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Development Info Age of Decadence July Update

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Jul 8, 2011.

  1. Davaris Liturgist

    Davaris
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    Click here and disable ads!
    Indeed. Still my favourirte game and small compared to Beth and Obsidian (New Vegas). I want a game I can enjoy every moment I play and when its finished I want more. I don't want it to go on so long, I stop playing because I can't take anymore. Beth, Obsidian (NV) and Fallout 2 are like American restaurants serving so much food, you can't finish unless you are a compulsive eater.
  2. Melcar Arcane

    Melcar
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    Can we get a demo, pretty fuck please? At least one Goddamn quest.
  3. Zomg Barely Literate

    Zomg
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    Someone would have made some kind of Xbox GoG for easy PC ports if there isn't some technical, legal, marketing etc. justification for making it unlikely or impossible to just straight up put PC game ports with mouse and keyboard on it. WoW being the biggest one I can think of.
  4. zelda64whatagreatgame Educated

    zelda64whatagreatgame
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    this thing reeks of fishy fish
  5. zelda64whatagreatgame Educated

    zelda64whatagreatgame
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    thing is, they should have made a lot less possibilities for choices of classes and abilities and focused on making the c&c drivel function with that. now they're sitting there with 40 classes and try to figure out how to make a varied experience for each class all the way through. biting off more than they could ever chew. when the game is finally released in 2 years people will know how far off the target these guys were at this point in time.
  6. shihonage You see: shelter.

    shihonage
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    zelda64whatagreatgame is the most sophisticated forum bot I've seen thus far.
  7. thursdayschild Barely Literate

    thursdayschild
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    It's easier to do it this way. Not to say it will have better results.

    2 years? Nope. Maybe this demo we hear about will be done in that time.

    I don't agree will all your reasoning but this update along with many others show the team is really clueless about software development. Can someone really think that once you have a demo done you are 99% done? More like halfway done, especially when you don't even have the GUI design solid, eight years into development.
  8. zelda64whatagreatgame Educated

    zelda64whatagreatgame
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    one might argue that since vince is doing all the game design, the rest of the guys might as well update what they're working on but that sidesteppes an important problem: the game designing is going to slow. vince is slowing the project down, hamming it up on the message boards.
  9. thursdayschild Barely Literate

    thursdayschild
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    Well, but what is he designing? He is writing, or so I guess. That being the case the software part should not get held up at all, but it doesn't seem close to done. Halfway done is more realistic. This game could still be "almost done" in another 10 years.

    And the comment about playing. Seriously, I can't understand that. I know the game is more about content than gameplay, at least to Vince, but it's still hard to credit. They may as well have titled this update "by the way this game is never coming out, in case you didn't figure that out several years ago."
  10. zelda64whatagreatgame Educated

    zelda64whatagreatgame
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    writing? the guy could have written four novels by this time. no i think it's got more to do with a lack of ideas when it comes to concrete things like quests. that's the hard part, that's the part that needs some brain.
  11. zelda64whatagreatgame Educated

    zelda64whatagreatgame
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    look, vince is a good guy but he's a bussinessman, a pr guy. just like brad wardell he's managed to drum up a long lasting boil of excitement in a lot of people, the problem is that he's also doing all the game design by himself, and that's a problem. they'd need a jon shaffer to step in at this point.
  12. zelda64whatagreatgame Educated

    zelda64whatagreatgame
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    "don't expect anything this weekend, i'm just *explitive censored* playing". But vince you haven't given them ANYTHING.
  13. VentilatorOfDoom RPG Codex Staff Patron

    VentilatorOfDoom
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    Butthurt detected
  14. zelda64whatagreatgame Educated

    zelda64whatagreatgame
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    this is residual butthurt from war of magic. that felt like getting a 25 inch blade inserted into my rectum.
  15. curry Arbiter

    curry
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    Outer Space
  16. zelda64whatagreatgame Educated

    zelda64whatagreatgame
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    I guess it's better than the status updates from scars of war: "KEYS!!! today i made sprites for over a hundred different KEYS!!!".
  17. Roguey Cipher

    Roguey
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    May 29, 2010
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    How's your Dragon Age mod coming along, Swedish-Drog? Still playtesting all the battles by yourself?
  18. zelda64whatagreatgame Educated

    zelda64whatagreatgame
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    i got bored of that. i'm programing my own game now with flixel.
  19. zelda64whatagreatgame Educated

    zelda64whatagreatgame
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    you know how many fans i had that i were stringing along? 0. so i don't think it's THAT much of a problem.
  20. Vault Dweller Ubersturmfuhrer

    Vault Dweller
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    Vault 13
    Such uninspiring trolling.
  21. JarlFrank Великий князь Patron

    JarlFrank
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    The Fourth Reich
    Great job Vince, you now attracted all the trolls :lol:

    I'm still looking forward to AoD Thursday 2011/12
  22. zelda64whatagreatgame Educated

    zelda64whatagreatgame
    Joined:
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    vince = internet tough guy.

    just get the game ready bro.
  23. Awor Szurkrarz Arcane

    Awor Szurkrarz
    Joined:
    Dec 11, 2009
    Posts:
    14,373
    What he said. In 90s it was somehow possible to play X-Com and Command & Conquer on PSX. I think that real PC games should invade consoles again.

    Just look at this:
    http://www.youtube.com/watch?v=Iv72_VphPZE
  24. Orgasm Barely Literate

    Orgasm
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    More in depth technical details.
  25. Elhoim Liturgist

    Elhoim
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    Location:
    San Isidro, Argentina
    We reduced the number of drawcalls. The model was split into too many pieces before (it was done like 5 years ago), which in skinned meshes it affects performance too much. So we reduced the number of separate meshes and textures.

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