Tacticular Cancer: We'll have your balls

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Development Info Age of Decadence - May Update

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, May 4, 2011.

  1. VentilatorOfDoom RPG Codex Staff Patron

    VentilatorOfDoom
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    Tags: Age of Decadence; Iron Tower

    <p>Another month, <a href="http://www.irontowerstudio.com/forum/index.php/topic,2036.0.html" target="_blank">another update</a> on the development progress of <strong>Age of Decadence</strong>.</p>
    <blockquote>
    <p>We spent some our time bugfixing and improving the combat. We ironed out some rare bugs (looping AI, freezes, crashes), along with some minor ones, and we are working hard on making a good target selection for the AI, especially in group combats. We are also working on group communication and combat awareness of the NPCs. We also added a bonus to range when attacking from different floors, so beware of the archers in the towers!<br /><br />We practically removed the loading screens from Teron, so the game will provide a seamless experience instead of being cut by loading screens. For example, the first quest for the Imperial Guards. Before, you had the briefing, then a loading screen when you went to the site of battle, and then another when you get back. Apart from the loading screens, there was a small "hang" when the levels loaded all the textures and models on it, which looked VERY bad. Now the whole sequence plays out smoothly, with a nice fadeout between them and no hangs of any kind.<br /><br />We also made some performance improvements to the game, reducing the number of individual objects and replacing them with instanced ones. For example, every tree in the level was an individual object, that brought down the performance of the game. Now, we are using a "forest brush" that instances all of them, netting us a 15% fps improvement. We are doing this with several repeating objects, improving the performance of the game quite a bit.<br /><br />Visually the game is looking really nice. The town of Teron looks very cool as a "single" place. The outskirts are in the same level, but in "invisible" places. We've replaced some very old vegetation models, and optimized many other models for better performance. We have the artist who made the portraits improving the GUI, and we are also improving it's functionality (better support for higher resolutions and different ratios, more viewing space and information, more customizable). We will show you how it looks soon (probably in next months update).</p>
    </blockquote>
    <p>&nbsp;</p>
    <p>&nbsp;</p>
    <p style="text-align: center;">
    <object width="640" height="390" data="http://www.youtube.com/v/o9CfpSVltD8?version=3" type="application/x-shockwave-flash">
    <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="always" />
    <param name="src" value="http://www.youtube.com/v/o9CfpSVltD8?version=3" />
    <param name="allowfullscreen" value="true" />
    </object>
    </p>
    <p>&nbsp;</p>
  2. Crooked Bee Nyadmin Patron

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    I'll believe it when I play it.
  3. zool Educated

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    I hadn't watched an AoD video since I played the combat demo and, oh man, did those graphics improve a lot!
  4. MicoSelva Liturgist Patron

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  5. Yaar Podshipnik Savant Patron

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    Looks very nice. When was it going to be released? Thursday?
  6. Alexandros Arbiter

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    I'm pretty confident that the game will deliver in the gameplay department, but the quality of the technical side is a pleasant surprise. Keep up the good work Iron Tower.
  7. Black Prophet

    Black
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    Still positive as ever, eh, Black?
    Have some faith!
  8. shiteatingnippledick Educated

    shiteatingnippledick
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    Even the graphics now look 10 times better than anything on recent years.

    Fucking release it already, you niggers.
  9. laclongquan Liturgist

    laclongquan
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    tomorrow is thursday. I want to believe.
  10. crazy_dave Barely Literate

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    Looks pretty good. :salute:
  11. thesheeep Savant

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    This really is unnecessary brutal.
  12. mediocrepoet Learned

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    I shouldn't have watched that. Now I'm going to be whining about wanting it all day. :oops:

    Hurry up and get here, Thursday!
  13. hoodoo Arbiter

    hoodoo
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    some p brutal animations :)
  14. VentilatorOfDoom RPG Codex Staff Patron

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    not brutal enough, didn't see a single exploding enemy

    this is how it is done right:

    [IMG]
  15. Jeff Graw Barely Literate

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    That's welcome news. The UI looked like total shit in the combat demo, especially on high res screens. Movable UI elements and eyefinity support please!
  16. ghostdog Prophet Patron

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  17. Secretninja Scholar

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    FAPFAPFAP
  18. Jasede Arcane

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    I didn't see any quicktime events. And where's the Awesome button? No cover system? What about regenerating health? No dragons either.

    Decline!
  19. Fat Dragon Savant

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    Those animations are fucking awesome, I liked the one near the end the best where he caves the poor merchant's head in with a hammer. :lol:

    Does each kill animation get its own text description, like Fallout?
  20. Vibalist Savant

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    Cool!
  21. Ion Flux Savant

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  22. villain of the story Magister

    villain of the story
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    I watched the video full screen at 720p and... it looks good! I'm glad they are taking their time with improvements. It shows.
  23. Awor Szurkrarz Arcane

    Awor Szurkrarz
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    I want.
  24. Jaesun Fabulous Moderator Patron

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  25. Country_Gravy Erudite

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    I like the "ITZ COMING" at the end of the video.

    This game looks and sounds like it is really coming together. I will take one boxed copy with cloth map, please.

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