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Any good challenging jrpgs?

Jinn

Arcane
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Nov 8, 2007
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4,957
The lack of an indication of where to explore first, the difficulty of battles can vary drastically from area to area, and the fact that if you grind you can miss certain events and quests. Just learning the systems of the game can be a challenge in and of itself. Difficulty also depends on which character you decide to begin with.
 
Self-Ejected

an Administrator

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Where expecting basics is considered perfectionism
I don't care about story/dialogs, only pure gameplay.

No FF, Personas, Dark Souls or blobbers/dungeon crawlers


What are you? a retard? Why do you even look for a "JRPG" if you don't care about story? That's like wanting a pornographic movie without nudity.
And how is that possible to ask for "pure gameplay" and yet disliking dungeon crawlers?

I strongly suggest you to commit Sudoku(or go back to playing WRPGs)
 

Arthandas

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Apr 21, 2015
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1,382

Cromwell

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I don't care about story/dialogs, only pure gameplay.

No FF, Personas, Dark Souls or blobbers/dungeon crawlers


What are you? a retard? Why do you even look for a "JRPG" if you don't care about story?
Because I want to play a game instead of reading desu desu dialogs with storylines for mentally handicapped people.

These mentally handicapped are at least capable of iknowing what they want and where to get it. You want a jrpg without the things jrpgs are mostly known for.
 

Arthandas

Prophet
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Apr 21, 2015
Messages
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You want a jrpg without the things jrpgs are mostly known for.
Idiotic dialogs, characters designed by pedophiles, mute protagonists with zero personality and popamole gameplay?
I thought something changed since I last played FFVI 20 years ago, apparently not.
/thread
 

Hyperion

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Jul 2, 2016
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popamole gameplay?

I'll let you have the first two out of diplomacy. But this? This is without a doubt the WORST assessment I've ever seen. Shitting on JRPG gameplay is just stupidity to the point of devolution to primordial ooze. JRPG gameplay varies from carrying the Wizardry torch, to games like Valkyria Chronicles that combine real-time strategy, turn-based RPG, and a third-person shooter together, to Nier and Bayonetta that require great reflexes, Souls games that make sure your timing skills are on point, Ogre Battle and Gemfire which combine RTwP and grand strategy. The list goes on and on. Just look at the goddamn games posted as recommendations.

mute protagonists with zero personality

This...this is just fucking mind-boggling. Is it that hard for you to understand a mute protagonist is the truest ROLE-PLAYING aspect of an RPG? A mute protagonist is YOU. YOU are given the option of deciding exactly how to respond in all things, what words to use, what attitude to have, EVERYTHING. Even in a Dragon Warrior game, all you need is a simple Yes or No choice (after all, everyone dialogue choice in a WRPG boils down to those 2 simple words) and your imagination is SUPPOSED to be able to do the rest. Unfortunately, you lack said mental fortitude to grasp this simple concept.

Congratulations on being part of the problem of leading RPG's down the shitter.
 

Deleted Member 16721

Guest
Citation needed for my claim that keeping everyone alive in Tactics Ogre for PS1 is downright impossible on a first run? No citation needed, my friend. :) The game is wicked.

Of course, if you reload or reset the game, you can do that, but some of the battles will still test you no matter how many times you try them. Even if you reload you will end up just taking a loss here or there, most likely. Also, I would suggest putting a self-imposed Ironman Mode on for yourself. It makes it more fun when you accept the losses and tell yourself you can't re-load. :) (Note - There will be enough characters recruited that you can afford losses, as well as the ability to level up *generic* characters, etc.)
 

Arthandas

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JRPG gameplay varies from carrying the Wizardry torch, to games like Valkyria Chronicles that combine real-time strategy, turn-based RPG, and a third-person shooter together, to Nier and Bayonetta that require great reflexes, Souls games that make sure your timing skills are on point, Ogre Battle and Gemfire which combine RTwP and grand strategy.
Wizardry - not a jrpg
Valkyria Chronicles - not a jrpg
Nier - not a jrpg
Bayonetta (lol) - not a jrpg
Dark Souls - not a jrpg
Ogre Battle - not a jrpg
Gemfire - not a jrpg

I'll save you some time since apparently you're confused:
Street Fighter - also not a jrpg
Resident Evil - surprisingly not a jrpg
Gran Turismo - close but not a jrpg
Metal Gear Solid - definitely a jrpg

YOU are given the option of deciding exactly how to respond in all things, what words to use, what attitude to have, EVERYTHING.
Name one jrpg where you can do all those things.
<drops the mic>
 

Deleted Member 16721

Guest
JRPG is such an outdated, stereotype term that means nothing anymore. Basically, JRPG means "traditional Final Fantasy-style RPG". Completely pointless.
 

