Jaesun
Fabulous Ex-Moderator
I am quite surprised there are Dragons in Dragon Age.
denizsi said:thesheeep said:I don't see what's wrong with the tactics or graphics here.
Conflicts with:
thesheeep said:What I found most disturbing, though, is that the dragon doesn't move at all, it just stands there
Where is the conflict? The dragon just standing there
Oh? Really?Stereotypical Villain said:Scalie lovers are obviously being screwed over in this game since there's no option to romance the dragon.
No... dragon romance... FFFFUUUUU-
denizsi said:...and getting off onto her feet.
Naked Ninja said:These cheese tactics might have worked in the unmodded version, but tactics mods won't allow this. This also doesn't work where the dragons turn hostile immediately after talking, like Abazigal in TOB, especially the Ascension version.
Those cheese tactics weren't required. Lower resistance and sequenced magic missiles were highly effective. Also, the wing buffet is a nice trick...most effective in the first rounds if you didn't anticipate it and start with your mages summoning their little hearts out (or already have summons). Just stagger your summons and your warriors so that the summons take the first wing buffet (or vice versa) and it becomes trivial to keep the dragon pinned in melee. Fighters get hurled but there is always someone to hold the line.
From there it is just whacking it while mages cast lower resistance/strip magic then fire off an ungodly swarm of sequenced magic missiles. I took down every dragon that way, most of them very quickly. With the dragon fights becoming almost completely trivial as you got up in level. Get your mages to cast simulacrum to double the magic missile fun. Tactics my ass. Buffing your party and unleashing every resource at your command as quickly as possible isn't a tactic, it's just brute force.
denizsi said:Where is the conflict? The dragon just standing there
Exactly. When an opponent isn't the kind that necessitates any kind of thinking on how best to approach it so you can simply hack at it mindlessly, and that's exactly what is happening there, there can be no involvement of tactics.
But in a RPG this is almost impossible to achieve.
denizsi said:So simple, even a retarded next-gen kid would get it.
Clockwork Knight said:[Strenght] HULK SMASH SCREEN
[Perception] That looks like NWN 2
[Endurance] *watches through both videos*
[Charisma] C,mon, don't you want to play it already? I know you want to.
[Intelligence] So they are fighting dragons with their weapons.
[Agility] *quiclky closes the browser window*
[Luck] "The video you are trying to watch is currently unavailable"
denizsi said:But in a RPG this is almost impossible to achieve.
I don't get this. No one's asking for emergent army behaviour modeling here. Just a variety with a little more meaning than hacking away at legs and feet.
Mage casts entangle/paralyze/freeze/etc.; fighters cripple the creature so it can't fight back as good or fly away; maybe a character can whip a rope at its neck or whatnot: an opportunity is created to hurt the creature for real, else the creature smashes your party. Quite fucking simple. So simple, even a retarded next-gen kid would get it.
Volourn said:There are maybe a handful of TOEE encounters that have any real tatical need at all.
Azrael the cat said:Lockkaliber said:Volourn said:"At least BG2s dragons had some very lethal breath weapons. The shadow dragon was pretty mean."
No.
The breath weapons of the dragons in BG2 could decimate your whole party in a couple of rounds , if you didn't buff before the battle, and even then, you had to have the right buffs in your spellbook and freshly memorized to be prepared for a dragon battle.
I'd agree with Volly's no, IF it is aimed at your choice of dragon. The shadow dragon was easy - by that time the player party is are uber-leveled, which is why they had a 'you MUST fight, trade a rare item, or trade a truckload of gold' setup. Compared to the Irenicus fight soon after, it was pretty basic.
The red and silver dragons on the other hand...if you fought those without backtracking (i.e. red Firkraag in Chapter 2/3) , and didn't cheese it by pre-buffing the fuck out of your party (to ridiculous 'I'm going to choose the peaceful dialogue option and then cast every buff I have, while placing my thief in backstabbing position, spreading my party out so they can't get wiped by the breath attack and putting my mages where they can't be hit, all while the dragon sits there waiting for me' levels) were fucking hard.
That was a nice thing about both 2nd edition and BG2. Dragons were genuinely hard motherfuckers, to the point where it was questioned whether you could really put one in a DnD crpg without having to nerf it to the point of ridiculousness (yes, carefully placing each dragon encounter in caves where the dragons couldn't fly was a nerf, but that was kind of forgivable through engine limitations - certainly can't think of a comparable generation rpg that did dragons better). And BG2 gave them as optional encounters, with the tradeoffs for avoiding them becoming greater as the game went on (fight all 3 dragons, get awesome rewards, fight just the last one and get meh rewards, avoid all fights and have to trade a lot of gold).
Volourn said:Then again, the Codex likes games like MW, DD, TW, and SOZ so it is obvious Codex opinion is worthless.