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Game News Age of Decadence May Update

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
Tags: Age of Decadence; Iron Tower Studios; Vault Dweller

<p>Another month, <a href="http://www.irontowerstudio.com/forum/index.php/topic,2036.0.html" target="_blank">another update</a> on the development progress of <strong>Age of Decadence</strong>.</p>
<blockquote>
<p>We spent some our time bugfixing and improving the combat. We ironed out some rare bugs (looping AI, freezes, crashes), along with some minor ones, and we are working hard on making a good target selection for the AI, especially in group combats. We are also working on group communication and combat awareness of the NPCs. We also added a bonus to range when attacking from different floors, so beware of the archers in the towers!<br /><br />We practically removed the loading screens from Teron, so the game will provide a seamless experience instead of being cut by loading screens. For example, the first quest for the Imperial Guards. Before, you had the briefing, then a loading screen when you went to the site of battle, and then another when you get back. Apart from the loading screens, there was a small "hang" when the levels loaded all the textures and models on it, which looked VERY bad. Now the whole sequence plays out smoothly, with a nice fadeout between them and no hangs of any kind.<br /><br />We also made some performance improvements to the game, reducing the number of individual objects and replacing them with instanced ones. For example, every tree in the level was an individual object, that brought down the performance of the game. Now, we are using a "forest brush" that instances all of them, netting us a 15% fps improvement. We are doing this with several repeating objects, improving the performance of the game quite a bit.<br /><br />Visually the game is looking really nice. The town of Teron looks very cool as a "single" place. The outskirts are in the same level, but in "invisible" places. We've replaced some very old vegetation models, and optimized many other models for better performance. We have the artist who made the portraits improving the GUI, and we are also improving it's functionality (better support for higher resolutions and different ratios, more viewing space and information, more customizable). We will show you how it looks soon (probably in next months update).</p>
</blockquote>
<p> </p>
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zool

Arcane
Joined
Oct 26, 2009
Messages
897
I hadn't watched an AoD video since I played the combat demo and, oh man, did those graphics improve a lot!
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
I'm pretty confident that the game will deliver in the gameplay department, but the quality of the technical side is a pleasant surprise. Keep up the good work Iron Tower.
 

Jeff Graw

StarChart Interactive
Developer
Joined
Nov 27, 2006
Messages
803
Location
Frigid Wasteland
VentilatorOfDoom said:
We have the artist who made the portraits improving the GUI, and we are also improving it's functionality (better support for higher resolutions and different ratios, more viewing space and information, more customizable). We will show you how it looks soon (probably in next months update)

That's welcome news. The UI looked like total shit in the combat demo, especially on high res screens. Movable UI elements and eyefinity support please!
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I didn't see any quicktime events. And where's the Awesome button? No cover system? What about regenerating health? No dragons either.

Decline!
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
Those animations are fucking awesome, I liked the one near the end the best where he caves the poor merchant's head in with a hammer. :lol:

Does each kill animation get its own text description, like Fallout?
 

Country_Gravy

Arcane
Patron
Joined
Mar 24, 2004
Messages
3,407
Location
Up Yours
Wasteland 2
I like the "ITZ COMING" at the end of the video.

This game looks and sounds like it is really coming together. I will take one boxed copy with cloth map, please.
 

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