Suicidal

Arcane
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Apr 29, 2007
Messages
2,220
So since OP has declared all dungeon crawlers, tactical games and action RPGs as non-JRPGs and has limited his choice to pretty much Final Fantasy-likes I can safely say that challenging JRPGs (by OP's definition) do not exist. Ok, this thread's done, we can all go home now.
 

boot

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Yeah, what you're asking for does not exist arthearsd.

A JRPG with typical JRPG gameplay that plays differently from other JRPGS and is challenging with spicy characterization.

*shadowsteps behind you*

Just play Dragon Age or something.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,382
Basically, JRPG means "traditional Final Fantasy-style RPG". Completely pointless.
And what's wrong with that definition?

It was a good term before people started to slap "jrpg" on literally anything made in Japan.
If jrpg means ANY rpg made in Japan no matter the style, gameplay or aesthetics then what are Anachronox, Septerra Core, CStW or Sudeki?
If Dark Souls is a jrpg then by extension so is Lords of the Fallen.

So since OP has declared all dungeon crawlers, tactical games and action RPGs as non-JRPGs and has limited his choice to pretty much Final Fantasy-likes I can safely say that challenging JRPGs (by OP's definition) do not exist.
Yeah, I got that after checking some of the suggestions... BUT it seems here are some interesting mods. I'm trying FFVI Brave New World now.

Yeah, what you're asking for does not exist arthearsd.

A JRPG with typical JRPG gameplay that plays differently from other JRPGS and is challenging with spicy characterization.
I never said it has to play differently or have spicy characterization. Just have some good ol' challenge.

*shadowsteps behind you*

Just play Dragon Age or something.
Kawarimi no Jutsu!
<silly toob is talking to a piece of wood>
 
Last edited:

boot

Prophet
Joined
Dec 20, 2015
Messages
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Location
NYC
And what's wrong with that definition?

that rules out nearly every Japanese made RPG game produced since the pre-2000 era and many that were developed earlier. And it goes against the definition this subforum uses as well ("if it even smells japanese...").

The style of rpg you are asking for does not permit "challenge" or "characterization" the way you are asking for. The challenge is the grind. The characterization is a mishmash of tropes. The appeal of it all is how simple and formulaic it is. The systems of those early FF and derivative games did not permit much more.

Japanese made rpgs definitely differ from western made rpgs. The definition is still useful. The games are still simple and formulaic and Japanese but they no longer are stuck using these systems.
 

Deleted Member 16721

Guest
JRPG means nothing more than "old-school Final Fantasy-style RPG", essentially, and even then there are many, many different takes on that style within that definition. So I just personally stop using the term altogether. Same for Western RPG.

It's much more useful to be more descriptive when describing things, IMO.
 

Exhuminator

Arcane
Joined
Sep 10, 2015
Messages
609
A JRPG with typical JRPG gameplay that plays differently from other JRPGS and is challenging with spicy characterization.
That almost describes the Shadow Hearts series, except those games aren't all that hard.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,382
ignored Arthandas for wasting my time reading his stupid troll topic.
I'm sorry, I never wanted to hurt you...
tumblr_o2kpwjEnbj1tlmyzco1_500.gif
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,656
Hello, my good friends. I bring you more lists.

This one I compiled from around three different threads in the Codex.

Games in gold are pretty much the type of games I'm looking for. Something that has intrincate tactical combat (FFT and Tactics Ogre), or difficult combat, or interesting combat (Vagrant Story) that is very enjoyable. It has to be a game that can survive solely on the combat, which is the opposite of traditional JRPGs like the Final Fantasy series.

I await your suggestions on which ones on the blank files should I play.

I am forced to hijack this thread because retards in my own thread won't stop arguing with each other. Thank you for your help.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,656
So what JRPGs provide a cool mixture of "mature" and "difficult"? It doesn't need to be "brutal", but it must not be "brain dead combat" either, which is a problem with the more traditional JRPGs, including Final Fantasy. And by mature I don't mean blood and violence, but a story or a setting that treats the player like an adult and not like a kiddie or a teenager.

"It has mature moments" doesn't count, I don't care if the orphan's village is burnt at the beginning of the game, I want a game that has a consistent mature tone, like Vagrant Story or Dark Souls. No power of friendship bullshit either, please. If the game is considerably difficult, though, name it anyways. I'm willing to overlook the weaboo if that's the case (Labyrinth of Touhou). See my sig (games in Gold) to understand the type of games I'm looking for, and let me know if any of the other games are what I look for!
 

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