1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial Alpha Protocol - Delivering on the Promise

Discussion in 'RPG Codex News & Content Comments' started by Jason, Jun 26, 2010.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Posts:
    10,549
    Location:
    baby arm fantasy island
    Click here and disable ads!
    Tags: Alpha Protocol; Obsidian Entertainment

    <p>Escapist columnist and possible undercover Codexer <a href="http://www.shamusyoung.com/twentysidedtale/?p=8502" target="_blank">Shamus Young</a> believes that <strong>Obsidian</strong> can teach the RPG big dogs a little something about <a href="http://www.escapistmagazine.com/articles/view/columns/experienced-points/7760-Experienced-Points-Alpha-Overhaul" target="_blank">meaningful choices and consequences</a>.</p>
    <blockquote>But Obsidian is taking another approach entirely, and for me it's really paying off. Unlike Fallout 3 or Oblivion, you can't choose to be a bad guy. Unlike Dragon Age and Mass Effect, you can't always say exactly what you want or noodle around in a dialog tree to your heart's content. But what the game does give you is fun and meaningful choices. These choices <strong>do</strong> propagate to the rest of the world and they <strong>do</strong> matter.<br /><br />If you're used to playing a renegade type of character you might be in for a shock when mouthing off to powerful people and sucker-punching jerks comes back to haunt you later. If your playstyle leans towards the paladin end of the spectrum, then you might learn a little lesson in pragmatism when sparing the life of an enemy means they might come back to give you a wedgie in a subsequent mission. Some choices are clear, and others aren't, but after the first few decisions you'll come to appreciate being able to change the game in meaningful ways. Sometimes a choice can turn a boss fight into a conversation. Or save the life of an ally. None of the decisions follow the cheap formula of "do you want the money and the bad karma or do your want to make some trivial sacrifice as a down payment on your halo?"</blockquote>
    <p>&nbsp;</p>
  2. ScottishMartialArts Erudite

    ScottishMartialArts
    Joined:
    Feb 24, 2005
    Posts:
    9,528
    Location:
    California
    This much is true. AP has a lot of problem, but in terms of C&C, it really can't be beat.
  3. Azrael the cat Magister

    Azrael the cat
    Joined:
    Nov 8, 2007
    Posts:
    3,506
    Location:
    The island of misfit mascots
  4. Raghar Savant

    Raghar
    Joined:
    Jul 16, 2009
    Posts:
    2,819
    Poison Branko's drugs, or not. Recommend Steven Hack something and make him happy, or not.

    The only real consequence is when you decided to be truthful to her at the end, or tried to lie her... And yes the choice that decided who would be at School days like boat with you at the end.
  5. MetalCraze Dumbfuck!

    MetalCraze
    Joined:
    Jul 2, 2007
    Posts:
    20,558
    Location:
    Urkanistan
    Except it has none. Ever heard of Fallout?
  6. Roguey Cipher

    Roguey
    Joined:
    May 29, 2010
    Posts:
    5,569
    I'm amazed whenever I find out people actually like this, I find meaningless flavor options tedious and unnecessary. Alpha Protocol doesn't have as much as a Bioware title but still too many as it is.
  7. Konjad Magister Patron

    Konjad
    Joined:
    Nov 3, 2007
    Posts:
    8,470
    Wasteland Ranger
    Brian Fargo
    But it's old and graphic sux therefore we don't care. AP is new! How dumb u can get skyway? U play old games? looololol
  8. Visbhume Scholar

    Visbhume
    Joined:
    Jun 21, 2004
    Posts:
    777
    It's funny that people point to Fallout in order to shame AP's presumed failings. Fallout's combat was sort of tiresome to be honest, certainly not its strong point.

