Azael
Magister
Saint_Proverbius said:Ugh.. I've always hated the cliche about magic people and armor. I'd much rather have the system flexible than impose limits like that on it.
Think about a warrior class with Flame that just uses magic to haste himself. A system of magical failure or hinderance would ruin that type of character. In fact, it might even hurt the acolyte background people since they're Flame/Dagger people by design.
If a warrior with Flame also has a low intelligence, a magic penalty would severely mess him up just because he'll raise skills more slowly.
I might be mistaken, but I imagine that what he meant with penalties is that they will get more of the speed penalties because they won't get hit as often, thus their Armor skill won't rise as fast.