Irenaeus II
Unwanted
Great stuff VD. Nice to hear your explanations, I think the setting makes a lot of sense to me.
They were paid by the Noble Houses. Basically, when what's left of the army moved east, the Noble Houses that survived the war had to figure out what to do with them. The army wasn't strong enough to be a threat to the Noble Houses' combined might but they were too big to be absorbed by a single House and change the balance overnight. So the Charter was created, the army was tasked with maintaining order in the region in exchange for money and supplies, sort of like a large and well trained mercenary company.VD what's the story with IG. I don't understand it, it seems to me like they're a professional army so how do they get any money, food or anything? I get the houses because they look like normal lords with peasants and stuff but IG look like soldiers only.
Thanks. We did put a lot of thought into it. At very least nothing exists just because and there are explanations for every detail, no matter how minor. Whether or not one likes or accepts the explanations is a different story, of course.Great stuff VD. Nice to hear your explanations, I think the setting makes a lot of sense to me.
aah yes so that's the charter thing, I read about it a few times and always forgot.They were paid by the Noble Houses. Basically, when what's left of the army moved east, the Noble Houses that survived the war had to figure out what to do with them. The army wasn't strong enough to be a threat to the Noble Houses' combined might but they were too big to be absorbed by a single House and change the balance overnight. So the Charter was created, the army was tasked with maintaining order in the region in exchange for money and supplies, sort of like a large and well trained mercenary company.
Without the deal, the army would have fallen apart and turned to raiding and pillaging (see the disbanding the Iraqi army by the wise US overlords and all that followed). So it was a win/win. The army kept order, dealt with the Ordu and raiders, and left the Noble Houses alone.
Thanks. We did put a lot of thought into it. At very least nothing exists just because and there are explanations for every detail, no matter how minor. Whether or not one likes or accepts the explanations is a different story, of course.
ah my badHe says he dreamt of the First of the Magi not that he taught him anything.
I agree, but I think this is always true: it's a reaction with two reagents (AOD and me) and the reaction says something about both things. Obviously I bring my pretentiousness and biases and expectations, as well as my general laziness and terrible memory for details, which will tend to cause me to fill holes based on preconceptions.I think that you interpret the setting a certain way and it is this interpretation, not the setting itself, that you don't like.
It's a mystical spear that Bennie tells you will restore his family to greatness or something, right? I believe the word "destiny" may have even been thrown in there a few times. A spear that relates to gods and destiny in a Roman setting absolutely does tie to the Lance of Loginus.For example, there is absolutely nothing that suggests that the divine spear is the Lance of Longinus (it's not a giant weapon either).
That was what I thought for a while, but the more I played, the less confident I became in that original impression. For example, the combustion engine presumably predates the aliens, it would be weird if Ganezzar's skyport was built after the alien contact, the summoning ritual for the gods involved a stasis tube for the dreamer (right?). The Ghost Glove runs off fusion power, and it was a necessary part of summoning ritual. The eye implant is a pretty complicated piece of medical technology, and it was also necessary for the ritual.They didn't have the advanced technology before the contact with the aliens either.
You're told that the continent was torn apart and the capital sunk beneath the waves. The game takes place in the former eastern colonies and only few Noble Houses managed to retreat there, which explains why the not-Rome has the not-Persian flavor. The Magi aren't Zoroatian priests, the cuneiform is referred to as a dead language, deciphered by the Magi and used to communicate without fear of the non-initiated understanding the message, etc.
Why do you think they are necessary for the warding/summoning ritual ?The Ghost Glove runs off fusion power, and it was a necessary part of summoning ritual. The eye implant is a pretty complicated piece of medical technology, and it was also necessary for the ritual.
Nope. He says:It's a mystical spear that Bennie tells you will restore his family to greatness or something, right? I believe the word "destiny" may have even been thrown in there a few times. A spear that relates to gods and destiny in a Roman setting absolutely does tie to the Lance of Loginus.
