stick to this for my Egypt needs.
screenshot-cleopatra-game-building-game.jpg
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
I just hope he gets rid of his un-Egyptian beard soon.

I spent quite a while wearing the cat's head helmet just to cover up his stupid hair, but at a certain point in the story his wife shaves his head and beard. I guess this proves conclusively that AC:O isn't an RPG, because real hardcore GOTY RPGs feature multiple hair-style and beard options.

I don't even have the Sekhmet outfit yet - some stupid assassination quest lead me to Alexandria too quickly. I must say, the game grows on me, despite all my previous observations still being valid. I like the attention to detail - like that you sound differently if you wear a hood and such things. They also scattered higher level content in the earlier regions so you have at least some reason to come back.
The day night cycles, while not extremely detailed, are a nice touch, when you can sneak in camps where some of the the soldiers (and the captain) are asleep. Stores seem to be open 24/7 though. But quest givers wander about.

When the priest offered a guided tour of the temple, I was hoping for some explanation of the various rooms and worship, like in the good old times, when games taught people something, but the story quickly took a different turn and nothing was learned.

Exploration is better than in the previous games, where you just ran from collectible to collectible. I also like the quest compass better than TW3's minimap. The reduced number and importance of synchronization points is appreciated.
 
Last edited:
Joined
Apr 3, 2006
Messages
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The day night cycles, while not extremely detailed, are a nice touch, when you can sneak in camps where some of the the soldiers (and the captain) are asleep. Stores seem to be open 24/7 though. But quest givers wander about.
There are some good simulationist elements and emergent behavior. Like mounted guard patrols actually do patrol: they go from place to place along their routes, dismount, inspect the location on foot, and then remount. They caught me out a few time by arriving back at their home fort while I was strolling around in the open, spattered in blood and trying to look innocent. Once I was being chased by two guards in a patrol boat. I set it ablaze with a fire arrow and watched it slowly sink as some nearby crocodiles closed in on the poor sods. Another time a mission had me chasing a horse thief, but a passing mounted patrol killed the thief for me and all I had to do was saunter over and mount the horse. Easiest shitty chase mission ever. My favorite moment was clambering up the mast of my rapidly sinking boat while aiming an arrow at the gaping mouth of an enraged hippo and muttering to myself "smile you son of a bitch". None of that stuff was mission scripting. It was all just sandbox behavior.

The overall package is much better than I expected even if it's still an AC game at it's core with many of the same old problems.
 

Infinitron

I post news
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Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The day night cycles, while not extremely detailed, are a nice touch, when you can sneak in camps where some of the the soldiers (and the captain) are asleep. Stores seem to be open 24/7 though. But quest givers wander about.
There are some good simulationist elements and emergent behavior. Like mounted guard patrols actually do patrol: they go from place to place along their routes, dismount, inspect the location on foot, and then remount. They caught me out a few time by arriving back at their home fort while I was strolling around in the open, spattered in blood and trying to look innocent. Once I was being chased by two guards in a patrol boat. I set it ablaze with a fire arrow and watched it slowly sink as some nearby crocodiles closed in on the poor sods. Another time a mission had me chasing a horse thief, but a passing mounted patrol killed the thief for me and all I had to do was saunter over and mount the horse. Easiest shitty chase mission ever. My favorite moment was clambering up the mast of my rapidly sinking boat while aiming an arrow at the gaping mouth of an enraged hippo and muttering to myself "smile you son of a bitch". None of that stuff was mission scripting. It was all just sandbox behavior.

The overall package is much better than I expected even if it's still an AC game at it's core with many of the same old problems.

RPGOTY 2017

(Hey, it's the closest thing to Witcher 3 this year, right?)
 

luj1

You're all shills
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Jan 2, 2016
Messages
12,869
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Eastern block
ASSassins Creed was always populist garbage. Adding RPG mechanics = like spraying perfume onto a pig
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Witcher 3 is closer to an RPG than this, but being close to Witcher 3 does not make you much closer to an RPG.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.eurogamer.net/articles/2...ins-sales-roughly-on-par-with-2015s-syndicate

Assassin's Creed Origins has taken the UK chart top spot with physical sales roughly equal to that of Assassin's Creed Syndicate.

Physical sales on PlayStation 4 and Xbox One were just a few copies lower than Syndicate's equivalent total back in 2015, although the rise of digital sales since then will likely push Origins' overall result comfortably higher.

(UK numbers company Chart-Track does not count digital console or PC sales.)

Still, Syndicate marked a low sales point in the Assassin's Creed franchise, so coming in at around the same total is not too much cause for celebration. Syndicate was the lowest-selling in the series except for 2014's Rogue, which was designed as a game for last-gen consoles and released alongside 2014's other AC game, Unity.
 
Joined
Apr 3, 2006
Messages
1,386
RPGOTY 2017

(Hey, it's the closest thing to Witcher 3 this year, right?)
Well given that there wasn't a Grand Theft Auto release this year, it's the closet thing. I was willing to give it some sort of participation award as an aRPG lite for the first dozen levels or so, there was a sense of character progression, but after that the mechanics fall to pieces. The Diablo loot treadmill becomes irrelevant after obtaining legendary gear, and the enemy levels become binary: either it's a red skull or it isn't. It's a straight up action game at that point with the red skulls acting as a gating device. You could move this thread to the CD Projekt subform General Gaming forum with the other popamole topics.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
1,996
So much handwringing about whether it is RPG or not. Does it have choices and consequences, branching narrative, multiple endings reflecting player actions?
Yes? RPG.
No? Not RPG.
 

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