Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 15,859
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Age of Decadence is hands down one of the best RPGs i have ever played. Is it perfect ? No, there are a lot of things that could be better and so on. But all those things are insignificant to what Age of Decadence does.
I knew Age of Decadence probably will be good RPG, i omitted early access because i didn't want to destroy my fun playing unfinished game. What surprised me was that Age of Decadence simply took my expectations and run away with them.
So to start. I think Age of Decadence is imo game that should be classified with Mask of the Betrayer and Planescape: Torment. After finishing it, feeling i got is essentially like those games. Here story is main focus. Difference though is that in both Planescape and MotB there was central story you followed but in AoD there isn't one. AoD gives something much more important. True Role-Playing. Game doesn't pigeon hole you to one story you should follow. Game instead gives you every tool you can wield to shape your character and your future. Unlike Planescape and MotB game doesn't give you fake "discoveries" to make. In those games almost everything is set for you to uncover it. In AoD literally everything is for you to explore and to know and game doesn't set you on linear journey in which you will see most of the things. You can learn of secrets, rumors, events and so on and only you can verify them. Every-time you delve into some event you have this feeling that what you did is not the end and there is something more under it. This sense of unknown is what both PST and MotB didn't have and why AoD is just so awesome in that aspect.
Unlike most of RPGs AoD delivers trully RPG aka Role Playing game. AoD campaign outshines even PnP RPGs in amout of options you can choose and play. Even if you would have best game master i bet 100$ he wouldn't be able to accommodate to so many options game gives. More that that we are not talking here about just C&C, we are talking here about THE C&C. There is like shit ton of choices in in AoD that completely changes things and world in game. My only minor complain is that almost all C&C don't have hidden consequences that can bite you in ass later in game (from my play trough though), usually if you have to choose something outcomes are usually short lasting and predictable.
I absolutely love how game handles events. When you do something you usually are taken to scene of event instead of trekking whole city to it. This disallows preparing for combat events and you usually start in place designer wanted not where you wanted it.
Story itself is fascinating. I really really really liked it. Which is achievement itself when you consider just how different one playthrough can be. I don't want to spoil anything but my character was combat oriented and story by end of it really really got interesting despite fact that i played basically murder machine with head count something above 60. Ending i got felt just right to what i did in game. It wasn't grand or amazing. It just fit my character well.
This is the benchmark all role playing games will be compared to from now on.
I really wish game had 2D background. Listening to this small but amazing OST really sets the tone and i feel 2D handpainted backgrounds would really really make game a lot better.
I played in my playtrough as combat oriented character (literally 10ns in almost all physical skills) and i can safely say combat is really really really amazing. It is not the complexity of it but scenarios in which you fight that makes it. Always outnumbered, always trying to scrape barrel for that one right slash. It really gives you options to handle differently events in game. I often had to replay and change my tactics because something that worked for X didn't work for Y. You may not believe it but i think this gme has the most balanced combat model ever and despite that it is still fun and allows for bad rolls.
Game is short but i think being short is big plus here. I finished my playtrough in ~15 hours but that time may wary probably on build you use and choices you make. Ending i got (which i wanted) was really easy to do and there were other things to do, to get different ending which could extend game. Either way game main focus is replay-ability, if game would be something like 50 hours you wouldn't replay it a lot and game literally gives you every now and then huge C&C that can completely change focus of your story. So most fun from game is those replays, to see things unfolding differently or from different points of view.
When i finished The Witcher 3 this year i thought RPG of the year was already set. I think now it is safe to say that AoD is easily the best RPG of the year. It is the benchmark we will be using for years or decades and i really really really want to see AoD2 or just continuation of that world or lore. When i was trying to get into game i thought that roman empire theme would hurt game but in the end i think the fit perfectly to that world and lore.
Sure there are things i didn't like but those problems are simply to insignificant to matter. I think 5h more would make this game legendary +5 instead of +4.
