Tacticular Cancer: We'll have your balls

  1. It has come to this administration's attention that brofists are divisive, and encourage the formation of agenda-based brofist cliques. The RPGCodex strives to provide a welcoming forum experience for all fans of the genre, and brofists are hindering this mission's success. In light of this, brofist functionality has been removed so as to create a new, better, Codex browsing experience.

    We further advise our members not to attempt circumvention of this removal by reverting to the old and just as divisive method of creating empty posts of "+1" and "what he said." Such posts only seek to further a culture of exclusion where select users may end up feeling discomfort or emotional trauma. These posts will be considered spam and thus a banable offense. The Codex administration seeks to provide a safe and secure posting environment where the needs of the minority outweigh the needs of the agenda-reproducing majority.
  2. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Age of Decadence July Update

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Jul 8, 2011.

  1. Orgasm Barely Literate

    Orgasm
    Joined:
    May 4, 2010
    Messages:
    1,360
    Click here and disable ads!
    So, now it uses something like below? Instead of loading separate textures? And why where the meshes separated before?
    [​IMG]

    How many drawcalls where you making per frame in your scenario before and after the optimization?

    I superficially read a bit around and skimmed across something saying that the drawcalls bottleneck at the cpu. True in Torque?

    What about this
    ^ Top  
  2. thursdayschild Educated

    thursdayschild
    Joined:
    Jun 17, 2011
    Messages:
    121
    Don't worry I forgive you for trolling us the last decade.
    ^ Top  
  3. Elhoim Developer

    Elhoim
    Joined:
    Oct 27, 2006
    Messages:
    2,017
    Location:
    San Isidro, Argentina
    Something like that, but we mostly used one texture already. The main problem was having separate meshes (the body was cut in like 8 pieces that were shown/hidden depending on the armor. When the guys started working on the game many years ago they were more concerned on reducing polycount by hiding stuff without much knowledge of the drawcalls.

    Now we have a single model per armor (hair and helmets are separate meshes, weapons too, of course) and they have two textures: one for the armor, another for the skin (so that they can switch metal type and skin color).

    In a test level with 20 NPCs, we went from 1094 to 197 drawcalls (and in the shadow pass from 675 to 75).

    We were using datablocks for all objects, including the static scenery ones. These datablocks are all loaded when a level is created, no matter if they are used or not. Plus they are "aware" of their position in the level, so they have a very little performance hit. But since there were like 800 of them in the level, there was a 10% decrease in fps.
    ^ Top  
  4. Severian Silk Arcane

    Severian Silk
    Joined:
    Sep 24, 2003
    Messages:
    3,296
    Location:
    Outer Space!
    Is AoD going to be a PC exclusive?
    ^ Top  
  5. shihonage You see: shelter.

    shihonage
    Joined:
    Jan 10, 2008
    Messages:
    4,786
    Are the minimal requirements the same as originally announced - your basic IBM PC XT with an EGA or better display?

    LOLOL SEE WHAT I DID THERE BROS
    ^ Top  
  6. Severian Silk Arcane

    Severian Silk
    Joined:
    Sep 24, 2003
    Messages:
    3,296
    Location:
    Outer Space!
    You should add the kind of copy protection where you have to look up the picture of the battleship and identify it by its silhouette. My 2 cents.
    ^ Top  

(buying stuff via the above links helps us pay the hosting bills)