    Edit: the same can be said of Torment, Ultima VII and Arcanum. It seems to be almost a requirement.
  9. Konjad Magister Patron

    Konjad
    Joined:
    Nov 3, 2007
    Posts:
    8,470
    Wasteland Ranger
    Brian Fargo
    Like combat is the most important thing in cRPGs...
  10. KalosKagathos Barely Literate

    KalosKagathos
    Joined:
    Jan 4, 2010
    Posts:
    1,988
    Location:
    Russia
    I did. It has less than AP, despite being a better RPG. Funny shit.
    The way combat is done defines the game is an RPG at all, so yeah, it's pretty fucking important.
  11. VentilatorOfDoom RPG Codex Staff Patron

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Posts:
    4,586
    Location:
    Deutschland
    And the way combat is done defines AP as... RPG?
  12. Mangoose Cipher

    Mangoose
    Joined:
    Apr 5, 2009
    Posts:
    6,216
    Location:
    Arpi Jikotek
    Divinity: Original Sin
    Somewhat, actually. You need to put in skill points in weapons and etc to become effective with them (except for Assault Rifles, but that's a balance issue). Everyone complains about the overpoweredness of Chain Shot, but you don't get Chain Shot unless you put points in Pistols.
  13. Visbhume Scholar

    Visbhume
    Joined:
    Jun 21, 2004
    Posts:
    777
    The nebulous quality that we call choice & consequence could be understood as a sort of narrative-oriented metagame built upon more basic gameplay mechanics (stealth in AP, FPS in Mass Effect, turn-based combat in Fallout, and so on).

    A game's underlying gameplay can be pedestrian but if the C&C is good it may still be worth it. Specially considering that decent implementations of the underlying gameplay may be comparatively abundant, while meaningful C&C is hard to find nowadays.
  14. KalosKagathos Barely Literate

    KalosKagathos
    Joined:
    Jan 4, 2010
    Posts:
    1,988
    Location:
    Russia
    As an action/RPG, hence why I said that Fallout is a better RPG.
  15. Clockwork Knight Arcane

    Clockwork Knight
    Joined:
    May 6, 2009
    Posts:
    8,824
    Location:
    Fighting rats inside my anus
    Re: Re

    But then we wouldn't have anything to argue about. Are you trying to destroy this family?
  16. MetalCraze Dumbfuck!

    MetalCraze
    Joined:
    Jul 2, 2007
    Posts:
    20,558
    Location:
    Urkanistan
    There is nothing worse than AP combat. Even ME2 did it better.
    So ya, AP fails at everything.

    But note that combat is not what my quote was about.
  17. Vault Dweller Ubersturmfuhrer

    Vault Dweller
    Joined:
    Jan 6, 2003
    Posts:
    18,661
    Location:
    Vault 13
    I'm afraid it can be. The C&C "engine" is superb (it's a great model to follow), but the extreme linearity (and I thought that Bloodlines was bad in that area) and the mission structure, which cuts off the world and takes away your ability to make decisions outside of missions, waste that potential.

    I've just finished the game. If I replay it now I will be able to make many different choices but I'll still end up playing exactly the same game and doing exactly the same shit, but some cutscenes will be different.

    Alpha Protocol C&C do a great job creating a set of different mission summaries, but unfortunately they barely affect the actual gameplay, which isn't that enjoyable to begin with.
  18. dragonfk Arbiter

    dragonfk
    Joined:
    Jun 19, 2007
    Posts:
    2,485
    And here I was thinking you didn't touch that Bioware shit.

    I've finished AP few days ago. I was playing a techie build with a specialization in Assault Rifles, highest difficulty. The only really bitchy fight was with that Russian mobster. F*** he was tough enemy. Others were sometimes hard but enjoyable. As for comparison with ME2. AP has much better combat. Enemies use grenades(which is an enormous plus - there's nothing as adrenalin injecting as seeing a grenade landing beside your alter ego), when you cover and camp the ones with shotguns tend to close in range, making random jump to the sides making difficult to shoot them. AI may not be state of art, but it's functional. Sometimes, when you sneak it may do stupid things due to bugs or bad programming, but it still is better thn ME2 cause in the latter there was no sneaking.
  19. Vault Dweller Ubersturmfuhrer

    Vault Dweller
    Joined:
    Jan 6, 2003
    Posts:
    18,661
    Location:
    Vault 13
    Bullshit.

    Unlike Alpha Protocol's. Can't get enough of it.

    That's deep, bro. I've never thought of it this way.

    Brother! It's time to set aside our differences and purge these forums from the intellectually unclean.
  20. MetalCraze Dumbfuck!

    MetalCraze
    Joined:
    Jul 2, 2007
    Posts:
    20,558
    Location:
    Urkanistan
    There is no sneaking in AP either.There is a "make AI extremely dumb" button. Because there is absolutely no difference between what you do with that cheat off and with that cheat on - just like in Oblivion.
    Apart from a very laughable animation of course.