Not at all....the summoning ritual for the gods involved a stasis tube for the dreamer (right?)...
No.The Ghost Glove runs off fusion power, and it was a necessary part of summoning ritual. The eye implant is a pretty complicated piece of medical technology, and it was also necessary for the ritual.
Maadoran doesn't have seven hills (not sure where you got it from) and it's the largest city *left* not the largest city in the pre-war world.It doesn't matter that you said that Maadoran isn't the capital city. I read that line, and briefly absorbed it, and then it succumbed to the fact that Maadoran was the largest city in the world, featured significantly in the ancient lore, had seven not-hills, etc. Maadoran is inescapably Rome, and the Imperial Legion is inescapably Roman, so it's hard to say that the Empire wasn't the Roman Empire.
Not trying to absolve. You're right that using historical names and concepts does make it harder to separate 'fact from fiction'. It does create certain associations that are very hard to break, no matter what the NPCs tell you.So I'm sure you're right that my problems reflect on me, but I don't think you can completely absolve AOD of using/misusing historical details.
You're told that the continent was torn apart and the capital sunk beneath the waves. The game takes place in the former eastern colonies and only few Noble Houses managed to retreat there, which explains why the not-Rome has the not-Persian flavor. The Magi aren't Zoroatian priests, the cuneiform is referred to as a dead language, deciphered by the Magi and used to communicate without fear of the non-initiated understanding the message, etc.
I'm not saying that everything makes perfect sense but generally there is a good explanation for every item you mentioned.
the famed intellectuals during the 'Islamic Golden Age' were not only Persian, many of them were of various Arab descentsArabs were just lucky Invaders who conquered the best parts of Rome, Persia and Indias
It is mentioned that the IG isn't eager to deal with the raiders, which they see as a way to keep pressure on the Houses. Farming villages are vulnerable but not all of them are defenseless. You're told that when people venture out on their own to farm or mine without adequate protection they become easy targets, not that it's impossible.I think the biggest issue with the setting is that economically, it makes no sense. How do people get fed in this world? We're told that farming villages fall to raiders all the time, making agriculture difficult. Yet somehow they produce enough to support the livelihood of these raiders, the huge IG army (look at the size of the Caer-Tor barracks), and a hive of scum and villainy logically located in the middle of the desert. Considering their tech level this should be an extremely agrarian society, but we see nothing of the sort, there's just a huge production surplus coming out of nowhere, but the IG is somehow extremely incompetent when it can't use it to stop simple raiders.
It is mentioned that the remnants of the army withdrew from the west (where the map shows nothing but ocean) - "The loremasters say the fighting was so fierce, the land itself was split asunder and the city (the capital) sunk beneath the waves." So those who managed to escape the cataclysm were in the eastern colonies that weren't well familiar with.Also the IG keeping intact through all the turmoil is hard to reconcile with the fact how so much of the old technology has been lost. How did they somehow lose their records of military locations and technologies you'd expect to be extremely valuable to a military organization? To make the loss of information more reasonable you'd need a more total collapse than what we're seeing here.
It existed before the ritual but the preparations for the ritual took a very long time. Rough timeline: contact with the Qantari who already had contact with the Gods and possessed some advanced technology which they offered 'freely' -> contact with the elder 'gods' -> development of advanced tech - > ritual - > learning from the gods - > war -> more advanced tech -> collapse.And talking with the demon-golems or whatever they are in Inferiae and Zamedi certainly gave me the impression that high tech existed before the god-summoning rituals. I don't remember exactly right now, but the one from Zamedi gave me the impression that he existed before the rituals, to hear his master talk about it, something like that. I could be wrong here as I'm not checking the convos now, just working from memory here, but that's the impression I got. Am I wrong here?
