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Preview And there be dragons!

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
I was actually interested in this game.

"A new baldur's gate? Sure, why not! After Fallout 3 it'll be nice to play something that at least attempts to cater to my demographic"

But those new trailers. Geez, I was ready to call the first one a fluke piece of bad PR work but they just keep making more and more with godawful music and Slut Reels where they show off all of the sluts and how slutty they are.

You can't make a fantasy setting cool. You can make it tolerable, or interesting, but not cool. This D&D shit is a fucking guilty pleasure at best, trying to appeal specifically to 14 year old white trash is NOT HELPING.
 

Naked Ninja

Arbiter
Joined
Oct 31, 2006
Messages
1,664
Location
South Africa
You can't make a fantasy setting cool. You can make it tolerable, or interesting, but not cool. This D&D shit is a fucking guilty pleasure at best, trying to appeal specifically to 14 year old white trash is NOT HELPING.

You're trying too hard.
 

Arcanoix

Scholar
Joined
Dec 12, 2008
Messages
574
Clockwork Knight said:
[STRENGTH] HULK SMASH SCREEN

[Perception] That looks like NWN 2

[Endurance] *watches through both videos*

[Charisma] C,mon, don't you want to play it already? I know you want to.

[Intelligence] So they are fighting dragons with their weapons.

[Agility] *quiclky closes the browser window*

[Luck] "The video you are trying to watch is currently unavailable"

Learn English, moron.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,300
Location
Jersey for now
I just dont get this?
Why are people so excited about it?
It looks like a generic fantasy POS. The dialogue doesn't even sound that good if the example we saw is anything to go by.
Crappy combat, crappy dialogue, doubtful the story is much better (though it remains to be seen).
So, what is there to be excited about? Anything at all?
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
People are probably excited because it's an isometric RPG as opposed to the FPS wannabe RPG-lites of late. Nevermind that all indicators so far seem to make it another shitty BioWare title. People being the generation that missed the isometrics the first time around and are now going 'LOL THEY HAD GAMEZ LIKE THIS? LOL 3D LOL.'
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,908
In a game with big enemies like dragons I would have implemented a class that specialises in fighting them, or at least a set of skills related to that, then made the fights optional with a penalty for not taking some of them.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Bloodeyes said:
In a game with big enemies like dragons I would have implemented a class that specialises in fighting them, or at least a set of skills related to that, then made the fights optional with a penalty for not taking some of them.

What, you mean like in BG2's version of DnD 2nd ed?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"In a game with big enemies like dragons I would have implemented a class that specialises in fighting them"

Who says they haven't?
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Azrael the cat said:
Damn - I'm confusing the dragon you fight outside the elvish city with the shadow dragon. Point taken.

- still, am I right in thinking that Firkraag is the toughest dragon in the game (without the expansion)?
I think the black dragon you confused hthe shadow dragon with may be tougher, but since you encounter him at a much higher level he seems easier.

As for fighting dragons: I'd really like to see a game where they're as badass as they should be. Flying around, setting whole armies on firen having 1000000 hp, etc ;)
Mayor Blackheart already made some good suggestions, I'd only add archery, etangling spells or similar advantages through solving certain quests or puzzles in the story.

And for an action game something like this: http://www.youtube.com/watch?v=ypuWbUHF ... re=related
 

filogreek

Scholar
Joined
Jan 12, 2006
Messages
114
Shannow said:
As for fighting dragons: I'd really like to see a game where they're as badass as they should be. Flying around, setting whole armies on firen having 1000000 hp, etc ;)
Mayor Blackheart already made some good suggestions, I'd only add archery, etangling spells or similar advantages through solving certain quests or puzzles in the story.

