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Assassin's Creed Origins - it's an RPG now

Martius

Liturgist
Joined
Nov 24, 2013
Messages
1,058
Only AssCreeds worthy playing are the second and the fourth one, somehow someone at Ubisoft briefly escaped the borg assimilation process long enough for those two titles.
I hear that from a lot of people (alongside my friend which is not big fan of series but likes to play it sometimes) so I decided to try it myself. There is some little progress but at best I would say even these two are just slighty less boring than first game which nearly put me to sleep.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,196
It's kinda hard to rank them because a lot of them are "more of the same." Do you rank based on the enjoyment of the core formula, or on innovation? So much of your enjoyment of one game can depend on whether you played the previous one(s) and got tired of the formula (or not). Also how much time you let elapse before you play the next game (which effects how much you get that "itch" to play an Ass Creed game).
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
well lets say by which one does the formula the best and has the best mechanics moving forward.
It's a little weird how boring Ass Creed 1 is but 2 was a huge improvement in that regard.
 

darthaegis

Cipher
Joined
Dec 27, 2014
Messages
402
You rank brotherhood that high? Something about it was off compared to Ass Creed 2, the combat was definitely easier and added that instant kill thing.
It was a few years back, and I have fonder memories of it. Probably liked Rome better than Venice and Florence. But yeah, it added the "QTE but not QTE" combat.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Confirmed - no new Asscreed in 2016: http://blog.ubi.com/a-message-from-the-assassins-creed-team/

A MESSAGE FROM THE ASSASSIN’S CREED TEAM

ac_logo_lkxy0p_c_header.jpg


It’s an exciting time for Assassin’s Creed.

We’re only a few months removed from the debut of Jacob and Evie Frye, the stars of Assassin’s Creed Syndicate. We’re proud of the talented team in Quebec City, and all of our studios around that world that took part in bringing the Victorian London adventures of our twin Assassins to life. We truly hope you enjoy playing Assassin’s Creed Syndicate as much as our studios enjoyed making it.

Also, we recently unveiled the first images of Academy Award nominee Michael Fassbender in action as our lead Assassin in the upcoming Assassin’s Creed movie that hits theaters on December 21, 2016. Having already visited the set, we can’t begin to describe how surreal and exciting it is to walk the real-world halls of Abstergo, or see the intricate replicas of Assassin weaponry. We have an outstanding cast and crew that want to honor the rich lore of Assassin’s Creed and bring a fresh perspective to the ongoing battle between Assassins and Templars that’s fit for the big screen.

This year, we also are stepping back and re-examining the Assassin’s Creed franchise. As a result, we’ve decided that there will not be a new Assassin’s Creed game in 2016. Since the release of Assassin’s Creed Unity, we’ve learned a lot based on your feedback. We’ve also updated our development processes and recommitted to making Assassin’s Creed a premier open-world franchise. We’re taking this year to evolve the game mechanics and to make sure we’re delivering on the promise of Assassin’s Creed offering unique and memorable gameplay experiences that make history everyone’s playground.

We’ll have more to share on all of the above soon. In the meantime, we want to say thank you to our millions of fans around the world for your continued support.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
Ass Creed Egypt could be fun, there are plenty of both preserved as ruined historical sites that could be pretty fun to parkour in but I tought Ass Creed Industrial Revolution could be fun too, the Ubisoft touch still managed to make it boring. Ubisoft needs two things ASAP:

1) Stop being so fucking serious and pretentious all the time when you are afraid of taking your story into relevant territory, Bland + Inconsequential is ruining the Ass Creed series. Guess people like Ezio so much because on AC 2, he was just some dude after adventure and revenge and there wasn't any attempt of "political" commentary, Ubisoft "political" commentary is a shallow and tame leftie mainstream opinion that its cowardy can be read right when the game starts with the whole "It was a multi ethinic group that made this game guise, please don't hate us!". Same way there won't be dinos on Far Cry primal for "historical accuracy" (more like Ubisoft being cheap and don't wanting to make the assets), with the way Ubisoft likes things boring, I will bet this whole historical accuracy won't bring anything interesting for Far Cry primal.

