Tacticular Cancer: We'll have your balls

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Preview An Authentic Account of an Embassy from the RPG Codex to Larian Studios

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Apr 20, 2013.

  1. Crooked Bee Nyadmin Patron

    Crooked Bee
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    Codex 2014 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
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    Tags: Divinity: Original Sin; Dragon Commander; Larian Studios

    In the midst of the ongoing competition between the Codex and the Watch, Gragt has finally finished writing up an account of his visit to Larian Studios (on March 25th) where he got to play Divinity: Original Sin in co-op with Swen Vincke and Dragon Commander with Farhang Namdar (the game's lead designer). In this preview, he talks at length (I'm not kidding!) about his impressions of both of Larian's upcoming games.

    Have a really really short snippet from the entire thing:

    When I first met Swen Vincke in Larian's offices in Ghent, I felt intimidated. The reason was vain and instinctive - at 1.9m, I'm taller than most of my peers, but Swen is even taller than me. I also didn't know how he'd react to my presence. After all I was an "emissary of the RPG Codex", which is a fancy way to say that I am not a member of the Codex staff and was sent there because I live not far from Ghent (then again, nothing is far from anything in Belgium). I have no previous video game journalism experience, my words do not carry weight in the video game community, and this meeting was organised because another Codex member bitched on the forums about Larian running out of money, to which Swen had replied on his blog that he'd invite one of us to Larian's office to check on the progress of Divinity: Original Sin in order to dispel such rumours. "I didn't think they'd actually send someone!", I heard him say later that day. This was all good fun, but I knew that the folks at Larian had to be very busy, working on two games at the same time, and I was afraid they might not appreciate my intrusion.

    All the tension melted away when Swen and I started talking. He's the kind of man with a calm and amiable attitude that makes you instantly feel comfortable, so much in fact that you just want to sit next to him to have a chat about various things. That's actually what we did for the next few hours - sit next to each other, chat and play Divinity: Original Sin in co-op.

    [...] Before visiting Larian I had assumed that Dragon Commander was an RTS that allowed you to enter the battlefield in your dragon form and take a direct part in the action; I thought that would be the gimmick that would set it apart from the rest of real-time strategy games. Bear also in mind that I'm no great fan of the RTS genre although I do enjoy some of them occasionally. However, Dragon Commander turned out to be much, much more than what I had expected. In fact, it isn't even an RTS but rather a hybrid of different genres, something that has become very rare these days. In one package, you'll find social interactions and political decisions where your choices actually matter, turn-based strategy with a strong board game feel, and real-time strategy with an action twist.​

    How does the dialogue between Original Sin's two protagonists play out? What are the stats and how do they come into play outside of combat? In what way is Original Sin's combat reminiscent of Temple of Elemental Evil-meets-Fallout? How is Larian's Dragon Commander similar to Origin's Wing Commander? To what extent is it a board game-turned-computer game? Why are gay marriage and choosing a proper bride important? And what does one sandwich matter? Read all about it in Gragt's article!

    Read the full article: An Authentic Account of an Embassy from the RPG Codex to Larian Studios
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  2. phanboy_iv Scholar

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    :salute:
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  3. Angthoron Prestigious Gentleman Arcane Patron

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    Awesome.
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  4. evdk comrade troglodyte :M Patron

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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    :bro:
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  5. Volrath Arcane Patron

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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    :bravo:

    Gragt you're one lucky sob.
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  6. Diablo169 Erudite

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  7. Volrath Arcane Patron

    Volrath
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Crooked Bee

    Shouldn't it be emissary in stead of embassy? Or am I missing a stupid joke or something?
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  8. Broseph Filthy Degenerate

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    :brodex:
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  9. Alex_Steel Χαμένος χρόνος Patron

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    Waiting for Gragt to brofist.
    Jashiin Brofists this.
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  10. Minttunator Arcane Patron

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    Codex 2012 Codex 2013 Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Great overview, Gragt, much obliged! :bro:
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  11. Arkeus Cipher

    Arkeus
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    Very nice overview. I can feel the respect you obviously had for Larian there :bro:.
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  12. evdk comrade troglodyte :M Patron

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  13. Zed RPG Codex Staff

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    Thanks for the write-up, Gragt!
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  14. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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    Constitution is always the obvious dump stat.

    ...

    [​IMG]

    You have those pyramid thingamabobs. Finish a battle, teleport to a resting spot, get your health/mana back, repeat. How degenerate.

    This was pretty damn op in DA:O, likely to be op here as well.

    "Compare that to the heavy-handedness of Bioware games where pretty much everything is treated so seriously that it becomes pompous."

    Bullshitz

    :roll:

    I'm pretty sure he meant all of them. :)

    [​IMG]



    Great job being so in-depth, but too milquetoast.
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  15. mindx2 Arcane Patron

    mindx2
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    Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    THE NEW CODEX...
    91.png

    Just joking. That was one of the best and informative "previews" I've read in a loooooooooooooooooong time. This article actually helps me see what these games are about and what to expect from them without hyping or buzz-wording the word count. It so puts to shame the so called game journos of today when a fellow Codexer out-writes a so-called "professional".... kudos Gragt.... and kudos to our Prestigious Magazine!!!!! :obviously:


    :bravo:
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  16. Zed RPG Codex Staff

    Zed
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    freeze for x turns in a turn-based game is much different from perma-kite/freeze in RTwP.
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  17. Captain Shrek Orbis non-sufficit Dumbfuck

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    Exactly.
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  18. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Any ability that allows you to bypass HP entirely is going to be a go-to tactic for anything freezable no matter what.
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  19. Lancehead Liturgist

    Lancehead
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    Very informative preview; well worth the wait. Great job, Gragt!
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  20. Mangoose Arcane Patron

    Mangoose
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    Divinity: Original Sin Project: Eternity
    Except enemies can unfreeze each other.

    Not to mention the "OP-ness" of freezing depends on the percentage chance it takes effect. If it's 1% to be frozen, it's not OP.
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  21. Tolknaz Savant Patron

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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    This was easily the most informative preview of this game so far. Also, great job on Dragon Commander.
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  22. Gord Arcane

    Gord
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    golgepapaz Brofists this.
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  23. Surf Solar cannot into womynz

    Surf Solar
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    Great article and :salute: to Gragt ! The images in the article won't load for me, though. :(

    (Chrome, using 1680x1050 resolution, if that helps)
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  24. Jashiin Arcane

    Jashiin
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    Much respect for taking one for the team Gragt

    :bro:
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