After watching that combat vid I have to agree with this. Watching the whole kneecap pummeling and a couple of special bonus animations for 4mins is a pretty boring for an 'epic' dragon battle.
Would be better with an army fighting a much larger dragon flying around in the background or in various cut-scenes, with the player character taking part in the battle through dialog choices. Options besides giving your soldiers orders might be skill/spell etc checks on certain actions to influence the battle in certain ways. Sort of like in KOTOR 1/2 and using force powers against people through dialog. Or asking other party members to use their skills, like in NWN2 I remember asking the sorceress to distract the enemy with a fire spell or something, which lead to a cut-scene. So an example might be telling your wizard to use entangling spells on the dragon to help your soldiers kill it etc. Of course that would probably be more suited for some really important boss-battle, but still better than an all powerful dragon just sitting down and allowing a bunch of people to slowly kill him.
 

Texas Red

Whiner
Joined
Sep 9, 2006
Messages
7,044
filogreek said:
Shannow said:
As for fighting dragons: I'd really like to see a game where they're as badass as they should be. Flying around, setting whole armies on firen having 1000000 hp, etc ;)
Mayor Blackheart already made some good suggestions, I'd only add archery, etangling spells or similar advantages through solving certain quests or puzzles in the story.

After watching that combat vid I have to agree with this. Watching the whole kneecap pummeling and a couple of special bonus animations for 4mins is a pretty boring for an 'epic' dragon battle.
Would be better with an army fighting a much larger dragon flying around in the background or in various cut-scenes, with the player character taking part in the battle through dialog choices. Options besides giving your soldiers orders might be skill/spell etc checks on certain actions to influence the battle in certain ways. Sort of like in KOTOR 1/2 and using force powers against people through dialog. Or asking other party members to use their skills, like in NWN2 I remember asking the sorceress to distract the enemy with a fire spell or something, which lead to a cut-scene. So an example might be telling your wizard to use entangling spells on the dragon to help your soldiers kill it etc. Of course that would probably be more suited for some really important boss-battle, but still better than an all powerful dragon just sitting down and allowing a bunch of people to slowly kill him.

That would be the case if Biowhore had a slightest bit of ambition or vision. The truth is that they've been making one and the same game since NWN 1. They absolutely lack any ideas that would change their dull formula for the better.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
I just had a terrible vision where VD has retired, leaving a prospering Iron Tower behind, with NN as CEO who turns his back on all the modern old school goodness that has been built through hard indie work and started making as shitty and as bland generic shit under label of Iron Tower.

Gratification for the sake of gratification is fucking ridiculous, get a grip.

thesheeep said:
I don't see what's wrong with the tactics or graphics here.

Conflicts with:

thesheeep said:
What I found most disturbing, though, is that the dragon doesn't move at all, it just stands there

-

I'd be content with even simpler things than specialized class/skill/tactics for big shitsters, like dragons. For instance, when you deal X damage on legs and feet, the dragon would be crippled on for a short time or permanently, during which you would be able to deal 5X damage.

Even when the dragon "mouth munched" and threw one of the fighters, did anything change? Did it make the slightest difference between when the dragon did that, spit some fire or made a melee attack? No. It's all meaningless eye candy.

By the very same mentality, you should have been able to take down AT/AT Walkers by blasting away at it.
 

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
Azrael the cat said:
Damn - I'm confusing the dragon you fight outside the elvish city with the shadow dragon. Point taken.

- still, am I right in thinking that Firkraag is the toughest dragon in the game (without the expansion)?

I haven't tried killing the silver one yet but the shadow dragon dies to a disintegrate spell quite often and the last one is pretty much a cakewalk. Just beat Firkaag on my latest playthrough and it was a pretty fun and challenging battle, if I didn't have some of the best items in the game dunno if I would've made it, what sucks is you don't get to shove the fact that you just beat him in his face.
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
I can totally live with games balancing dragons to the point of being defeatable by a small group of heroes, but I'd love to see dragons depicted more like a force of nature rather than an opponent. Scales that deflect sword blows easily and a fire breath so powerful it can kill an entire party of adventurers in seconds.
Fighting dragons with an army is another matter; but you don't usually lead armies in an RPG.

Incidentally, I recently replayed an old C64 game I really liked, War for the Crown, where a Dragon flies around killing troops randomly. You can't fight it.
 

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