That still leaves the economic issue, where is all this wealth coming from? Why is Maadoran a sensible location to live for anyone?It is mentioned that the IG isn't eager to deal with the raiders, which they see as a way to keep pressure on the Houses. Farming villages are vulnerable but not all of them are defenseless. You're told that when people venture out on their own to farm or mine without adequate protection they become easy targets, not that it's impossible.
Nobody in the local military leadership had knowledge of key locations like Al-Akia or the Hangar, and what they do? That doesn't seem plausible.It is mentioned that the remnants of the army withdrew from the west (where the map shows nothing but ocean) - "The loremasters say the fighting was so fierce, the land itself was split asunder and the city (the capital) sunk beneath the waves." So those who managed to escape the cataclysm were in the eastern colonies that weren't well familiar with.
Relative safety, work, etc.That still leaves the economic issue, where is all this wealth coming from? Why is Maadoran a sensible location to live for anyone?
Exaggeration. You can talk to a farmer in Maadoran who has a less dramatic opinion.And I remember being told a much more severe reality than just traveling being dangerous, from the Teron Innkeeper for example - he says that most farmers die violently sooner or later, or something to that effect, though that can be took as an exaggeration of what's really happening.
Those were the Magi-controlled locations. Al-Akia was top secret, same goes for the hangar but for different reasons. The army remnants had no access to such information.Nobody in the local military leadership had knowledge of key locations like Al-Akia or the Hangar, and what they do? That doesn't seem plausible.
“The Empire had good record-keeping. While I’m sure there is a perfectly good explanation of why this town isn’t mentioned anywhere, I have to admit that it’s a bit strange. I’m too old to be interested in ancient mysteries when there is so much still needs to be done in the present, but it’s almost as if all traces of it were destroyed. Except for the silly old drawing that nobody looked twice at.”To my mind this kind of ignorance would only come by with a more complete dissolution of organized society and military especially, or by concious effort to destroy evidence (which is not alluded to anywhere afaik), similar to what Gaelius wants to do with the stuff.
Why is Maadoran a sensible location to live for anyone?
That simply isn't enough. What's the comparative advantage to any other town in the region, the ones that aren't in the middle of the desert? Just being big in itself, won't help that remain for very long when ITZ hits. Compare to how Rome was depopulated for a good while, despite being located in a nice spot on the coast.Relative safety, work, etc.
Yeah, I can buy that. But still I wonder whether it's good writing to make me conciously think - "either this innkeeper is retarded or the game is". Does it serve a narrative purpose to have an edgelord innkeeper?Exaggeration. You can talk to a farmer in Maadoran who has a less dramatic opinion.
So who operated the Airships if not the army? Did the magi basically have a private army of their own, alongside the imperial one? The IGs still must've known about the airships at the very least, same for all the houses, finding and securing those along with other kinds of high-tech military equipment would be their number one goal if they were serious about security. Or, if they were complicit with the magi about burying this stuff, destroying it to keep it from others.Those were the Magi-controlled locations. Al-Akia was top secret, same goes for the hangar but for different reasons. The army remnants had no access to such information.
what the fuck is this shitThat simply isn't enough. What's the comparative advantage to any other town in the region, the ones that aren't in the middle of the desert? Just being big in itself, won't help that remain for very long when ITZ hits. Compare to how Rome was depopulated for a good while, despite being located in a nice spot on the coast.
Usually to support cities you'd need a more centralized system of agriculture, big estates with lots of land and workers. Scattered villages pestered by raiders don't produce very much surplus and are harder to tax. But here you've got so much food pouring in to Maadoran that even professional beggars can support themselves.
Yeah, I can buy that. But still I wonder whether it's good writing to make me conciously think - "either this innkeeper is retarded or the game is". Does it serve a narrative purpose to have an edgelord innkeeper?
So who operated the Airships if not the army? Did the magi basically have a private army of their own, alongside the imperial one? The IGs still must've known about the airships at the very least, same for all the houses, finding and securing those along with other kinds of high-tech military equipment would be their number one goal if they were serious about security. Or, if they were complicit with the magi about burying this stuff, destroying it to keep it from others.
