:Flash:
Arcane
- Joined
- Apr 9, 2013
- Messages
- 6,481
A discussion with colleagues about game mechanics being impossible in modern engines (My colleagues claimed modern games do everything old games did, only better), reading felipepepe's recent article, and the UV thread convinced my I need to take a more in-depth look at some specific game mechanics I like and miss. I would like to start with overland travel, and thus I'd like to create a list that contains all games that have it as a gameplay element. I have some theories about what is required for good overland travel, but I'd like to verify this.
These are my criteria:
- Overland travel is represented in another scale as the rest of the game
- It has actual mechanics, i.e. is not just an animated map, or a choice dialog for insta-travel.
And here I realize that I'm not really familiar with a lot of 80's/early 90's games apart from Ultima and RoA, both of which qualify. IIRC the overland travel of Summoner had wandering monsters and would thus also qualify.
These are my criteria:
- Overland travel is represented in another scale as the rest of the game
- It has actual mechanics, i.e. is not just an animated map, or a choice dialog for insta-travel.
And here I realize that I'm not really familiar with a lot of 80's/early 90's games apart from Ultima and RoA, both of which qualify. IIRC the overland travel of Summoner had wandering monsters and would thus also qualify.