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Alien: Isolation

skacky

3D Realms
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The Unpredictable Alien mod sounds very interesting. Might install that for a second playthrough.
 
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The Unpredictable Alien mod sounds very interesting.

That's what I'm using now. Honestly it seems to make the game easier for the most part because the creature isn't on my ass all the time now. Not saying I don't prefer this though, the way it always knows where you are in vanilla tends to get old fast.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Yep, no patches have been released, except for the PS3 to address a game-crippling bug...and the bug didn't even solve the problem for all PS3 users.

Because of this (and I'm repeating myself for those that have read the entire thread) I cannot recommend this game for any amount of money. Whether you spent $70 or $10 on this game don't matter - the game is too bugged to be worth the money.

I've tried 4 playthroughs of this game since release:

# The first playthrough (on release day) was on Medium difficulty. This was where I discovered the "locker bug" where you could trap yourself in a fail state without knowing it. I reported that (among various other bugs I discovered) that resulted in a big load of Nothing.

# Second playthrough was on Easy, and immediately followed the first. It helped me spot a few more bugs, most of which were graphical in nature. I reported them as well, I might as well have tried yelling at a brick wall.

# Third playthrough was on Hard, some months later. I got to Chapter 11 before I finally gave up on the obvious methods that the Alien was "cheating" to get me - dropping down from the vent the same moment I left a hiding place, spending all of 0.5 seconds up in the vents, etc.

# Fourth playthrough (also on Hard) is currently in progress - this time I'm using a couple of mods, including the "Unpredictable Alien" one. One aspect of the mod so far - the Alien made its first appearance right after Axel was killed. I'm still wondering how I managed to survive that one, seeing as I had no hiding places and was waiting for the damn tram to arrive.

Let's see how long I last through this playthrough...
 

Sodafish

Arcane
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Dec 26, 2012
Messages
8,503
I already completed it once (on a high seas version). There were bugs and crashes, but nothing I couldn't work around. I just hoped it would have been fixed.

Also on hard the alien normally appears again after killing Axel if you take too long calling the tram. No mod required for that.
 

Unkillable Cat

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Now this is interesting. One of the few dedicated souls that's still trying to salvage something from this trainwreck of a game has stumbled upon something - cut script elements from the game.

To give you an idea of how many changes the game went through - The game has 19 missions in total, yet the final mission is, according to these scripts, actually Mission 34.

Among the cut content:

# The departure of the medical ship "Solace", one of the last ships to leave Sevastopol station, and how the Torrens discovers it drifting in space...both due to overcrowding and...something else. (System Shock fans might be interested to know that the first keycode provided in the game, according to this plot branch, is 4510.)

# More from the journalist Julia Jones, whom came here to make a "death of a dream"-esque story...before finding herself trapped on the station with everyone else.

#
SMYTHE: "Report 16.10.2137, Smythe, head of synthetic development. I just received schematics for the 120-A/2. I don't know how much we paid our mole, but the Seegson board is gonna need to shell out a hell of a lot more. I'm sure this seems old tech for WY, but it's beyond anything we're capable of. The suits won't listen, but we need investment. The Company and all their subsidiaries are light years ahead of us."

For reference, Science Officer Ash of the Nostromo was a Hyperdyne Systems 120-A/2 series android.

# People messing with the Working Joes:

NPC 1: "Guys, can you stop tormenting the 'Joe?"

NPC 2: "Sure we can. Hey, you getting this on tape?"

NPC 3: "Yeah. Do it."

ANDROID 1: "[*bzzt*]"

NPC 2: "*laughter*"

NPC 3: "*laughter*"

NPC 2: "Hey, hey Chuck - I don't need the shear so much now. Put it back?"

ANDROID 1: "[*bzzt*]"

NPC 2: "[*laughter*]"

NPC 3: "[*laughter*]"

NPC 1: "Guys! Knock it off!"