2) Get this assassins and Templars stuff to the back ,make it dig its own grave and shoot it on the back of its head to end its suffering already. Nobody fucking cares at this point and you are destroying your plots trying to shoehorn this BS on every single game. Make you play as some archeologist living on the times of nazi Germany and trying to recover a dangerous artifact before the nazis have it. Great, now make this archeologist be some parkour especialist and there you are, I want to play as fucking parkour indiana Jones and explore the Egyptian pyramids and other nice historical sites not some Ubisoftian egyptian butthurt slave fighting against Templar oppression and liberating districts on Thebes from templar rule with Ramses II being your bro and giving you free upgrades... ZZZZZZZZZZZZZZZZ.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I don't really understand why they can't release an AssCreed game this year while still working on a revamp for next year. Don't they have a million teams or so at Ubisoft?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Assassin's Creed may not ever return to being an annual franchise: http://www.gamesindustry.biz/articl...ecome-less-hit-driven-more-dependable-ubisoft

Industry has become less hit-driven, more dependable - Ubisoft
Publisher's plans to grow revenues by 60% over next three years includes "strong push on multiplayer-centric games"

For all the talk of disruption in games, Ubisoft believes the industry has become a more stable place to earn a buck in recent years. Speaking at the publisher's Investor Day today, Ubisoft CEO Yves Guillemot ran down a list of changes that have occurred in gaming of late.

The publishing business has shifted from "fire and forget" to year-round service over multiple years. Companies have gone from no direct contact with their players to constant direct contact. The fragmented AAA space has consolidated to a handful of major players. And perhaps most important for Ubisoft's investors, what used to be a hit-driven and cyclical business is now a more recurring and dependable source of revenue.

Much of that dependability comes from increased engagement with players over longer periods of time. To capitalize on that, Ubisoft laid out a plan to grow revenue by 60 percent to €2.2 billion by the end of its 2018-19 fiscal year. The publisher said it is transforming its traditional organization into a live operations model so that it can deliver the sort of multi-year service that drives engagement, and is also making "a strong push on multiplayer-centric games."

That push is already evident in games like Rainbow Six Siege, For Honor, and The Division, but Guillemot also confirmed that the as-yet unannounced new AAA IP the publisher is working on for its 2016-17 fiscal year will also be driven by multiplayer.

The other key part of Ubisoft's plan is to widen its audience and raise awareness of its franchises. Beyond its well-documented transmedia ambitions for movies and TV, Ubisoft also plans to promote its series through theme parks and more consumer products. For example, the company today announced a partnership with Scholastic to create a new young adult book series based on Assassin's Creed and called Last Descendants. The first book launches this September, with the second following in January 2017.

Guillemot also addressed the future of Assassin's Creed, the once-annualized franchise which is taking this year off after the disappointing performance of last year's single-player Assassin's Creed: Syndicate. While the plan is for it to return next year, Guillemot wouldn't commit to the series becoming an annualized franchise once again.

"The goal is not to automatically come back to an annual cycle, but to come back on a regular basis," Guillemot said. "We can't say every year."
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Thank god.
But they'll just butcher Prince of Persia now :/
Too late to worry about that. Prince of Persia was butchered a long time ago, and the remains were then mechanically de-boned and made into nuggets.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic

pippin

Guest
They sort of have to. There's a lot of games that play like AC now.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.pcgamer.com/everything-we-think-we-know-about-the-next-assassins-creed/

Everything (we think) we know about the next Assassin’s Creed
All the rumors and leaks on Ubisoft’s next open world historical stab sim.

Since Altair’s debut in 2007, we’ve stabbed men with hidden illuminati blades during the Third Crusade, the Renaissance, the Colonial era, the French Revolution, and even off the back of horse buggies in the Victorian Era. We’ve been chased over rooftops, eavesdropped from benches, and tailed targets through crowded market streets through the centuries, and whether you love or hate the series, it’s been getting old for a while now. Ubisoft knows it too, which is why after the annual rotation of leaks and rumors over their plans for the year, it was confirmed that 2016 would be their first no show for stabbing bad men from history in the neck.

So what will the next Assassin’s Creed game look like with the extra development time? Right now, it’s all speculation and hearsay, but based on the veracity of leaked details coming out of Kotaku’s typically trustworthy sources and how it overlaps with an info dump on 4chan (compiled in this Neogaf thread) from a purported developer on the project, it’s likely there’s a hay bale at the bottom of this leap of faith. Again, Ubisoft hasn’t officially confirmed anything yet, but we’ll update this post as information is confirmed or denied. For now, if the rumors are true, this is what you can expect the next Assassin’s Creed to look like.

It’s going to take place in Egypt

According to Kotaku, five different sources corroborated that Assassin’s Creed is heading to ancient Egypt. Rumors should always be treated as such, but the site’s record for reporting Assassin’s Creed leaks is reliable, having accurately leaked details on Unity and Syndicate prior to any official announcement.

Egypt is an especially safe bet, considering it’s shown up as an answer for preferred locations of future Assassin’s Creed games in player surveys before, and Assassin's Creed IV: Black Flag creative director Ashraf Ismail expressed interest in the setting back in 2013.

