The Ninth Circle said:
Multi-headed Cow said:
Man, I'm having a surprisingly good time replaying this. Actually enjoying it more than my first run though. Some of Skyway's complaints are certainly valid about the game (The cloaking stealth mechanic is kinda silly, maps are still too linear, bad AI, etc etc) but complaining about the C&C thus far I don't agree with.
It's a fun game, for sure. I maxed Stealth and Pistols on the first playthrough and had no idea how broken they were until half way through the game. Shadow Operative for grunts and Chained Shot for bosses? Goodnight. To compound that even further, pumping points into Technical Aptitude mostly for the bonuses to armor and weapons only to see how insane Brilliance was. I don't think it's possible to make a bad build in this game, which is one downfall, but I found the NPC interaction very fulfilling.
Well, I for one hit a wall in my second playthrough when I realized how much character skill mattered for picking locks and hacking. I wasn't even in the fourth op yet and I knew I couldn't handle the stuff ahead. This posed a huge problem to me, since I'm obsessive about picking every lock in a game.
If you ask me, it's by far the best implementation of the "all locks and shit can be opened at first level" approach, as it makes pulling that off extremely hard for player skill.