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Age of Decadence Steam Update #2

Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Update #2 is live
1 February - Vince
Our second update just went live and we’d like to thank you for your support and feedback, which helps us improve and refine the game.

While we have our own milestones, we’ll continue to release monthly updates based on the feedback we receive. For example, the initial feedback was:
  • need a tutorial to learn the system without having to restart the game all the time
  • need more info on the character screen to understand the system better
  • need more traders in Maadoran and better inventories
  • more alchemical ingredients
So, that's what we added in the first update. The second main request is more content for Maadoran. Namely, more quests (especially non-combat quests for loremasters, thieves, and grifters) and more characters to talk to in general. In fact, more characters to talk to (and more worldbuilding) is request #1.

So Update #2 adds:
  • 65 Achievements to track your progress and playstyles.
  • 3 characters you can talk to (a storyteller in the local inn – his story is related to what Cassius tells you in Teron, if you escort him to the palace; a beggar (near the entrance to the Slums) who served Antidas during his war with House Aurelian, and a clerk working for one of the caravan masters in the Gate district).
  • A small adventure for loremasters and explorers of long-forgotten places; to initiate, enter the Slums and talk to the man standing near a well to the left of the entrance.
  • An arrival of a caravan (an intro quest; just walk towards the arena when you enter the city)
  • A quest revolving around a gem surprisingly similar to the one Feng tries to sell you. To initiate, talk to the owner of the rug store in the Trade district.
  • 2 unique weapons we didn't have time to do before; explore the lower level of the tower of Zamedi to get this ball rolling (disclaimer: crafting skill required).
  • Training with Kemnebi and Erebus.
  • Increased carry weight (you’re welcome).
  • Historically accurate “wolf” helmet and capes – generous contribution from Lexx, one of the community members
  • Bug fixes, balance fixes, reputation tweaks, quest reward tweaks (money and skill points), etc.
Enjoy the game.
 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
2,301
I'd been wondering what those weapons in the basement of the Zamedi Tower were.

Well, there goes my February.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
I'd been wondering what those weapons in the basement of the Zamedi Tower were.

Well, there goes my February.

Yeah, time to replay it for the 7th time (who the fuck am I kidding, I already went through the whole game 15+ times with all the different char builds).
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
OK, probably a stupid question but how do I get the hold of an update if I purchased the game through BMT and don't have steam?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You wait for them to update their hosted version and download it again from the link they emailed you.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
You wait for them to update their hosted version and download it again from the link they emailed you.

Thanks, I tried that about half an hour ago but it downloaded the same version (R4.3) so they probably haven't gotten around to updating it yet (apart from Steam obviously).
 

Deleted member 7219

Guest
Great to see it getting so many updates, but is there an 'end' date in sight? I feel like I've spoilt so much of the game already and I just want to sit back and wait for the full version to be released.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
We're planning to add 3 (possibly 5) more locations in March, then start the final beta-test in May, test through the summer, release in the fall.
 

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Yay! Time for a different playthrough even though I promissed myself not to spoil too much before release... Anyone interested in reading a poorly written LP?
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
We're planning to add 3 (possibly 5) more locations in March, then start the final beta-test in May, test through the summer, release in the fall.

Sorry to bother you but when can I expect BMT version to be updated? Really excited to try out the update.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
Full Changelog:

Improvements:

- Added achievements.
- Now you can talk with Kemnebi when you get back from the fight and get some training.
- Added new characters to talk to in Maadoran: A caravan master near the gates, a storyteller at the inn and an old war veteran.
- Added four new capes.
- Added a "wolf head" helmet.
- Adeed a new quest in Maadoran, to obtain a gem for a merchant.
- Added a new quest in Maadoran, with underwater exploration and an old, hidden chamber.
- Added a new encounter in Maadoran near the gate with a merchant in trouble.
- You can now craft two unique weapons in the tower basement.
- Master Erebus can train you if you have good standing with House Aurelian and you are a praetor.

Fixes:

- MG3 reward was duplicated, is no longer the case.
- Fixed issue with Dellar going on a loop regarding his quests when you are sent for a test or helping.
- After being tortured for failing the infiltration, you only lose the max HP, instead of the max + temporary loss.
- Miltiades is no longer sitting in the air at the end of the Maadoran questline.
- Fixed several issues with characters appearing again after leaving when you come back to a location (Darius Tomb raiders, the youth, etc).
- Ramirus won't psst you if he's dead, plus he won't sit back again if you load a savegame.
- Fixed being stuck in Carrinas room after killing the guard on the disguise path.
- Fixed several typos.
- Fixed issue with damage info not appearing on interrupt attacks.
- Fixed issue in which the player couldn't become a Praetor of House Aurelian. You are now one when Gaelius gives you the Ordu quest.

Changes:

- Rebalanced SP rewards for Teron and Maadoran.
- Added more extra civil SP rewards.
- Moved the location of the noble house in Miltides quest in Maadoran.
- Increased carry weight of the PC.
- More soldiers added to the mountain pass, to bring it in order with the lore.
- Expanded the trigger area of the Maadoran preacher event.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Those fixes and changes look great, might give another run through it this weekend.
 
Joined
Apr 18, 2009
Messages
8,268
Location
Gritville
Awesomeness distilled to a deadly liquor, that's what this game is to me. Seriously, AoD will be the end of me.

Thanks for the update!
 

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