    But yeah the combat is awful - in ME the retarded console unlockables do not affect your targeting reticle as hard as they do in AP. Nothing ruins shooter so much as pseudo-"RPG" elements that are there for the sake of them being there. And critical hits - I still don't understand how holding a gun pointed at the enemy for 3-5 seconds increases its damage and precision.

    And let's not go into AP boss fights. Even without a question why childish anime characters, created by some 15 years old, have mobs following them - boss fights are very consolish with bosses taking hundreds of bullets and almost look like it's another minigame.

    Especially this one. No seriously what the fuck is this shit? It isn't even bad. It's beyond awful. What retard did this design? Kojima should probably take lessons at how bad you can do anime shit
    http://www.youtube.com/watch?v=nRojSYNg7k0

    You call a blind and deaf AI that can only follow the will of linear scripts functional?
  21. dragonfk Arbiter

    dragonfk
    Joined:
    Jun 19, 2007
    Posts:
    2,485
    As far as stealth goes I had no points in the skill, so every time I used it(and I used it often) it was very exciting, cause even slight error in timing could uncover me to the AI. So probably, just probably AP would be a better game without "stealth" skill entirely. As far as bosses fight I agree they were no fun, but the slaughtering of common enemies, could be and was fun. Though I must admit that I heavily relied on tech stuff. Mines, grenades in corridors, paralizers, flashbanks. It was fun and it offered so much more than ME2. As far as shooting goes, Deus Ex was the same in this regard and I don't recall people being so butthurt over it. I surely am not a specialist in firearms, but I had brief experience with them and careful aiming helps a bunch in shooting anything farther than few meters ahead.

    PS. AI hasn't change much in regard of stealth for a very long time. I'm finishing my playthrough of VtM:B and it makes me wanna laugh when I stand before my enemies and they can't see me even though they are looking for me( and I have sneaking only on 7th lvl being a Venture).
  22. Clockwork Knight Arcane

    Clockwork Knight
    Joined:
    May 6, 2009
    Posts:
    8,824
    Location:
    Fighting rats inside my anus
    [IMG]
  23. MetalCraze Dumbfuck!

    MetalCraze
    Joined:
    Jul 2, 2007
    Posts:
    20,558
    Location:
    Urkanistan
    Actually DX was and is criticized for it having a clunky shooting part. It wasn't a big problem simply because DX offered so much in terms of non-combat gameplay - like fully open levels or at least levels with alternative paths where character skills could be applied to unlock them/avoid combat.
    In AP you are forced to fight in linear corridors and combat isn't fun

    VtmB isn't a good example either. But at least it has lighting affecting enemy vision.

    What stopped Obsidian from making it like in Splinter Cell at least? I mean SC isn't too complex when it comes to stealth either but it had just enough to offer in terms of it.
    But not even that - with it being a "spy" setting, although right from some anime with childish conspiracies - there could've been so many possibilities to do a Hitman/Bourne "social" kind of stealth.

    But eh it's silly to expect something good from Obsidian today, they absolutely lack talent and are too lazy to do better than 8 years old games.
  24. Darth Roxor Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Posts:
    12,852
    Location:
    Hobo den
    And no invisibility spells, eh?

    :smug:
  25. denizsi Arbiter

    denizsi
    Joined:
    Nov 24, 2005
    Posts:
    9,995
    Location:
    bosphorus
    I'm with skyway on this. Alpha Turd is as shallow and boring as it can possibly get. About the only thing I enjoyed is that the game was short enough so you could finish the game several times in a week to see most if not all angles.

    The game has absolutely no redeeming qualities to ever make me want to play again in future once you're through with it, unlike other good games like Fallout, DX, Bloodlines, Wasteland etc.. I played it several times because I'm OC, have satiated my OCD by seeing most everything the game has to offer and now I'm glad it's over. I can't even imagine to play it again in future. There's nothing to enjoy. Stupid writing, stupid missions, stupid game mechanics. Shallow story. It's such a boring, empty game.

    It's just that it's simply NOT a terribly bad game like most other shit and is actually good as far as the "RP" of G goes.

    I've said this before: Alpha Protocol is a true testament to that CnC doesn't make an RPG.

(buying stuff via the above links helps us pay the hosting bills)