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Western

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Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
After the dungeon crawler make a multi-player Arena/Colosseum.
 

StaticSpine

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Shadorwun: Hong Kong
I think the death screen in Library of Saross is inappropriate. If the prospector kills you you get the standard "You try to get up...the slaves carry your body..." screen. But there is no one around except you and him, no slaves to carry you.

Can this be changed?
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I think not loosing standing with House Daratan and Loyalty when you give Lord Gaelius the Document instead of changing sides later during assasination is a bug... its even mentioned they will be really mad at you but it has no consequence so far... Give us option to use Pax Imperialis and Divine Spear to nuke Guard HQs in Daratan path VD... its maybe Deux ex Machina but its not like the player who managed to kill Galienus, Meru and secure both doesn't deserve the chance to to be Rama... You earn it by heavy skill investment after all. Besides the brothels and alike in Roman setting game there should be way to kill or be adopted by your Capo... or Just marry into ''Noble House''.
 

Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
I think the death screen in Library of Saross is inappropriate. If the prospector kills you you get the standard "You try to get up...the slaves carry your body..." screen. But there is no one around except you and him, no slaves to carry you.

Can this be changed?
There's a few that use the standard one where it's really inappropriate. Biggest standout being vs. sleeping god.
 

Shadenuat

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I think fight against Hamsa during Asassin playthrough if you backstab and betray everyone (I had 1 point of Boatmen reputation at the time) should be easier. As for now it almost stonewalls any asassin that's not 100% in a fighting build, and I don't believe any of all skills in the game are checked there - it's just "fite!". I didn't even understand why they attacked me since, no matter what a backstabbing slut Lorenza may be, Hamsa still became guild leader like I think he actually wanted to.

IMO, Boatmen need same sort of cleaning up and improving in options like 40 Thieves got. It's incredibly combat-heavy, to the point of being more combat heavy than even Imperial Guard at times. It really could have used more Hitmanesque decisions everywhere. Only Teron branch feels balanced, and even there a few more Sneak checks and polishing up (like allowing player to change from Merchant's robe back to armor after killing Carrinas, ffs) wouldn't hurt.
I mean, asassin's guild that pales in use of social skills to solving Ordu Pass that has what, 3-5 various dialogues, checks almost ALL skills during preparation for main fight AND has sneak/steal/poison extra option... that's just wrong.

Also apparently 8 STR 9 DEX climbig hook and climbing claws is not enough to climb walls of Lorenza's villa in 2d asassins quest in Maadoran :hmmm:
 
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Unwanted

Irenaeus II

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Dumbfuck Repressed Homosexual The Real Fanboy
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I killed Hamsa and co with the help of lots of black powder bombs and liquid fire vials. Also a 100% fighting build (dodge + two handed sword + crafting/alchemy).

I also don't understand why Hamsa is pissed that I killed Darista. He didn't seem to like her either. Guess he's too much of a Boatman loyalist to avenge the boss he hated.
 

Vault Dweller

Commissar, Red Star Studio
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He doesn't like her but she's the boss and that should mean something. Killing guildmasters you don't like is far more dangerous for the guild than what Darista is doing and nobody should be allowed to get away with it.
 
Unwanted

Irenaeus II

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Ok, maybe I was just pissed at her for shitting on Neleous. But Hamas had no way of knowing what happened in Teron and maybe Neleous was not really smart in doing what he did with Imperial Guard (at the time I thought it was indeed business as usual). Btw, what happens to him?
 

Urbanolo

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I wish Neleos actually came back like it was said in Teron ending slides. As for now it seems he completely disappears from the game. Same thing with the AG's alchemist.
 

Vault Dweller

Commissar, Red Star Studio
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We had plans for him but it didn't work out. We're expanding the ending chapter, so maybe he'll make an appearance after all.
 

Johannes

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That depends the way you implement. In FO2 and W2, sex with prostitutes help to create the post-apocalyptical and mature appealing ambience.
Sex in Fallouts and WL1 (haven't played 2) was p. light-hearted, nothing very mature or post-apo about it.

Compare to say, BG2, where the whores tried to go for a cringier, wannabe-srs "evul slavers" angle.

We had plans for him but it didn't work out. We're expanding the ending chapter, so maybe he'll make an appearance after all.
What kind of schedule are you aiming for, when will you finish adding content to the game?
 
Self-Ejected

Lurker King

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Sex in Fallouts and WL1 (haven't played 2) was p. light-hearted, nothing very mature or post-apo about it.

You're forgetting about the porno studio quest. The important thing is that they add to the setting and make it more beliavable. I played Fallout 2 first. The first time I find out that I had a condom in my inventory I felt completly in love with the game.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Sex should be an alternative way to push the plot and resolve quest for charismatic/womyn PCs nothing more or less which means no Biowhore waifus/romances. Found another bug; rained in my inner Bond this time and instead of destroying House Aurelian convinced Antidas to ally House Daratan to House Aurelian (Big check btw) Led our Army to Ganosaran got kicked out by Legate and told to complain to Serenas... talked to Him he told me it was some of his advice idea... now I killed Senna for Lorenza, talked with this Minx and Head Jew but both of them have no new dialogue options... Did I miss something important? Or is this one of those not yet implemented quests?
 

Ninjerk

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Sex should be an alternative way to push the plot and resolve quest for charismatic/womyn PCs nothing more or less which means no Biowhore waifus/romances. Found another bug; rained in my inner Bond this time and instead of destroying House Aurelian convinced Antidas to ally House Daratan to House Aurelian (Big check btw) Led our Army to Ganosaran got kicked out by Legate and told to complain to Serenas... talked to Him he told me it was some of his advice idea... now I killed Senna for Lorenza, talked with this Minx and Head Jew but both of them have no new dialogue options... Did I miss something important? Or is this one of those not yet implemented quests?
Don't womyn characters have some kind of extra CHA checks for seduction or something?
 