# A lot more exposition for the doctor you meet in Medical.

# Ransome, the Seegson head executive aboard the Sevastopol, barking out a lot of orders that have the sole purpose of trying to let Seegson have first dibs on the Alien.

# A more suitable ending for Marshall Waits:

WAITS: "Waits, presumed final, incident log. Sevastopol has now been fully overcome by the breach in quarantine. The populace have all but succumbed to the...creatures Marlow brought on board. I'm chasing shadows with a contingent of specialists who've arrived from Weyland-Yutani - the only thing we can do is tie up loose ends, aid the inquest into this mess and hang those culpable out to dry. It goes without saying that I include myself in that number. You have my badge, starting from the first day the first poor bastard got dragged through a vent. Waits out."

# A deeper connection between the Anesidora and the Sevastopol:

LINGARD: "Marlow, I just came off shift, I'm sitting with a coffee and staring out a hatch and what do I see? You and your damn ship! What the hell are you doing back here? I don't need any more of your bootleg medical supplies. Seegson have pinned the Colonial Marshals' noses to the floor to track down the last batch. The black market is about the only thing those guys are hot on right now. You're gonna blow it all wide open. You said you' keep our distance, Marlow. Don't lead this to my door."

# The original "tutorial" for the game involved Cpt. Lorraine leading you through every step, including Looking At Things and providing options for inverting the controls.

# Early-game talk between characters about how Samuels may be an android.

# The Medical section was supposed to take place after Ripley had gone into the Gemini Labs and been jettisoned along with the Alien. Part of this section involved finding a Seegson executive and his passcard so that Ripley could use a Seegson personal shuttle to cut across a section of Sevastopol station.

# Patient medical records - some of them a little too graphic in description, despite the medical jargon.

Curious people can look at the excerpts here.

The whole script file can be found here.
 

sexbad?

Arcane
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Hard is what the devs recommend, isn't it? Play on lower difficulties and the xenomorph becomes too stupid to be intimidating.
Hard mode is brokenly hard. I tried it and the alien made a bee-line toward me every time I opened the door at the first encounter with it, where it kills some other people first. The middle difficulty is still highly challenging but reasonable.
 

Mazisky

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After finishing this game i have alternate feelings.

The first and the last part are pretty boring and tedious while the central part (mostly the Alien part) has one of the best atmosphere in years.

I like the fact you can't deceive the alien, if he spots you, you can even run and hide inside a chest in a room, he will find you because he's not stupid like folks in every stealth game out there.
This increase a lot the terror feeling when he's nearby, really good job by developers.

Overall a good game and pretty different from any other fps, but not perfect.

The best of the last years genre is still Dead Space 2 imho, so underrated.
 

Zarniwoop

TESTOSTERONIC As Fuck™
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Shadorwun: Hong Kong
After finishing this game i have alternate feelings.

The first and the last part are pretty boring and tedious while the central part (mostly the Alien part) has one of the best atmosphere in years.

I like the fact you can't deceive the alien, if he spots you, you can even run and hide inside a chest in a room, he will find you because he's not stupid like folks in every stealth game out there.
This increase a lot the terror feeling when he's nearby, really good job by developers.

Overall a good game and pretty different from any other fps, but not perfect.

Fair comment, I would rate it agree if we could rate parts of a post

The best of the last years genre is still Dead Space 2 imho, so underrated

:retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded:

You deserve to die for this post. Slowly.
 

Mazisky

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:retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded::retarded:

You deserve to die for this post. Slowly.


The first one is too repetitive, all the environments are the same, the third is too action and less scary, the second is the perfect balance of both. Even if not popular here, it's the one i most liked of the three.

U can disagree, it's fine, just don't let me die for a videogame opinion
 
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Dead Space 2 is a fun shooter, I'm just not sure why you would mention it in this thread. It almost looks like you think Dead Space and Alien Isolation are in the same genre.
 

Zarniwoop

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Or that it's a good game. The first one was decent, not even good, and then there were 2 dumbed down cash ins. That's it.
 

