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KickStarter Apocalypse Now RPG by Monty Markland - terminated with extreme prejudice!

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://www.kickstarter.com/projects/fringerider/apocalypse-now-the-game

:what:

Directed by MLMarkland with Josh Sawyer as an adviser.

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Francis Ford Coppola is excited to announce the game adaptation of Apocalypse Now directed by Montgomery Markland, executive produced by Lawrence Liberty and written by Rob Auten.

The game will be an immersive, psychedelic horror RPG from the creators, designers, directors, writers and producers of Fallout: New Vegas, Pillars of Eternity, The Witcher, Neverwinter Nights 2, Wasteland 2, Torment: Tides of Numenera, Everquest, DC Universe Online, PlanetSide, PlanetSide 2, Star Wars Galaxies and many more classic games.

This team of game development veterans have come together and obtained the approval of Francis Ford Coppola to bring Apocalypse Now to a new generation as a game.

We want your help because the traditional game publisher system won't let this happen.

But you can Make It Happen.
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Prototype Teaser to be revealed soon!
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A cross-disciplinary team of AAA game developers, motion picture professionals and Interactive creatives are coming together to create a truly unique experience.

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For the first time, fans can experience this psychedelic vision of Vietnam as originally presented by legendary filmmaker Francis Ford Coppola.

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In order to maintain the creative freedom and integrity that this daring and intense tale demands, the project is being financed outside the traditional video game publishing system.

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We want the support of backers like you to make this vision a reality.

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Apocalypse Now depicts the horror and spectacle of the Vietnam War through the character of Captain Benjamin Willard, an American tasked with the assassination of Colonel Walter E. Kurtz.

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The game is an interactive recreation of Willard’s journey, as seen through a survival horror lens in which players with limited resources face unspeakable terrors.

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By choosing how to react to these situations, each player molds a unique version of Willard within the loose confines of the film story. You are Willard and your actions will determine his fate.

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Your mission begins in Saigon, where Willard is holed up in a dingy hotel. Audio and visual distortion evoke Willard’s emotions and past experiences. The game provides you subjective access to a character who is already nearly insane.

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Unlike a traditional RPG, the emphasis is not choosing dialogue, but rather actions and postures. Combat draws from survival horror to emphasize combat avoidance and stealth. This is not Call of Duty in Vietnam.

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You will quickly learn that the gun-blazing solo war machine of other shooters would not have lasted long in the real Vietnam. Instead you will find rewards for proceeding cautiously and managing limited resources with care. Willard is your responsibility; make him an adept soldier and you will command respect in the jungle.

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Brutalism and hubris will bring about severe repercussions affecting your relationship with those around you, especially the crew of the PBR Streetgang (aka the Erebus). Your actions can endanger or empower them and will affect how they view you and their willingness to aid you.

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There is also a war of resources. Food, water, first aid supplies, anti-malaria medicine, drugs, ammo, weapons, mission information, and gasoline are all vital to your and Willard’s success. While in U.S.-controlled territory, you can find resources through exploration, interactions with allied forces, completing side missions, scavenging from hostiles, and supply drops.

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Once the Erebus crosses under the Do Lung Bridge, the reigns of control are sheared away. American influence is replaced by something more primal, all ending in Kurtz.

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The world of Apocalypse Now is full of compelling, disturbing, and potentially useful characters. You will recognize many of them from the film, but we’ll be adding new ones in collaboration with our partners at American Zoetrope. Our goal is to immerse you in a tale of drama, magic, and horror.

Interview: http://www.pcgamer.com/apocalypse-now-is-becoming-a-first-person-psychedelic-horror-game/
 
Last edited:

Mustawd

Guest
Is.....this for real? Looks like a joke.
 
Last edited by a moderator:

Durwyn

Prophet
Joined
Oct 29, 2006
Messages
1,132
Location
Erewhon
Dat soundtrack strech goals...

I initially thought that it's a scam with some movie frames for added credibility... then I saw Sawyer in the pitch...
 
Joined
Jul 11, 2010
Messages
3,212
Location
Vostroya
So we get a Banner Saga Kickstarter, possible PoE2 Figstarter and this at the same time? Kinda strange. Also the projects reads like some kind of mix between Telltale "adventure", The Forest and, er, stealth elements? Sounds like a really strange mix. Also thematically this came out of nowhere.
 

MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
Originally conceived in the wake of Aliens: Crucible cancellation (Rob Auten was in charge of Aliens game for 20th Century Fox before focusing on writing, Larry, Sawyer and I all worked on Aliens together and Larry and Sawyer on FNV obv).
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
I was watching someone play through a really shitty game today on Youtube, I was in a masochist schadenfreude mood that was satiated very nicely, but one aspect of the game did spark a sense of wonder in me with regards to this thread: How about an RPG which includes sailing down a jungle river on a small boat. Instead of trawling through tunnels and fields to get to the next area you gradually sail towards your stop-off points, Apocalypse Now style. The sailing mechanic has been very underused over the years but is a wonderful way to get a sense of exploration and wonder.

Me and mah big mowf.

Edit: where's my kickback... :roll:
 

jaydee2k

Savant
Joined
Nov 3, 2016
Messages
449
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MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
I was watching someone play through a really shitty game today on Youtube, I was in a masochist schadenfreude mood that was satiated very nicely, but one aspect of the game did spark a sense of wonder in me with regards to this thread: How about an RPG which includes sailing down a jungle river on a small boat. Instead of trawling through tunnels and fields to get to the next area you gradually sail towards your stop-off points, Apocalypse Now style. The sailing mechanic has been very underused over the years but is a wonderful way to get a sense of exploration and wonder.

Me and mah big mowf.

Edit: where's my kickback... :roll:

You meme'd this into existence. Welcome to the lolographic universe.
 

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