Chefe
Erudite
- Joined
- Feb 26, 2005
- Messages
- 4,731
I'm banking on the assumption that the lack of graphics will greatly simplify things. When I say simple, I mean programming wise, not organizationally. Just like writing a book is simple at its most basic level - you just need a pencil and a piece of paper. What I wrote out I assumed was a basic OO approach. Do you have any links to the two games you mentioned?
I see what you are referring to now, and yes that would be the easiest; and would be, for all intents and purposes, an adventure game.
I figure most of the challenge lies in how to structure the scenarios to where they feel organic rather than contrived. Where they are part of a story instead of transparent quest dispensers. Also, keep in mind what I am proposing now is very toned down from American Hare and is something that I can actually manage. That's not to say it's pointless, the complete opposite in fact. Maybe it's overly ambitious trying to do something different, but I just cannot stand playing this junk that keeps coming out. There needs to be *something* different out there - even if it's small. Then I can say I actually accomplished something in my so far meaningless life; and if sends a shock wave through the industry and features storytelling so compelling and controversial that people cannot help but play through it and cry to developers that they should put effort into their stories, then all the better. If I fail miserably, hey, at least I tried.
I see what you are referring to now, and yes that would be the easiest; and would be, for all intents and purposes, an adventure game.
I figure most of the challenge lies in how to structure the scenarios to where they feel organic rather than contrived. Where they are part of a story instead of transparent quest dispensers. Also, keep in mind what I am proposing now is very toned down from American Hare and is something that I can actually manage. That's not to say it's pointless, the complete opposite in fact. Maybe it's overly ambitious trying to do something different, but I just cannot stand playing this junk that keeps coming out. There needs to be *something* different out there - even if it's small. Then I can say I actually accomplished something in my so far meaningless life; and if sends a shock wave through the industry and features storytelling so compelling and controversial that people cannot help but play through it and cry to developers that they should put effort into their stories, then all the better. If I fail miserably, hey, at least I tried.