DraQ
Arcane
Actually, supporting 1024x768 has been commonplace since the dawn of accelerated graphics.it's quite rare that a game that was released in 2001 supported 1024x780
Other than that, the game looked impressive back then (doubly so because it used shitty and limited Q2 engine) and has aged unexpectedly well too.
Ok, it has fairly low res textures by modern *PC* standards, but characters are distinct and resemble people despite being fairly low poly, and move in fairly lively and expressive fashion as well. Cutscenes (which do happen to be the meat of this game) are astonishingly well made, not only having no problems portraying even pretty subtle and arbitrary stuff, but there a few moments that go straight into "how the fuck did they do it with a fucking Q2 engine?" territory - take
that cutscene where running troops are reflected in curvy, vibrating armor plate
In short: any complaint about Anox's graphics is a clear indication of complainer being a 'tard.