The ITZ just seems too mild for the correspondent loss of information. When looking at the amount of info the player can still find now, centuries later, imagine how much evidence there must've been just a few years after they sealed Agathoth, or a generation or two later. Even if the surviving population was smaller than now, there were organized groups at that time that could've dug up the info had they wanted.
Matter of opinion. I started typing my thoughts on the matter, then stopped and summed it up differently.That simply isn't enough.
I assume you aren't a stranger to the GD and the fabled discussions contained therein. People tend to exaggerate, over-dramatize, and make a big deal out of everything, especially things like politics, religion, and immigration. It's logical that a man who lives in a small shithole would justify staying there by thinking and telling others that all other places are very unsafe. Such people can be found almost anywhere.Yeah, I can buy that. But still I wonder whether it's good writing to make me conciously think - "either this innkeeper is retarded or the game is". Does it serve a narrative purpose to have an edgelord innkeeper?
Something like that. Each House had its own troops, which was mentioned in the game (what happened to Daratan's army, etc). Since the Magi were House Crassus, their army was less 'conventional' and had a monopoly on all things 'magical'.So who operated the Airships if not the army? Did the magi basically have a private army of their own, alongside the imperial one?
There were stories of flying ships and such but as far as everyone is concerned the ships were destroyed during the war. The ship you find is barely operational and can't be repaired. It's not a super weapon. It can be used to intimidate by implying that it's operational, but that's about it.The IGs still must've known about the airships at the very least, same for all the houses, finding and securing those along with other kinds of high-tech military equipment would be their number one goal if they were serious about security. Or, if they were complicit with the magi about burying this stuff, destroying it to keep it from others.
Hmm, I actually agree. It establishes the edginess that keeps up mostly throughout the game. I remember that discussion unlike say, the farmer in Maadoran though I remember talking to him, he was just boring. So maybe it's the trying-too-hard-to-be-serious parts that are bad, embrace the grimdarkness.The innkeeper is very amusing and helps set the tone for the game.
Of course there is. But not in the wasteland where Maadoran's located.About your concerns with food and economy, I'm sure there are lots of farms/plantations and livestock in the map that don't appear for sake of simplicity of gameplay. Maybe VD can redraw the map to include cows, goats and grain.
I remember that discussion unlike say, the farmer in Maadoran though I remember talking to him, he was just boring.
The farmer was a stand-out character because he was like the only NPC that talked like a nice person which made me suspect him of having some extremely sinister plan like cutting off children's heads to add them to his farmland manure.Hmm, I actually agree. It establishes the edginess that keeps up mostly throughout the game. I remember that discussion unlike say, the farmer in Maadoran though I remember talking to him, he was just boring. So maybe it's the trying-too-hard-to-be-serious parts that are bad, embrace the grimdarkness.
Of course there is. But not in the wasteland where Maadoran's located.
Well, we kinda know how former eastern colonies that survived fall of Rome looked like: https://en.wikipedia.org/wiki/Byzantine_EmpireThe game takes place in the former eastern colonies
Sure, if it were a historically accurate game and not a fantasy one.Well, we kinda know how former eastern colonies that survived fall of Rome looked like: https://en.wikipedia.org/wiki/Byzantine_Empire
If you ask me, he's overdoing that whole 'driven by decadence of feudalism' bit. It was great in the first 3 books but then he ran out of steam. Might as well focus a bit more on the Others and the Fire God. As for the aliens, the way I see it, aliens are creatures that live on other planets and come to visit us when they feel the urge to anal-probe someone. We went for something different:Since MRY already used it as an example anyway, imagine if best parts of GoT weren't driven by decadence of feudalism and relations between characters, but by secondary boogiemen like Others/Fire God was an alien - that's final part of the game in AoD for you.