No mods as far as I know. UE3 seems to be pretty hard to mod whenever it gets licensed to third party - see the conspicuous lack of mods for ME.santino27 said:Just picked up Alpha Protocol (At $7.50 on Steam, it seemed like a no-brainer). Are there any mods worth grabbing, or should I just play vanilla?
Sceptic said:No mods as far as I know. UE3 seems to be pretty hard to mod whenever it gets licensed to third party - see the conspicuous lack of mods for ME.santino27 said:Just picked up Alpha Protocol (At $7.50 on Steam, it seemed like a no-brainer). Are there any mods worth grabbing, or should I just play vanilla?
Or maybe the fanbase is just dumb.
But anyway Alpha Brotocol is a good game if you manage to get over some glaring flaws (not an RPG though, so don't get your hopes too high).
Sceptic said:see the conspicuous lack of mods for ME.
Or maybe the fanbase is just dumb.
I had exactly zero crashes, and that was from a copy that was not physically removed from an inventory. There's a patch that was supposed to fix the stuttering... but that made the game stop running entirely for a large number of legit customers. The stuttering is annoying, but I found (after I finished the game of course...) some ini tweaks that are supposed to remove/reduce it. Here it is in case you run into the problem. I didn't personally test it so no guarantees, back up the ini file before modifying, etc etc.santino27 said:Thanks for the info. Vanilla it is. As long as it doesn't crash on me every five minutes, I should be good.
Ass Effect and Alphaturd, forever enshrined in the pantheon of greatness, finally bringing Biowhores and Obsidtards together...Clockwork Knight said:Perfect games need no mods
santino27 said:Just picked up Alpha Protocol (At $7.50 on Steam, it seemed like a no-brainer).
Are there any mods worth grabbing, or should I just play vanilla?
I know the game got mixed reviews, but it was really hard to skip at that price.
janjetina said:You should have donated the money instead.
I can't confirm, as I haven't got my physical copy yet, but far too many of the complaints looked legit, and for there to be a solution posted on the Obsidian forums I'd wager it's not a crack issue.Multi-headed Cow said:Thanks for that Sceptic. I had stuttering in my not removed from inventory copy, and I was hoping that wasn't around in retail.
Was it that bad? In my case the stuttering was very localized. It happened at particular spots, which is why I thought eliminating in-level loading would help. But in-between the "hot spots" it was silky smooth.grotsnik said:My physical copy stuttered quite a bit (which made the whole 'sneaking up on guards before they turn around and notice you' thing...irrelevant)
That I never saw. Did it happen while reading an email, or when you got the email notification?the game had a nasty tendency to crash to desktop every time I got an email or a PC message
Sceptic said:Was it that bad? In my case the stuttering was very localized. It happened at particular spots, which is why I thought eliminating in-level loading would help. But in-between the "hot spots" it was silky smooth.
Sceptic said:That I never saw. Did it happen while reading an email, or when you got the email notification?
I thought you meant in-game notifications Yeah what you're seeing is the same I described - AP cannot be alt-tabbed out of. The notifications basically force this, and as with a regular alt-tab, there's no way back in the game.grotsnik said:Notification. As in, I'd be in-game and, say, McAfee would decide to tell me about this great new anti-virus update
TBH the alt-tab and stuttering are the only things I'd really call bugs. The alt-tab, while completely not a problem for me (I turned off those auto-notifications a long time ago - even if it doesn't crash other games I don't want to be forced out of them just so Windows can tell me there's a new compatibility update for IE8), is still inexcusable in this day and age. The stuttering is pretty shitty too, but hopefully those ini tweaks fix it. Anything else is minor glitching really. I had 4 goons not reappear on a reload once, but that felt like a boon - dealt with them once, don't have to do so again. The more serious complaints are more design decisions than bugs, such as not being able to reload or quit while in the middle of a conversation - unforgivable, since the only way to quit in this case is ctrl-alt-del and shut down process.But the bugs and issues are definitely out there.
grotsnik said:Notification. As in, I'd be in-game and, say, McAfee would decide to tell me about this great new anti-virus update, or my computer discovers a new wireless location. Alpha Protocol minimises and then refuses to open back up.
Yeah, that's what I had. And super duper twitchy mouse during the code hacky minigame. I could always use the keyboard reasonably well, but mouse was a big pain in the ass since in the time it takes me to click it might suddenly flip away one square and fuck up.grotsnik said:Maybe stuttering's the wrong word for what I had, which was closer to full-fledged spazzing out. Thorton'd be creeping up behind some goon and suddenly the camera would goof out and he'd turn round 180 degrees and start running in the other direction.