The wide net of Assassin’s Creed lore also points towards Egypt as a potential setting. Way back in 2011, the ending of Assassin’s Creed: Revelations suggested that Darim, Altair’s son, was taking one of the pieces of Eden to Alexandria, the ancient capital of Egypt. The pyramids probably won’t make for the most exciting parkour course, but I’m determined to do some pull-ups on the Sphinx's proboscis. According to the 4chan leaker, we’ll be playing as “a slave or ex-slave” that “looks a lot like Altair.” He’s apparently not edgy or talkative either, which is proof that there is good in this world.

Historical accuracy is getting tossed out the window

Deep breath. There was no internet during the heyday of ancient Egypt. And thus, recording history was a bit difficult without the din of Twitter recording and commenting on every little gust of wind. It’s a hazy period for historians, largely left up to the educated interpretation of ruins and artifacts. Chances are Ubisoft’s interpretation will not be as anchored to reality as previous games were, leaving more room for narrative and architectural creativity. According to the message board leaker, that’s on purpose. “They want the least amount of historical documentation to get freedom.”

Maybe that means we’ll see more of the Assassin’s Creed sci-fi aesthetic running parallel to the historical sets. Spoilers, but since the first two Assassins were Adam and Eve, and the lore is predicated on advanced technological civilizations existing long, long before our time, I hope we’ll see more of that sci-fi weirdness take place in Egypt rather than through the framework of some ho hum Abstergo story.

I mean, I don’t think you can disprove that ancient Egyptians used giant frogs as cars. Victorians though? No way. Too unrealistic.

The world will be much bigger than Black Flag’s

Not just bigger, but better, and more badass! OK, so I can’t 100% confirm the second two, but that’s definitely what the back of the box will say if they’re still doing those in 2017, and according to the leaker, the world size is “about 3 times Black Flag. Unlike BF, you don't have to load cities. Everything is seameless [sic].” If it runs well on the PC and looks nice, then I’m all for it.

Because I assume chunks of that map will be open desert, I’d wager that Ubisoft is aiming to make a more mysterious open world than previous Assassin’s Creed games. While the majority depict bustling, dense cities, Egypt will probably give way to its own form of dungeoneering. I imagine a huge open world that forgoes density in favor of creating a sense of scale and isolation, populated with detailed points of interest rather than a thin film of side missions draped over the top. I want to defile some tombs, stat.

It will play more like an open world RPG than before

Specifically, the quest design, map design, and character progression will look to one of our favorite RPGs for ideas. According to the message board leaks, ‘The game is going for a Witcher feel, with player progression, free-form combat system.” I’m assuming the leaker is referring to The Witcher 3, which we consider one of the best examples of modern open world RPG design.

With Ancient Egypt as a setting, there probably won’t be an abundance of huge buildings to climb or hide in. While Alexandria was a sprawl, ancient civilizations were still working out the whole skyscraper thing, so while it’s probably a safe bet the series’ trademark freerunning will show up, stealth may take a backseat to a more intricate, stat-leaning combat system.

Open world games where exploration is a driving force typically feature some kind of progress gating, through mob difficulty or equipment requirements. With a map “three times” the size of Black Flag’s, I imagine quite a few of the most intriguing tombs and missions will be hidden behind similar walls. It would be a better progression system than a purely linear mission-based system, so long as character stat growth and item allocation are diverse and deep. Then again, without interesting characters and great writing, the new systems won't have much to stand on.

The horse is back, and boats too

According to the leaks, at least. But hell yes. The classic Assassin’s Creed character Horse is back, along with their good pal Boats. All games could use a good horse. If done right, they serve as a convenient method of travel that distracts from a dependence on fast travel systems, and more importantly, they’re a shoulder to cry on.

Egypt isn’t all desert, as popular media might portray it. The Nile River nourishes healthy stretches of vegetation and empties out into the Mediterranean Sea, so travel by water was common at the time. Just don’t expect the boats to come stacked with cannons and legions of swashbuckling pirate pals. Like me, it took a long time for boats to get cool. But hey, as a method of travel and pursuit, they could still be fun.

With so many methods for traveling long distances and a huge world size, I’m hoping Assassin’s Egypt will be a curious and threatening setting. Vehicles and mounts are best as tools for stretching out into dangerous territories or making a last second getaway. As a tedious means of getting to the next blip on a crowded map, they’re wasted. Fingerblades crossed Ubisoft gets it right.

You might have an eagle friend that you can control

The leaker doesn’t elaborate on exactly how you would use the eagle, but if Far Cry Primal’s owl binoculars are any indication, it’ll be as a scouting and combat tool. It’s also a good look. I once judged a high school debate competition and some kid walked in with an eagle on his arm. I don’t remember a damn thing he said, but you better believe he won.
 

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