- Joined
- Jan 28, 2011
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Arena Challengers
First of all, thank you for the great reception. Thanks to you we can continue making RPGs. The future of our studio isn’t certain yet but you gave us a chance and we’re very grateful.
Your goodwill also buys us 4 months of work before we move onto the next project. Instead of rolling extra content into a DLC and selling it to you for a few extra bucks, we’ll add it via monthly updates to show our gratitude and appreciation.
This month’s update adds 3 things:
1) The arena challengers. We went far and wide to search for the finest warriors and found them in this thread:
http://steamcommunity.com/app/230070/discussions/0/490123197946992902/
The first challenger is Hamul, a man of faith and much violence:
The second challenger is Plaudius, a man of average stats and many talents
Last but not the least is infamous Widowmaker with over 300 confirmed kills and no defensive skills whatsoever. After all, why waste points on defense when you can spend them on Critical Strike and kill your enemies with extreme prejudice?
2) Basil's questline continues, giving you a chance to strike against protection racket (or join in and make some easy money).
3) Trainers, various improvements, and fixes. Notable items (not the full list):
- You can talk your way past Hermon without having to pay or fight.
- Random crashes on level switch should be fixed
- Fixed passability and building collisions
- Monastery's Elder has the strongbox key
- Poison only applies on damage; weak poison no longer overrides strong poison
- Rebalanced the Thieves Guild's questline, making it a bit easier
- Increased monetary rewards
Notes:
- The new update requires installing new Microsoft libraries (installed automatically by Steam). If you have any issues, please install them manually:
https://www.microsoft.com/en-us/download/details.aspx?id=48145- The Russian version is now temporarily out of date, which should be fixed in the next few days.
Once again, thank you for your support.
http://www.irontowerstudio.com/forum/index.php/topic,7004.0.html
Improvements:
- Added a conversation with a loremaster in Ganezzar tavern.
- Added conversation with Darista after AG questline is finished by siding with Hamza.
- Continued Basil's questline, with extra fights and monetary rewards.
- Added 3 contenders for the arena championship.
- Added more training opportunities, especially when part of a faction.
- Added a capes trader in Maadoran.
- Added open hoods to several NPCs (like Varro).
- Right click on slot selects weapon.
Fixes:
- Fixed random crash on level switch after extended play.
- Fixed building collision on Maadoran slums.
- Fixed SP exploit from fixing laser generators in HGT.
- Fixed SP exploit with Livia if you first talk to her during TG3.
- Fixed issue with Old Teron palace conversation triggering on MG Teron.
- Fixed issue with "half-blocks" still getting secondary effects, like arm injury.
- Fixed issue with looping troops training in IG6 under certain conditions.
- Fixed issue with gem quest and fighting solution.
- Fixed camera issue when talking with Hagnon's replacement in Ganezzar throne room.
- Fixed issue with cellular regeneration triggering Carrinas temple ending.
- Fixed issue with temple elevator not working when sent to see the lords under some conditions.
- Fixed several narrative inconsistencies created by bugs.
- Fixed issue with inferiae when returning via hole when the demon is alive.
- Fixed issue with passability in Library chamber.
Changes:
- Agatai and Lucius training increase CS skill value if under 6, else +10 training rating.
- If you fail sneak check during Mercato's ambush, you still get the other options instead of fighting.
- Added "Nothing personal, just business" when killing Darista for Lorenza.
- Monastery elder has lockbox key, as intended.
- Made Quintus Brothel bigger.
- Increased Arena monetary rewards.
- Slightly reduced Saross prospector combat abilities.
- Rebalanced speech checks in TG questline, generally lower, bigger influence of streetwise.
- Increased size of arena in Caer-Tor, rebalanced fight against barbarians.
- Tweaked traders inventories.
- Slightly increase combat SP for several fights.
- Tweaks to AG4: charisma + impersonate checks for sum, beggar path available without failing impersonate check.
- Increased Barbari fight difficulty (arena).
- Gave a dagger to Gaelius.
Combat Balance:
- Poison only applies when damage is dealt (you don't lose the strike).
- Bolas properly disable defensive skills.
- Weak poison no longer overrides stronger poison.
- Axe savage blow is 25% bonus (from 30%).
- Improved bash cs chance, removed power bash.