In other words Bravo ITS bravo. This is the rpg benchmark it is fucking amazing it exists. I hope ITS will make AoD2
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Age of Decadence is hands down one of the best RPGs i have ever played. Is it perfect ? No, there are a lot of things that could be better and so on. But all those things are insignificant to what Age of Decadence does.
I knew Age of Decadence probably will be good RPG, i omitted early access because i didn't want to destroy my fun playing unfinished game. What surprised me was that Age of Decadence simply took my expectations and run away with them.
So to start. I think Age of Decadence is imo game that should be classified with Mask of the Betrayer and Planescape: Torment. After finishing it, feeling i got is essentially like those games. Here story is main focus. Difference though is that in both Planescape and MotB there was central story you followed but in AoD there isn't one. AoD gives something much more important. True Role-Playing. Game doesn't pigeon hole you to one story you should follow. Game instead gives you every tool you can wield to shape your character and your future. Unlike Planescape and MotB game doesn't give you fake "discoveries" to make. In those games almost everything is set for you to uncover it. In AoD literally everything is for you to explore and to know and game doesn't set you on linear journey in which you will see most of the things. You can learn of secrets, rumors, events and so on and only you can verify them. Every-time you delve into some event you have this feeling that what you did is not the end and there is something more under it. This sense of unknown is what both PST and MotB didn't have and why AoD is just so awesome in that aspect.
Unlike most of RPGs AoD delivers trully RPG aka Role Playing game. AoD campaign outshines even PnP RPGs in amout of options you can choose and play. Even if you would have best game master i bet 100$ he wouldn't be able to accommodate to so many options game gives. More that that we are not talking here about just C&C, we are talking here about THE C&C. There is like shit ton of choices in in AoD that completely changes things and world in game. My only minor complain is that almost all C&C don't have hidden consequences that can bite you in ass later in game (from my play trough though), usually if you have to choose something outcomes are usually short lasting and predictable.
I absolutely love how game handles events. When you do something you usually are taken to scene of event instead of trekking whole city to it. This disallows preparing for combat events and you usually start in place designer wanted not where you wanted it.
Story itself is fascinating. I really really really liked it. Which is achievement itself when you consider just how different one playthrough can be. I don't want to spoil anything but my character was combat oriented and story by end of it really really got interesting despite fact that i played basically murder machine with head count something above 60. Ending i got felt just right to what i did in game. It wasn't grand or amazing. It just fit my character well.
This is the benchmark all role playing games will be compared to from now on.
I really wish game had 2D background. Listening to this small but amazing OST really sets the tone and i feel 2D handpainted backgrounds would really really make game a lot better.
I played in my playtrough as combat oriented character (literally 10ns in almost all physical skills) and i can safely say combat is really really really amazing. It is not the complexity of it but scenarios in which you fight that makes it. Always outnumbered, always trying to scrape barrel for that one right slash. It really gives you options to handle differently events in game. I often had to replay and change my tactics because something that worked for X didn't work for Y. You may not believe it but i think this gme has the most balanced combat model ever and despite that it is still fun and allows for bad rolls.
Game is short but i think being short is big plus here. I finished my playtrough in ~15 hours but that time may wary probably on build you use and choices you make. Ending i got (which i wanted) was really easy to do and there were other things to do, to get different ending which could extend game. Either way game main focus is replay-ability, if game would be something like 50 hours you wouldn't replay it a lot and game literally gives you every now and then huge C&C that can completely change focus of your story. So most fun from game is those replays, to see things unfolding differently or from different points of view.
When i finished The Witcher 3 this year i thought RPG of the year was already set. I think now it is safe to say that AoD is easily the best RPG of the year. It is the benchmark we will be using for years or decades and i really really really want to see AoD2 or just continuation of that world or lore. When i was trying to get into game i thought that roman empire theme would hurt game but in the end i think the fit perfectly to that world and lore.
Sure there are things i didn't like but those problems are simply to insignificant to matter. I think 5h more would make this game legendary +5 instead of +4.
In other words Bravo ITS bravo. This is the rpg benchmark it is fucking amazing it exists. I hope ITS will make AoD2