Mazisky

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Dead Space 2 is a fun shooter, I'm just not sure why you would mention it in this thread. It almost looks like you think Dead Space and Alien Isolation are in the same genre.

Tecnically Alien Isolation is a Fps, but so different from a random Doom.
Despite different in pacing and other stuff, in terms of atmosphere and overall feeling Dead Space is more similar to Alien Isolation than any Fps. So, "Genre" meaning has some flexibility

I quoted Dead space because is another Horror Space game, just that, no technical questions
 
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Technically hurp durp.. Alien Isolation is a stealth first person survival horror, Dead Space is a third person action game. Comparing them is stupid. End of discussion.
 

mastroego

Arcane
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Apr 10, 2013
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10,255
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Italy
Dead Space 2 is a fun shooter, I'm just not sure why you would mention it in this thread. It almost looks like you think Dead Space and Alien Isolation are in the same genre.

Tecnically Alien Isolation is a Fps, but so different from a random Doom.
Despite different in pacing and other stuff, in terms of atmosphere and overall feeling Dead Space is more similar to Alien Isolation than any Fps. So, "Genre" meaning has some flexibility

Honestly I might have fired a couple of shots with the pistol in A: I but I'm not even sure. Probably I was just fooling around and then reloaded.
Oh, ok, there was that impaler thingy.

Anyway, yes, there are similarities concerning the atmosphere, but mechanics wise they're totally different games.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
And finished my Hard playthrough with the Unpredictable Alien mod. Being familiar with normal Hard, I can say that the UA mod lowers the bottom end of the difficulty curve, but raises the top end, making the game generally easier except during a few tight spots.

On Hard it is possible for the Alien to start appearing as early as when getting the Access Tuner. It can even appear in Comms while you're busy dodging androids. UA Hard retains this, though the chances are lower for this to happen.

Medical is the true test of the Alien's behavior, however, and here is where things got interesting in UA Hard: In the first part of Medical the Alien acts like it's no longer rubber-banded to the player. It can and will go out and explore on its own, but it will also backtrack now and again. This feels like normal behavior of a predator. However in the next section (Cold Storage & Dr. Lingard's Office) the Alien seems like it's rubber-banded to the player again. In the former the Alien barely moves about, it just seems to wait there until it hears a noise, then drops down to investigate. In the latter it never strays too far from the player. It took me a while to realize that this is not the case: The problem stems from the fact that the accessibility of the player and the Alien is always exactly the same. These two areas of Medical are very small, and it's only once you unlock the door leading into the Medical Facility proper that the Alien starts dropping down in that section and exploring on its own. The moment that area of the map is accessible to you, it also becomes accessible to the Alien. Compare that to the first area of Medical, which is huge on Alien Isolation terms, hence the free-range behavior of the Alien there.

Once past Medical, the Alien becomes much more tolerable. The standard Alien AI has its time in the vents restricted by a timer, the UA mod at least seems to lengthen that time greatly...to the point that players can begin to chart scripted appearance scenes for the Alien (it's always in the Server Hub Room when you first enter it, for example). The difficulty does spike in Mission 17, however. That's the one that starts in a transit station with one large hall, 3 rooms and a Security Guard patrolling. Once the Alien drops down in that area, it will not go back up into the vents. Period. It'll be on permament patrol, making this the single-hardest section of the entire game.

The mod is not without faults, though. The Alien has a much harder time registering sounds not made by the player, and the Alien is teleported out much more often - sometimes not even bothering to go up into the vents first. Speaking of the vents, sometimes the Alien jumps into the vents silently, making it much harder to keep track of it. But the single biggest change that the mod does is make the Alien stand still. Sometimes it just freezes in place and waits until it sees the player, then launches into an attack. Keep in mind how the Motion Scanner works, and now you'll realize why this is so dangerous...

Overall this mod makes Hard (and Nightmare to some extent) difficulty bearable, but little else. If you're going to play the game (again), you might as well install it.
 

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