Shadenuat

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He doesn't like her but she's the boss and that should mean something.
Yeah, that's bs. Hamsa can disobey her orders in many quest lines and even be persuaded to betray her, ending up on top - Merchant line being most glaring example, but there are others, generally when Serenas becomes a puppet, which is also Darathan praetor path.
Heck, you might think working inside Boatmen would give you better insight into Hamsa's character than meeting him once as Merchant, or at least allow talking with him and concidering your options before working for Lorenza/Levir.

From gameplay perspective it's also a shitty consequence since you basically go all morituri te salutant alone inside that house instead of meeting them on your own terms somehow. That's not how asassins fucking work goddamit.

Another decision that is also bothering me is that instead of rewarding player for being cautious and not following Teron line to the end by straight on assaulting Imperial Guard barracks, you get shitton of loot and stuffies for doing that. You'd think that not following through or trying to persuade Neleos to be more careful and not lose his life fighting some op centurion would be better idea, and that following through it would at least give you some trouble with Guard later in the game, but nah, you just go all Artemis Entreri on 'em, get your xp, loot and gitout. It reminds me of Miltiades, where running or killing him is presented as obvious smart option, but game actually rewards you handsomly for being naive and stupid and doing all these fights all up to Ganezzar.
 
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Vault Dweller

Commissar, Red Star Studio
Developer
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Yeah, that's bs. Hamsa can disobey her orders in many quest lines and even be persuaded to betray her, ending up on top - Merchant line being most glaring example, but there are others, generally when Serenas becomes a puppet, which is also Darathan praetor path.
The way I see it, there is a huge difference between persuading a second-in-command to move against the leader of an organization and doing it on your own.
 

Shadenuat

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The way I see it, there is a huge difference between persuading a second-in-command to move against the leader of an organization and doing it on your own.
But you don't have any other options on that alternative path. If you accept Lorenza's offer you just get teleported to Darista, then out of Maadoran. Same with Levir AFAIK.

And the way I see it, there's nothing particularly criminal in moving against just the leader, if her second in command doesn't even like her. You don't kill whole guild like in Teron - that sort of action, of course, would piss off any person caring for the guild.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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And the way I see it, there's nothing particularly criminal in moving against just the leader, if her second in command doesn't even like her.
He doesn't like her direction but he won't move against her without you manipulating him. He likes the old way, traditions, and such, and what Darista's doing goes against it. However, some new guy from some shithole killing the guildmaster because someone paid him to do it, that's a very different story. If what Darista's doing was wrong, then what you did is a crime against the guild.
 

Shadenuat

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However, some new guy from some shithole
That argument holds little value in AoD since new guy from shithole can do lots of things that are worse and get away with it.

he won't move against her without you manipulating him.
Then why can't you? What is even the purpose of all these betrayals, they just don't lead up to anything (your only way is Inquisitor way later, no endings for Lorenza/Levir asassin AFAIK). It doesn't seem like player even has his own opinion on what is the guild, what is old ways and what is new ways, and can't express them in any way - even with actual Asassin background.

what you did is a crime against the guild
What you do is weaken Aurelians, giving more power to independent factions. In many ways it seems like it should lead to better life for hired muscle like Boatmen.
Anything else in the guild is just being good boy and passing them CS checks for your guild master. Not very impressive gameplay.
 
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Esquilax

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Dec 7, 2010
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4,833
But you don't have any other options on that alternative path. If you accept Lorenza's offer you just get teleported to Darista, then out of Maadoran. Same with Levir AFAIK.

And the way I see it, there's nothing particularly criminal in moving against just the leader, if her second in command doesn't even like her. You don't kill whole guild like in Teron - that sort of action, of course, would piss off any person caring for the guild.

Hamza strikes me as a man of honor, and he's not the pragmatist that Darista is. He's incredibly loyal to the guild, Lorenza tells you as much. As a result, I am okay with the fact that you can't convince an old, loyal dog like Hamza to kill her and take over the guild so that it remains independent. I guess I suppose it's theoretically possible to fabricate some evidence that she intends to destroy the guild (a la Merchant convincing Antidas to assassinate Carrinas with fabricated evidence) but that would require an entirely new path/solution altogether.
 

Shadenuat

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I am okay with the fact that you can't convince an old, loyal dog like Hamza to kill her and take over the guild so that it remains independent.
But you can - from outside the guild and without any actual evidence. During Merchant playthrough. You can even pass a Lore check as a Merchant knowing information about history of the guild that you can't express while playing a character from the actual guild with Asassin background (well, you can ask questions about it, but can't do anything).

IMO there's groundwork there for 2 ways of playing Boatmen (who are now, IMO, the least interesting guild to play). You either trend to politicial involvement - supporting Neleoses gambit to it's end (and having to face troubles with Guard later), keeping guild on good terms with Aurelians (supporting Darista) and then either becoming Inquisitor or again siding with Darista.
Or you go for more of the "old ways" path - leave Neleos or persuade him to play it cooler, replace Darista with Hamsa, and allow Meru to die.
 
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Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
From what we've seen of him, Hamas would probably just kill you for even consider accepting Lorenza's offer. I got a sense that he didn't like me at all. Maybe because my assassin had CHA 4

pb-121208-gaza-hamas-05.photoblog900.jpg


You were too white for them to like you Komrade. :hero:
 

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