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Game News Age of Decadence May Update

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, May 4, 2011.

  1. VentilatorOfDoom RPG Codex Staff Patron

    VentilatorOfDoom
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    Tags: Age of Decadence; Iron Tower Studios; Vault Dweller

    <p>Another month, <a href="http://www.irontowerstudio.com/forum/index.php/topic,2036.0.html" target="_blank">another update</a> on the development progress of <strong>Age of Decadence</strong>.</p>
    <blockquote>
    <p>We spent some our time bugfixing and improving the combat. We ironed out some rare bugs (looping AI, freezes, crashes), along with some minor ones, and we are working hard on making a good target selection for the AI, especially in group combats. We are also working on group communication and combat awareness of the NPCs. We also added a bonus to range when attacking from different floors, so beware of the archers in the towers!<br /><br />We practically removed the loading screens from Teron, so the game will provide a seamless experience instead of being cut by loading screens. For example, the first quest for the Imperial Guards. Before, you had the briefing, then a loading screen when you went to the site of battle, and then another when you get back. Apart from the loading screens, there was a small "hang" when the levels loaded all the textures and models on it, which looked VERY bad. Now the whole sequence plays out smoothly, with a nice fadeout between them and no hangs of any kind.<br /><br />We also made some performance improvements to the game, reducing the number of individual objects and replacing them with instanced ones. For example, every tree in the level was an individual object, that brought down the performance of the game. Now, we are using a "forest brush" that instances all of them, netting us a 15% fps improvement. We are doing this with several repeating objects, improving the performance of the game quite a bit.<br /><br />Visually the game is looking really nice. The town of Teron looks very cool as a "single" place. The outskirts are in the same level, but in "invisible" places. We've replaced some very old vegetation models, and optimized many other models for better performance. We have the artist who made the portraits improving the GUI, and we are also improving it's functionality (better support for higher resolutions and different ratios, more viewing space and information, more customizable). We will show you how it looks soon (probably in next months update).</p>
    </blockquote>
    <p> </p>
    <p> </p>
    <p style="text-align: center;">
    <object width="640" height="390" data="http://www.youtube.com/v/o9CfpSVltD8?version=3" type="application/x-shockwave-flash">
    <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="always" />
    <param name="src" value="http://www.youtube.com/v/o9CfpSVltD8?version=3" />
    <param name="allowfullscreen" value="true" />
    </object>
    </p>
    <p> </p>
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  2. Crooked Bee Nyadmin Patron

    Crooked Bee
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    Codex 2014 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    I'll believe it when I play it.
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  3. zool Educated

    zool
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    I hadn't watched an AoD video since I played the combat demo and, oh man, did those graphics improve a lot!
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  4. MicoSelva Prestigious Gentleman Blood Knight Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
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  5. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    Codex 2012 Codex 2013 Codex 2014 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Looks very nice. When was it going to be released? Thursday?
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  6. Alexandros Augur

    Alexandros
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    I'm pretty confident that the game will deliver in the gameplay department, but the quality of the technical side is a pleasant surprise. Keep up the good work Iron Tower.
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  7. Black Arcane

    Black
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    Still positive as ever, eh, Black?
    Have some faith!
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  8. shiteatingnippledick Arcane Patron

    shiteatingnippledick
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    Even the graphics now look 10 times better than anything on recent years.

    Fucking release it already, you niggers.
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  9. crazy_dave Educated

    crazy_dave
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    Looks pretty good. :salute:
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  10. thesheeep Liturgist

    thesheeep
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    This really is unnecessary brutal.
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  11. mediocrepoet Arbiter Patron

    mediocrepoet
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    I shouldn't have watched that. Now I'm going to be whining about wanting it all day. :oops:

    Hurry up and get here, Thursday!
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  12. hoodoo Prophet

    hoodoo
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    some p brutal animations :)
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  13. VentilatorOfDoom RPG Codex Staff Patron

    VentilatorOfDoom
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    not brutal enough, didn't see a single exploding enemy

    this is how it is done right:

    [​IMG]
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  14. Jeff Graw Scholar

    Jeff Graw
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    That's welcome news. The UI looked like total shit in the combat demo, especially on high res screens. Movable UI elements and eyefinity support please!
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  15. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
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  16. Secretninja Liturgist

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    FAPFAPFAP
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  17. Jasede Prestigious Gentleman Arcane

    Jasede
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    I didn't see any quicktime events. And where's the Awesome button? No cover system? What about regenerating health? No dragons either.

    Decline!
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  18. Fat Dragon Arbiter

    Fat Dragon
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    Those animations are fucking awesome, I liked the one near the end the best where he caves the poor merchant's head in with a hammer. :lol:

    Does each kill animation get its own text description, like Fallout?
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  19. Vibalist Augur

    Vibalist
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    Cool!
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  20. villain of the story Unwanted

    Unwanted
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    I watched the video full screen at 720p and... it looks good! I'm glad they are taking their time with improvements. It shows.
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  21. Awor Szurkrarz Arcane

    Awor Szurkrarz
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    Codex 2012
    I want.
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  22. Jaesun Fabulous Moderator Patron

    Jaesun
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  23. Country_Gravy Arcane Patron

    Country_Gravy
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    I like the "ITZ COMING" at the end of the video.

    This game looks and sounds like it is really coming together. I will take one boxed copy with cloth map, please.
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